Species: Difference between revisions

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=Arachnids=
=[[Arachnids]]=


[[File:Arachnid.png|thumb|center|MobArachnid" Caption="]]
[[File:Arachnid.png|96x96px|center|alt=An image of a basic Arachnid]]


They have two additional Pocket slots in their inventory. They can eat raw meat without any ill effects, but some foods like chocolate and onion poisons them. They suffocate 50% faster, and their Blue Blood can't be metabolised from Iron, being based on Copper instead.


They have two additional Pocket slots in their inventory. They can eat raw meat without any ill effects, but some foods like chocolate and onion poisons them.
Their unarmed attacks deal Piercing damage instead of Blunt.
They suffocate 50% faster, and their Blue Blood can't be metabolised from Iron, being based on Copper instead.
 
{| class="wikitable" style="width:60%; margin: auto;"
! colspan="4" align="center"|
==== Sericulture ====
|-
| colspan="4" |Arachnids can create Websilk at the cost of getting more hungry. They (and only they) can craft bundles of websilk into various items from clothing and shields to entire walls.
|-
| [[File:Silk.png|alt=Image of the silk Arachnids can create|center|64x64px]]
| [[File:Web Wall.png|alt=Image of the web wall Arachnids can craft|center|64x64px]]
| [[File:Web Jumpskirt.png|alt=Image of the web jumpskirt Arachnids can craft|center|64x64px]]
| [[File:Web Shield.png|alt=Image of the web shield Arachnids can craft|center|64x64px]]
|}
<!-- I accomplished something close to what I wanted for Sericulture, but had to use a table and it's all really janky. If you know a better way to get all the images in a line, PLEASE FIX THIS -->
=[[Avali]]=
 
[[File:Avali.png|96x96px|center|alt=An image of a basic avali]]
 
<span style="color:#ffa500">Warning! This species is not recommended for new players due to major gameplay changes!</span>


Their unarmed attacks deal Piercing damage instead of Blunt.
Avali are a species of ammonia-based intelligent bird/raptor people and due to this odd combination many refer to them as "Space Raptors" and, as you might expect, are carnivores. Their unique biology allows them to deal exceedingly well with the cold, and is capable of basic flight in no to low gravity environments.  


==Sericulture==
They have the same naming pattern as [[#Resomi|Resomi]].


* Receive <span style="color:#ffa500">40% more fire damage</span> and <span style="color:#1e90ff">40% less cold damage</span>.
* Can stand in temperatures of up to <span style="color:#1e90ff">-50c before taking cold damage</span>.
* Deal <span style="color:red">6.25</span> slashing damage with claws.
* Can fly in Zero-G.
* Slightly faster.
* <span style="color:#ffbc48">Nanite Technology!</span> Can encase themselves in a <span style="color:#ffbc48">Nanite Shell</span> to heal most common types of damage.
* Can talk over [[#Nexus Technological Hivemind|The Nexus]] with <span style="color:#ffbc48">+n.</span>
* 2x Hunger rate, stay fed!
* Can only eat meat-related food items (including organs) and pills.
* Heal airloss from Ammonia and Amoxla but...
* ...Saline, Dex and Dex+ is lethal to you. Remember to remind doctors about it!
* Fall into crit at 90 and dead at 180.
* Effected by [[#Weapon Knockback|weapon knockback]], though to a lesser degree than Resomi and Felionoids
* Can be picked up and fit inside bags


[[File:FILENAME|thumb|center|MaterialWebSilk" Caption="]]
=[[Cyclorites]]=
[[File:FILENAME|thumb|center|ClothingUniformJumpskirtWeb" Caption="]]
[[File:FILENAME|thumb|center|WebShield" Caption="]]
[[File:FILENAME|thumb|center|WallWeb" Caption="]]


[[File:Urist Cyclorite.png|96x96px|center|alt=An image of a basic Cyclorite]]


Arachnids can create Websilk at the cost of getting more hungry. They (and only they) can craft bundles of websilk into various items from clothing and shields to entire walls.
These intelligent inhabitants of the Abyss are emotionally reserved and have a single large eye instead of a face. They are strong but slow.


