Avali: Difference between revisions

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This page is a Work In Progress document for some Lore and Background elements that unify the deep and established Avali Lore with the background of StarLight.
= Space Raptors with Ammonia Blood =
Named after their homeworld, Avalon, Avali hail from a subzero moon with significant amounts of liquid ammonia on its surface. This environment led to an ecosystem of life using liquid ammonia instead of water as the primary solvent.  


== Design Goals and notes ==
They are a pack-focused, collectivist race, with tight bonds amongst their 3-5 packmates. They can range from serious to silly like any group of individuals, and exceptions exist to just about every rule.


* Establish Avalon and its related systems as a background element that players can refer to without overly constraining player backstory
== Playing an Avali ==
** Name "A few" systems, not all of them. Leave enough room for people to design their own homeworlds
You’ll more often than not see Avali with the naming convention of “Urist, Raptor Pack”- fairly self-explanatory: they are part of a pack known as “Raptor” and go by Urist. When naming your own Avali, remember that your pack doesn’t need to be fellow players, and your character was ''probably'' raised in a pack from birth. The wider story of the Illuminate and their history on Avalon is here for players to have shared history, but there are myriad Independent tribes and colonies scattered throughout the stars with their own yet-unwritten histories and cultures for you to define for yourself.
* Establish The Illuminate Central Government canonically, as well as their amicable relation with Independent and Rogue groups.
 
** You don't have to know about "The Oracle", but it's nice if you recognize the Tri-feather emblem.
== Illuminate Central Government ==
** Possibly note that there is a lot of gleam and bright in Avali society, but the war that the Illuminate gained control through almost cost all of society, and the Oracle enforced strict population control to ensure supply met need
Avali culture on Avalon, after generations of living as nomadic, loosely-associated tribes and colonies and a civil war that devastated the population and almost led to total societal collapse, was reformed under a central government known as the Illuminate, recognized easily by their Tri-Feather emblem. Under the meticulous, algorithmic planning of The Oracle (a powerful AI developed by the Illuminate), Avali in Illuminate-controlled colonies and cities experience a comfortable life; as resource distribution is heavily managed to ensure a relatively high standard of living. Despite appearing as a tech-utopia on the surface,  the cost of progress is high. When lean times and shortfalls are projected, The Oracle takes measures to reduce future demand via strict population controls some would consider barbaric. This painful memory has largely faded in the populace, but a wary respect for the past is kept.
** Independent groups work with the Illuminate economically, have their own cultures and customs.
 
*** It's likely that a fair number of Avali working in Starlight stations are from Independent groups. Independent have the largest amount of creative freedom for player character histories.
== Independent Colonies ==
*** A cool inworld document could be about a company like NanoTrasen getting a contract for work by the Illuminate and having no idea what to do when a Leader Pack shows up to handle recruitment and management, as that's how they work with Independents.
Not all Avali colonies are under the direct control of the Illuminate, preferring their independence while maintaining economic relations and following the shared laws. These colonies have their own distinct cultures and customs. Many of the Avali working under Central Command are from these independent colonies- hailing from roaming flotillas of Avali vessels, smaller “habitable” worlds, or even mixed-species stations and worlds. As such, you can expect there to be major commonalities (like their pack structure), but their culture is not nearly as monolithic as the Illuminate Central Government would lead outsiders to believe.
** Rogue groups are Traditionalists
 
*** Traditionalist groups are rare and dwindling, and probably wouldn't be sought out for hire (or even receptive!)
== Mentality ==
* Discuss Pack-first thought process that Avali tend to have, it's good flavour. "Avali will always think of their pack first over themselves" is in the lorebook, but we can nudge this "always" to "Tend to"
Where most cultures have a focus on the “self” - the individual, their ambitions, needs, and wellbeing - Avali psychology places the Pack above the individual in almost all cases. Packs will specialize in a particular type of role as a collective, while individuals will have distinguishing skills, hobbies, interests, and aesthetic preferences. More complicated tasks often rely on subdivision of labor amongst members, with a leader taking up the project manager role.  
* Discuss Avali kits in terms of Kit packs (offspring are raised communally and as a group)
 