=Diona=
* Their punches deal <span style="color:red">13</span> blunt and <span style="color:red">10</span> structural, however they can only swing half as fast as humans.
* They <span style="color:#ffa500">move 15% slower</span> than humans.
* They fall into a critical state at 120 damage.
* They die at 240 damage.
* They breathe nitrogen.
* They take <span style="color:#ffa500">50% more poison damage</span> than a comparable human.
* They take <span style="color:#1e90ff">15% less blunt damage</span> and <span style="color:#1e90ff">25% less slash damage</span> than a comparable human.
* Due to their size, they stretch external clothing to such an extent that they can fit two tanks on their back.
* Their eyes are less sensitive to red colors but provide better vision in the dark




[[File:Diona.png|thumb|center|MobDiona" Caption="]]
=[[Dionae]]=


[[File:Diona.png|96x96px|center|alt=An image of a basic Diona]]


They can't wear shoes, but are not slowed by Kudzu.
They can't wear shoes, but are not slowed by Kudzu.
They get hungry and thirsty slower.
They get hungry and thirsty slower. Their "blood" is tree sap and can't be metabolised from Iron. Being plants, Weed Killer poisons them, while Robust Harvest heals them (but not without risk when overused!)
Their "blood" is tree sap and can't be metabolised from Iron.
Being plants, Weed Killer poisons them, while Robust Harvest heals them (but not without risk when overused!)


They take <span style="color:#1e90ff">30% less Blunt damage and 20% less Slash damage</span>;
They take <span style="color:#1e90ff">30% less Blunt damage and 20% less Slash damage</span>;
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==Make Like A Tree And Leave==
==Make Like A Tree And Leave==
[[File:Tree.png|alt=Image of a tree|center|128x128px]]


[[File:FILENAME|thumb|center|FloraTree" Caption="]]
Being exposed to too much Robust Harvest will cause a Diona to grow out of control, turning into an immobile tree (dropping all their equipment). Cutting down the tree will "restore" the Diona to their mobile state.
 
Being exposed to too much Robust Harvest will cause a Diona to grow out of control, turning into an immobile tree (dropping all their equipment).
Cutting down the tree will "restore" the Diona to their mobile state.


==Diona Nymphs==
==Diona Nymphs==
 
[[File:Diona Nymph.png|alt=Image of a Diona nymph|center|96x96px]]
[[File:FILENAME|thumb|center|MobDionaNymph" Caption="]]
[[File:FILENAME|thumb|center|MobDionaNymph" Caption="]]
[[File:FILENAME|thumb|center|MobDionaNymph" Caption="]]
 
After death, a Diona can voluntarily destroy their own body, releasing their "internal organs" as three Nymphs,
After death, a Diona can voluntarily destroy their own body, releasing their "internal organs" as three Nymphs,
with the player taking control of the Brain Nymph.
with the player taking control of the Brain Nymph.
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and there will be little to no evidence beyond their word about who they were before.
and there will be little to no evidence beyond their word about who they were before.


=Dwarves=
=[[Dwarves]]=
 
[[File:Dwarf.png|96x96px|center|MobDwarf" Caption="]]


[[File:FILENAME|thumb|center|MobDwarf" Caption="]]
Dwarves are similar to humans in most respects, but tolerate alcohol better and are healed by it.


Dwarves are similar to humans in most respect, but tolerate alcohol better and are healed by it.
=[[Felionoids]]=


=Humans=
[[File:Urist McFelionoid.png|alt=An image of a basic Felionoid|center|96x96px]]


[[File:Human.png|thumb|center|MobHumanDummy" Caption="]]
<span style="color:#ffa500">Caution! This species has a severely limiting game mechanic and is not recommended for new players. </span>
 
They have an accent, replacing "l" and "r" with "w".
* They can <span style="color:#1e90ff">run 30% faster</span> than humans but are more vulnerable
* Their unarmed claw attacks deal <span style="color:red">3</span> points of Slash damage but <span style="color:#1e90ff">hit 2 times faster</span> than humans.
* They fall into a critical state at 75 points of damage.
* They die at 150 points of damage.
* Effected by [[#Weapon Knockback|weapon knockback]], though to a lesser degree than Resomi.
* Can be picked up and fit inside bags
=[[Humans]]=
 
[[File:Human.png|96x96px|center|MobHumanDummy" Caption="]]


Depending on who you ask, humans are either unremarkable or the universal standard to which everything else is compared.
Depending on who you ask, humans are either unremarkable or the universal standard to which everything else is compared.
They have no special mechanics or notable attributes.
They have no special mechanics or notable attributes.


=Moth People=
=[[Laspi]]=
 
[[File:Slime.png|96x96px|center|]]
 
They breathe nitrogen instead of oxygen, which is abundant in the station air, but harder to find compressed into gas tanks. They take significant damage if they are sprayed or splashed with water, but can
(and like other species, need to) drink it safely to stay hydrated. They exhale nitrous oxide and are unaffected by it. Their body can process 6 reagents at the same time instead of just 2.


[[File:Moth.png|thumb|center|MobMoth" Caption="]]
Laspi have an '''internal 2x3 storage inventory''' inside of their slime membrane. Anyone can see what's inside and take it out of you without asking, so be careful.
 
Laspi have slight accelerated regeneration compared to other humanoids. They're also capable of hardening their fists, and as such have stronger punches, although they punch a little slower.
 
Their slime "blood" can not be regenerated from Iron. Slime Blood is technically a source of moderately filling food for other species, although drinking the blood of your coworkers is usually frowned upon. They suffocate 80% slower, but take pressure damage 9% faster. This makes them by far the species most capable to survive in hard vacuum. For a while.
 
They take <span style="color:#1e90ff">80% less Cellular damage, 40% less Blunt damage and 20% less Poison damage</span>, but <span style="color:#ffa500">50% more Cold damage, 20% more Slash damage and 20% more Piercing damage</span>.
 
 
 
= [[Noctiliae]] =
 
[[File:Moth.png|96x96px|center|MobMoth" Caption="]]


They can eat cotton, fabrics and clothing, but virtually none of the food that others would consider "edible". They prefer a somewhat lower temperature range than humans.
They can eat cotton, fabrics and clothing, but virtually none of the food that others would consider "edible". They prefer a somewhat lower temperature range than humans.
Their Insect Blood can't be metabolised from Iron like normal blood.
Their Insect Blood can't be metabolised from Iron like normal blood.


Their wings give them better acceleration if there is no gravity on the station, but they still can't move without equipment when floating out in space.
Their wings give them better acceleration if there is no gravity on the station, but they still can't move without equipment when floating out in space. They can also jump a short distance, with a 30 second cooldown. This jump has 3 charges.
 
They have an accent, extending "z" in their speech.


They take <span style="color:#1e90ff">30% less Cold damage</span> but <span style="color:#ffa500">30% more Heat damage, and catch on fire more easily</span>.
They take <span style="color:#1e90ff">30% less Cold damage</span> but <span style="color:#ffa500">30% more Heat damage, and catch on fire more easily</span>.


=Reptilians=
=[[Reptilians]]=


[[File:Reptilian.png|thumb|center|MobReptilian" Caption="]]
[[File:Reptilian.png|96x96px|center|MobReptilian" Caption="]]


They can ONLY eat fruits and meat, but can eat raw meat and drink blood without any ill effects.
They can ONLY eat fruits and meat, but can eat raw meat and drink blood without any ill effects.
Line 92: Line 155:


Their unarmed claw attacks deal Slash damage instead of Blunt.
Their unarmed claw attacks deal Slash damage instead of Blunt.
They have an accent, extending "s" in their speech.


They take <span style="color:#ffa500">30% more Cold damage.</span>
They take <span style="color:#ffa500">30% more Cold damage.</span>


=Slime People=
=[[Resomi]]=
[[File:Urist McRaptor.png|alt=Image of a basic Resomi character|96x96px|center]]
 
Small, upright, raptor-like creatures with four ears. Their thin tail is still strong enough to pull things without needing their hands for assistance. Resomi make sounds akin to common bird noises found on Earth, such as chirping and squawking.
 