* Discuss PackLoss - Traumatic, Separation, Feral and Broken.
In general society, Avali packs are rarely separated from each other save the occasional errand; Avali under Central Command and NanoTrasen have been trained (or conditioned) to function with enough independence to remain productive without a full pack’s support-  often by forming ad-hoc pack bonds with their department or other crewmates. The presence of the Nexus is a major factor in their ability to serve as productive employees, as being able to connect with other Avali on-station helps keep a pack-like connection active.  
* Discuss Avali Augments (prosthetics, Atmospheric augments to allow them to function in "normal" atmos conditions, etc)
 
* Nanomachines, son
== Kit packs ==
* Maybe talk about their architecture? They like tents and drapery to augment more stoic, utilitarian design.
Rather than being raised in family units, most Avali are raised communally in “kit packs”, groups of youngsters hatched at similar times that are raised and socialized together. This can be equivalent in relation to schoolmates, cousins, or even siblings in more human-like family units. Kitpacks have designated packs of mentors, caretakers, and educators throughout their adolescence to prepare them for adult life and integrate them into their future careers. Generally speaking, Kitpacks remain together throughout their lives, as pack bonding beyond the kit stage tends to be a complex affair.  
* Avali melee weapons are either military Aerogel nanofab'd within the weapon housing (blades are brittle/disposable) or hunting weapons that are nanocarbon/metal alloys (read: Fancymetal spacium/plasteel)
 
** These weapons are not currently available to NTCC, negotiations are stalled.
== Pack Bonding and Pack loss ==
* Avali ranged weapons are projectile-throwers - primarily magnetic accelerators.
When an Avali is permanently separated from their pack, or loses a member of their pack, it is very similar to losing a close family member or a part of oneself in other cultures. This often leads to a degenerative psychological condition known as “Pack Loss”.  This condition presents with insomnia, depression, anxiety disorders, and auditory hallucinations in more advanced stages. Treatment tends to be focused on low-stress duties, self-care, and therapeutics. Psicodine has proven at least moderately effective at treating symptoms. In rare, extreme cases, Packloss can progress to “Pack broken”- a point at which they achieve self-isolation Further detail on the varieties of this condition can be found in other resources
** These weapons are not currently available to NTCC, negotiations are stalled.
 
* Discuss their isolationism, that only recently have corporations like NT-CC had a breakthrough and worked with more than just Ambassador packs.
Avali psychology and pack-based mentality led to complications with their integration into NT-CC employee rolls, as contracts are for individual employees in most cases, where pack-sized contracts that ensure a group remains together are harder to manage logistically. Thankfully, after some intensive research and minor augmentation, NT-CC employees are able to more readily pack-bond within their shift without running the risk of suffering from Pack Loss should someone change departments or at shift end.
 
== Modifications and Augmentation ==
Augmentation is fully normalized and integrated into Avali culture at large, with cybernetics, prosthetics, genetic modification (to prevent congenital disease or defect), and cosmetic modifications as some of the most common. Fully ubiquitous is the use of eye augmentation, bringing their vision at minimum up to the “standard” vision of other species, and thermal regulatory cybernetics embedded in their bodies allow them to function comfortably in the temperature range often experienced in most stations.
 
=== Nanomachines and Nanites ===
While not as visible in most situations, one of the most startling things to witness Avali utilizing is their Nanite Shell- an emergency medical activation of otherwise dormant nanites in their bloodstream. This shell does not prevent ''new'' injuries from forming, but provides a rapid recovery from most “brute” category damage as well as burn injuries.  
 
If an Avali has entered this form of stasis, they are unable to move under their own power, and dragging them is prohibitively difficult. Bodily lifting them, however, is recommended for removing an Avali from danger.

Revision as of 06:41, 25 November 2025

Space Raptors with Ammonia Blood

Named after their homeworld, Avalon, Avali hail from a subzero moon with significant amounts of liquid ammonia on its surface. This environment led to an ecosystem of life using liquid ammonia instead of water as the primary solvent.

They are a pack-focused, collectivist race, with tight bonds amongst their 3-5 packmates. They can range from serious to silly like any group of individuals, and exceptions exist to just about every rule.

Playing an Avali

You’ll more often than not see Avali with the naming convention of “Urist, Raptor Pack”- fairly self-explanatory: they are part of a pack known as “Raptor” and go by Urist. When naming your own Avali, remember that your pack doesn’t need to be fellow players, and your character was probably raised in a pack from birth. The wider story of the Illuminate and their history on Avalon is here for players to have shared history, but there are myriad Independent tribes and colonies scattered throughout the stars with their own yet-unwritten histories and cultures for you to define for yourself.