* They have lower health due to their small stature, falling into a critical state at <span style="color:#ffa500">85</span> points of damage and dying at <span style="color:#ffa500">170</span> points of damage.
* They also prefer colder temperatures compared to humans, being roughly akin to Moths.
* They are able to slash at others with their claws. These attacks deal <span style="color:red">5</span> points of Slash damage with a hit rate that is the same as humans fists attack.
* Can be picked up and fit inside bags
 
==Nexus Technological Hivemind==
Due to a implant that all Resomi are given at birth, they have a neural connection to the Nexus. This allows them to communicate with others of their species over a technological network.
Use the <span style="color:orange">+n</span> prefix in chat to send a message to all Resomi anonymously.
 
==Age and names==
Resomi are hatched from eggs, and enter eligibility for CC and NT employment at the age of <span style="color:yellow">23</span> standard galactic years.
Resomi can live up to <span style="color:yellow">430</span> years old. Their names are usually nicknames as most other species have trouble pronouncing their native names.
Resomi station identities will list their nickname first, followed by their pack name. For example, <span style="color:yellow">Tashira, Darkfeathers Pack</span>. Some Resomi forego this system and go by other nicknames or names.
 
==Nightvision==
Resomi have a innate nightvision given to them by their eyes. This allows them to see in pure darkness farther than any normal handheld lightsource would provide. They will have normal vision when wearing any equipment that provides flash immunity. Using HUD variants allows you to keep your innate vision, at the cost of losing flash immunity. You can configure if you start with glasses or HUD in the loadouts for all relevant roles.
 
Due to their eyes being more sensitive to light, Resomi will be stunned for a longer duration when flashed. Flashes will take <span style="color:yellow">2</span> times as long as normal for other species, lasting up to <span style="color:#ffa500">10</span> seconds in the case of a localized flash.
 
==Weapon Knockback==
Resomi are very lightweight, and as such take so much knockback from large caliber weapons that they get pushed around. Resomi also will receive <span style="color:yellow">Stun Damage</span> from large caliber weapons for each shot. In general, the weapons that will give you knockback are <span style="color:yellow">Rifles, Sniper Rifles, Shotguns, LMGs, HMGs, and Grenade Launchers.</span> Look out especially on Rocket launchers, as since they are recoil-less, you will actually get <span style="color:red">pulled forward with the rocket</span> for a short distance. The safest weapons to use that will give you no knockback are <span style="color:green">Pistols and SMGs</span>. No slips can help mitigate some of the knockback from firing weapons, but not all of it!
Also keep in mind that any stamina resistance you have DOES work to reduce the stamina damage from these weapons.


[[File:Slime.png|thumb|center|MobSlimePerson" Caption="]]
==Jumping==
Resomi are able to jump, allowing them to move around station hallways quickly, and to jump ahead of others in a chase. This ability has a cooldown of <span style="color:yellow">30</span> seconds between uses.
If the Resomi is dragging anything and trys to jump, the object will hold them back accordingly, leading to most of the time the Resomi jumping in place.


They breathe nitrogen instead of oxygen, which is abundant in the station air, but harder to find compressed into gas tanks. They take significant damage if they are sprayed or splashed with water, but can
=[[Shadekin]]=
(and like other species, need to) drink it safely to stay hydrated.
[[File:Shadekin.png|alt=Image of the base Shadekin character|center|96x96px]]
They exhale nitrous oxide and are unaffected by it.
Forced to live in realspace due to their condition, Shadekins are curious creatures of a realm called the Dark, Sadly due to their BlackEye condition they are forced to live and adapt with us.
Their body can process 6 reagents at the same time instead of just 2.


Slimepeople have an '''internal 2x3 storage inventory''' inside of their slime membrane. Anyone can see what's inside and take it out of you without asking,
* Receive <span style="color:#ffa500">20% more heat damage</span> and <span style="color:#1e90ff">25% less cold damage</span> and <span style="color:#1e90ff">85% less cellular damage</span>.
so be careful.
* Receive <span style="color:#ffa500">25% more bloodloss damage</span> and <span style="color:#ffa500">30% more radiation damage</span> and <span style="color:#ffa500">25% more shock damage</span>.
* They do not breathe and thus require no air.
* Flashes stun time are doubled.
* Deal <span style="color:red">5</span> slashing damage with claws.


Slimepeople have slight accelerated regeneration compared to other humanoids. They're also capable of hardening their fists, and as such have stronger punches,
==Empathy / Marish==
although they punch a little slower.
Shadekins language is only one word... "Mar" yet that word carry toughts and emotions, can be felt by those far away.


Their slime "blood" can not be regenerated from Iron. Slime Blood is technically a source of
==Light Sensitivity==
moderately filling food for other species, although drinking the blood of your coworkers is usually frowned upon.
Shadekin thrive in the dark, but are also sensitive to high levels of light exposure.
They suffocate 80% slower, but take pressure damage 9% faster. This makes them by far the species most capable to survive in hard vacuum. For a while.


They take <span style="color:#1e90ff">80% less Cellular damage, 40% less Blunt damage and 20% less Poison damage</span>, but <span style="color:#ffa500">50% more Cold damage, 20% more Slash damage and 20% more Piercing damage</span>.
<span style="color:yellow">Light Exposure: Dark</span>
* Passive Regeneration is buffed.
* Nightvision.


=Vox=
<span style="color:yellow">Light Exposure: Low</span>
* No Buffs/Nerfs.


[[File:Vox.png|thumb|center|MobVox" Caption="]]
<span style="color:yellow">Light Exposure: Annoying</span>
* Passive Regeneration is disabled.


<span style="color:#ffa500">Warning! This species is not recommended for new players due to their fatal allergy to oxygen!</span>
<span style="color:yellow">Light Exposure: High</span>
* Heavy Slowdown.


Vox breathe nitrogen, and <span style="color:#ffa500"> oxygen is toxic to them.</span>
<span style="color:yellow">Light Exposure:</span> <span style="color:red">EXTREME</span>
Unfortunately, space stations tend to be full of oxygen,
* Get burned <span style="color:red">1</span> heat damage per second.
so Vox must use an internal nitrogen supply at almost all times to avoid fatal exposure.


Vox always spawn wearing working nitrogen internals equipment.
A spare breathing mask and an emergency nitrogen canister is provided in their survival box.


Vox <span style="color:#1e90ff">slowly recover from low levels of poison damage</span> on their own,
=[[Vox]]=
so long as they are careful not to exceed 20 poison damage.
This allows them to endure breathing station air for up to thirty seconds at a time without lasting damage,
letting them quickly eat, drink, take oral medication, and so on.
A thirty second oxygen exposure takes them two minutes to recover from.
If their health does not seem to improve within a minute of oxygen exposure, they should seek medical attention.


Vox deal Slash damage with their unarmed attack.
[[File:Vox.png|96x96px|center|MobVox" Caption="]]


=Felionoid=
<span style="color:#ffa500">Warning! This species is not recommended for new players due to their fatal allergy to oxygen!</span>


[[File:Felinoid.png|thumb|center|MobFelionoid" Caption="]]
Vox breathe nitrogen, and <span style="color:#ffa500"> oxygen is toxic to them.</span> Unfortunately, space stations tend to be full of oxygen, so Vox must use an internal nitrogen supply at almost all times to avoid fatal exposure.


<span style="color:#ffa500">Caution! This species has a severely limiting game mechanic and is not recommended for new players. </span>
Vox always spawn wearing working nitrogen internals equipment. A spare breathing mask and an emergency nitrogen canister is provided in their survival box.


Their unarmed claw attacks deal 3 points of Slash damage with a hit rate that is 2 times faster than humans.
Vox <span style="color:#1e90ff">slowly recover from low levels of poison damage</span> on their own,
so long as they are careful not to exceed 20 poison damage. This allows them to endure breathing station air for up to thirty seconds at a time without lasting damage, letting them quickly eat, drink, take oral medication, and so on.
A thirty second oxygen exposure takes them two minutes to recover from. If their health does not seem to improve within a minute of oxygen exposure, they should seek medical attention.


Additionally, Felionoids can run 1.3 times faster than humans but are more vulnerable:
Vox are capable of eating trash items such as candy wrappers without ill effects.
* They fall into a critical state at 75 points of damage.
* They die at 150 points of damage.


=Vulpkanians=
Vox deal Slash damage with their unarmed attack.


[[File:Vulpkanin.png|thumb|center|MobVulpkanin" Caption="]]
=[[Vulpkanin]]=


Vulpkanin (Vulpa-Kin) — a species of anthropomorphic intelligent beings vaguely resembling Earth foxes from the canine family. They have a unique leg structure and sharper vision.
[[File:Vulpkanin.png|96x96px|center|MobVulpkanin" Caption="]]


==Racial Features==
Vulpkanin (Vulp-ka-nin) — a species of anthropomorphic intelligent beings vaguely resembling Earth foxes from the canine family. They have a unique leg structure and sharper vision.


* Receive <span style="color:#ffa500">50% more fire damage</span> and <span style="color:#1e90ff">50% less cold damage</span>.
* Receive <span style="color:#ffa500">50% more fire damage</span> and <span style="color:#1e90ff">50% less cold damage</span>.

Latest revision as of 20:08, 2 September 2025

Nanotrasen employs a variety of sapient species.


Arachnids

An image of a basic Arachnid

They have two additional Pocket slots in their inventory. They can eat raw meat without any ill effects, but some foods like chocolate and onion poisons them. They suffocate 50% faster, and their Blue Blood can't be metabolised from Iron, being based on Copper instead.

Their unarmed attacks deal Piercing damage instead of Blunt.

Sericulture

Arachnids can create Websilk at the cost of getting more hungry. They (and only they) can craft bundles of websilk into various items from clothing and shields to entire walls.
Image of the silk Arachnids can create
Image of the web wall Arachnids can craft
Image of the web jumpskirt Arachnids can craft
Image of the web shield Arachnids can craft

Avali

An image of a basic avali

Warning! This species is not recommended for new players due to major gameplay changes!

Avali are a species of ammonia-based intelligent bird/raptor people and due to this odd combination many refer to them as "Space Raptors" and, as you might expect, are carnivores. Their unique biology allows them to deal exceedingly well with the cold, and is capable of basic flight in no to low gravity environments.

They have the same naming pattern as Resomi.

  • Receive 40% more fire damage and 40% less cold damage.
  • Can stand in temperatures of up to -50c before taking cold damage.
  • Deal 6.25 slashing damage with claws.
  • Can fly in Zero-G.
  • Slightly faster.
  • Nanite Technology! Can encase themselves in a Nanite Shell to heal most common types of damage.
  • Can talk over The Nexus with +n.
  • 2x Hunger rate, stay fed!
  • Can only eat meat-related food items (including organs) and pills.
  • Heal airloss from Ammonia and Amoxla but...
  • ...Saline, Dex and Dex+ is lethal to you. Remember to remind doctors about it!
  • Fall into crit at 90 and dead at 180.
  • Effected by weapon knockback, though to a lesser degree than Resomi and Felionoids
  • Can be picked up and fit inside bags

Cyclorites

An image of a basic Cyclorite

These intelligent inhabitants of the Abyss are emotionally reserved and have a single large eye instead of a face. They are strong but slow.

  • Their punches deal 13 blunt and 10 structural, however they can only swing half as fast as humans.
  • They move 15% slower than humans.
  • They fall into a critical state at 120 damage.
  • They die at 240 damage.
  • They breathe nitrogen.
  • They take 50% more poison damage than a comparable human.
  • They take 15% less blunt damage and 25% less slash damage than a comparable human.
  • Due to their size, they stretch external clothing to such an extent that they can fit two tanks on their back.
  • Their eyes are less sensitive to red colors but provide better vision in the dark


Dionae

An image of a basic Diona

They can't wear shoes, but are not slowed by Kudzu. They get hungry and thirsty slower. Their "blood" is tree sap and can't be metabolised from Iron. Being plants, Weed Killer poisons them, while Robust Harvest heals them (but not without risk when overused!)

They take 30% less Blunt damage and 20% less Slash damage; but 50% more Heat damage, 20% more Shock damage, and they can easily catch on fire when receiving enough Heat damage from *any* source.

Make Like A Tree And Leave

Image of a tree

Being exposed to too much Robust Harvest will cause a Diona to grow out of control, turning into an immobile tree (dropping all their equipment). Cutting down the tree will "restore" the Diona to their mobile state.

Diona Nymphs

Image of a Diona nymph

After death, a Diona can voluntarily destroy their own body, releasing their "internal organs" as three Nymphs, with the player taking control of the Brain Nymph. It can talk but has no hands or inventory, and can't do much.

After 10 minutes, a Nymph can reform into a whole Diona. This will be a new randomised body with a random name, and there will be little to no evidence beyond their word about who they were before.

Dwarves

MobDwarf" Caption="
MobDwarf" Caption="

Dwarves are similar to humans in most respects, but tolerate alcohol better and are healed by it.

Felionoids

An image of a basic Felionoid

Caution! This species has a severely limiting game mechanic and is not recommended for new players.

They have an accent, replacing "l" and "r" with "w".

  • They can run 30% faster than humans but are more vulnerable
  • Their unarmed claw attacks deal 3 points of Slash damage but hit 2 times faster than humans.
  • They fall into a critical state at 75 points of damage.
  • They die at 150 points of damage.
  • Effected by weapon knockback, though to a lesser degree than Resomi.
  • Can be picked up and fit inside bags

Humans

MobHumanDummy" Caption="
MobHumanDummy" Caption="

Depending on who you ask, humans are either unremarkable or the universal standard to which everything else is compared. They have no special mechanics or notable attributes.

Laspi

They breathe nitrogen instead of oxygen, which is abundant in the station air, but harder to find compressed into gas tanks. They take significant damage if they are sprayed or splashed with water, but can (and like other species, need to) drink it safely to stay hydrated. They exhale nitrous oxide and are unaffected by it. Their body can process 6 reagents at the same time instead of just 2.

Laspi have an internal 2x3 storage inventory inside of their slime membrane. Anyone can see what's inside and take it out of you without asking, so be careful.

Laspi have slight accelerated regeneration compared to other humanoids. They're also capable of hardening their fists, and as such have stronger punches, although they punch a little slower.

Their slime "blood" can not be regenerated from Iron. Slime Blood is technically a source of moderately filling food for other species, although drinking the blood of your coworkers is usually frowned upon. They suffocate 80% slower, but take pressure damage 9% faster. This makes them by far the species most capable to survive in hard vacuum. For a while.

They take 80% less Cellular damage, 40% less Blunt damage and 20% less Poison damage, but 50% more Cold damage, 20% more Slash damage and 20% more Piercing damage.


Noctiliae

MobMoth" Caption="
MobMoth" Caption="

They can eat cotton, fabrics and clothing, but virtually none of the food that others would consider "edible". They prefer a somewhat lower temperature range than humans. Their Insect Blood can't be metabolised from Iron like normal blood.

Their wings give them better acceleration if there is no gravity on the station, but they still can't move without equipment when floating out in space. They can also jump a short distance, with a 30 second cooldown. This jump has 3 charges.

They have an accent, extending "z" in their speech.

They take 30% less Cold damage but 30% more Heat damage, and catch on fire more easily.

Reptilians

MobReptilian" Caption="
MobReptilian" Caption="

They can ONLY eat fruits and meat, but can eat raw meat and drink blood without any ill effects. They prefer a somewhat higher temperature range than humans. They can drag objects with their tail, keeping both their hands free.

Their unarmed claw attacks deal Slash damage instead of Blunt.

They have an accent, extending "s" in their speech.

They take 30% more Cold damage.

Resomi

Image of a basic Resomi character

Small, upright, raptor-like creatures with four ears. Their thin tail is still strong enough to pull things without needing their hands for assistance. Resomi make sounds akin to common bird noises found on Earth, such as chirping and squawking.

  • They have lower health due to their small stature, falling into a critical state at 85 points of damage and dying at 170 points of damage.
  • They also prefer colder temperatures compared to humans, being roughly akin to Moths.
  • They are able to slash at others with their claws. These attacks deal 5 points of Slash damage with a hit rate that is the same as humans fists attack.
  • Can be picked up and fit inside bags

Nexus Technological Hivemind

Due to a implant that all Resomi are given at birth, they have a neural connection to the Nexus. This allows them to communicate with others of their species over a technological network. Use the +n prefix in chat to send a message to all Resomi anonymously.

Age and names

Resomi are hatched from eggs, and enter eligibility for CC and NT employment at the age of 23 standard galactic years. Resomi can live up to 430 years old. Their names are usually nicknames as most other species have trouble pronouncing their native names. Resomi station identities will list their nickname first, followed by their pack name. For example, Tashira, Darkfeathers Pack. Some Resomi forego this system and go by other nicknames or names.

Nightvision

Resomi have a innate nightvision given to them by their eyes. This allows them to see in pure darkness farther than any normal handheld lightsource would provide. They will have normal vision when wearing any equipment that provides flash immunity. Using HUD variants allows you to keep your innate vision, at the cost of losing flash immunity. You can configure if you start with glasses or HUD in the loadouts for all relevant roles.

Due to their eyes being more sensitive to light, Resomi will be stunned for a longer duration when flashed. Flashes will take 2 times as long as normal for other species, lasting up to 10 seconds in the case of a localized flash.

Weapon Knockback

Resomi are very lightweight, and as such take so much knockback from large caliber weapons that they get pushed around. Resomi also will receive Stun Damage from large caliber weapons for each shot. In general, the weapons that will give you knockback are Rifles, Sniper Rifles, Shotguns, LMGs, HMGs, and Grenade Launchers. Look out especially on Rocket launchers, as since they are recoil-less, you will actually get pulled forward with the rocket for a short distance. The safest weapons to use that will give you no knockback are Pistols and SMGs. No slips can help mitigate some of the knockback from firing weapons, but not all of it! Also keep in mind that any stamina resistance you have DOES work to reduce the stamina damage from these weapons.

Jumping

Resomi are able to jump, allowing them to move around station hallways quickly, and to jump ahead of others in a chase. This ability has a cooldown of 30 seconds between uses. If the Resomi is dragging anything and trys to jump, the object will hold them back accordingly, leading to most of the time the Resomi jumping in place.

Shadekin

Image of the base Shadekin character

Forced to live in realspace due to their condition, Shadekins are curious creatures of a realm called the Dark, Sadly due to their BlackEye condition they are forced to live and adapt with us.

  • Receive 20% more heat damage and 25% less cold damage and 85% less cellular damage.
  • Receive 25% more bloodloss damage and 30% more radiation damage and 25% more shock damage.
  • They do not breathe and thus require no air.
  • Flashes stun time are doubled.
  • Deal 5 slashing damage with claws.

Empathy / Marish

Shadekins language is only one word... "Mar" yet that word carry toughts and emotions, can be felt by those far away.

Light Sensitivity

Shadekin thrive in the dark, but are also sensitive to high levels of light exposure.

Light Exposure: Dark

  • Passive Regeneration is buffed.
  • Nightvision.

Light Exposure: Low

  • No Buffs/Nerfs.

Light Exposure: Annoying

  • Passive Regeneration is disabled.

Light Exposure: High

  • Heavy Slowdown.

Light Exposure: EXTREME

  • Get burned 1 heat damage per second.


Vox

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MobVox" Caption="

Warning! This species is not recommended for new players due to their fatal allergy to oxygen!

Vox breathe nitrogen, and oxygen is toxic to them. Unfortunately, space stations tend to be full of oxygen, so Vox must use an internal nitrogen supply at almost all times to avoid fatal exposure.

Vox always spawn wearing working nitrogen internals equipment. A spare breathing mask and an emergency nitrogen canister is provided in their survival box.

Vox slowly recover from low levels of poison damage on their own, so long as they are careful not to exceed 20 poison damage. This allows them to endure breathing station air for up to thirty seconds at a time without lasting damage, letting them quickly eat, drink, take oral medication, and so on. A thirty second oxygen exposure takes them two minutes to recover from. If their health does not seem to improve within a minute of oxygen exposure, they should seek medical attention.

Vox are capable of eating trash items such as candy wrappers without ill effects.

Vox deal Slash damage with their unarmed attack.

Vulpkanin

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MobVulpkanin" Caption="

Vulpkanin (Vulp-ka-nin) — a species of anthropomorphic intelligent beings vaguely resembling Earth foxes from the canine family. They have a unique leg structure and sharper vision.

  • Receive 50% more fire damage and 50% less cold damage.
  • Need to eat and drink 1.5 times more.
  • Easily intoxicated.
  • Animal stomach, takes poison damage from chocolate and allows consuming other creatures' organs.
  • Deal 5 slashing damage with claws.
  • Have their own accent, sometimes rolling the "R".
  • Have a vision range one tile further.