Illuminate Central Government

Avali culture on Avalon, after generations of living as nomadic, loosely-associated tribes and colonies and a civil war that devastated the population and almost led to total societal collapse, was reformed under a central government known as the Illuminate, recognized easily by their Tri-Feather emblem. Under the meticulous, algorithmic planning of The Oracle (a powerful AI developed by the Illuminate), Avali in Illuminate-controlled colonies and cities experience a comfortable life; as resource distribution is heavily managed to ensure a relatively high standard of living. Despite appearing as a tech-utopia on the surface,  the cost of progress is high. When lean times and shortfalls are projected, The Oracle takes measures to reduce future demand via strict population controls some would consider barbaric. This painful memory has largely faded in the populace, but a wary respect for the past is kept.

Independent Colonies

Not all Avali colonies are under the direct control of the Illuminate, preferring their independence while maintaining economic relations and following the shared laws. These colonies have their own distinct cultures and customs. Many of the Avali working under Central Command are from these independent colonies- hailing from roaming flotillas of Avali vessels, smaller “habitable” worlds, or even mixed-species stations and worlds. As such, you can expect there to be major commonalities (like their pack structure), but their culture is not nearly as monolithic as the Illuminate Central Government would lead outsiders to believe.

Mentality

Where most cultures have a focus on the “self” - the individual, their ambitions, needs, and wellbeing - Avali psychology places the Pack above the individual in almost all cases. Packs will specialize in a particular type of role as a collective, while individuals will have distinguishing skills, hobbies, interests, and aesthetic preferences. More complicated tasks often rely on subdivision of labor amongst members, with a leader taking up the project manager role.

In general society, Avali packs are rarely separated from each other save the occasional errand; Avali under Central Command and NanoTrasen have been trained (or conditioned) to function with enough independence to remain productive without a full pack’s support-  often by forming ad-hoc pack bonds with their department or other crewmates. The presence of the Nexus is a major factor in their ability to serve as productive employees, as being able to connect with other Avali on-station helps keep a pack-like connection active.

Kit packs

Rather than being raised in family units, most Avali are raised communally in “kit packs”, groups of youngsters hatched at similar times that are raised and socialized together. This can be equivalent in relation to schoolmates, cousins, or even siblings in more human-like family units. Kitpacks have designated packs of mentors, caretakers, and educators throughout their adolescence to prepare them for adult life and integrate them into their future careers. Generally speaking, Kitpacks remain together throughout their lives, as pack bonding beyond the kit stage tends to be a complex affair.

Pack Bonding and Pack loss

When an Avali is permanently separated from their pack, or loses a member of their pack, it is very similar to losing a close family member or a part of oneself in other cultures. This often leads to a degenerative psychological condition known as “Pack Loss”.  This condition presents with insomnia, depression, anxiety disorders, and auditory hallucinations in more advanced stages. Treatment tends to be focused on low-stress duties, self-care, and therapeutics. Psicodine has proven at least moderately effective at treating symptoms. In rare, extreme cases, Packloss can progress to “Pack broken”- a point at which they achieve self-isolation Further detail on the varieties of this condition can be found in other resources

Avali psychology and pack-based mentality led to complications with their integration into NT-CC employee rolls, as contracts are for individual employees in most cases, where pack-sized contracts that ensure a group remains together are harder to manage logistically. Thankfully, after some intensive research and minor augmentation, NT-CC employees are able to more readily pack-bond within their shift without running the risk of suffering from Pack Loss should someone change departments or at shift end.

Modifications and Augmentation

Augmentation is fully normalized and integrated into Avali culture at large, with cybernetics, prosthetics, genetic modification (to prevent congenital disease or defect), and cosmetic modifications as some of the most common. Fully ubiquitous is the use of eye augmentation, bringing their vision at minimum up to the “standard” vision of other species, and thermal regulatory cybernetics embedded in their bodies allow them to function comfortably in the temperature range often experienced in most stations.

Nanomachines and Nanites

While not as visible in most situations, one of the most startling things to witness Avali utilizing is their Nanite Shell- an emergency medical activation of otherwise dormant nanites in their bloodstream. This shell does not prevent new injuries from forming, but provides a rapid recovery from most “brute” category damage as well as burn injuries.

If an Avali has entered this form of stasis, they are unable to move under their own power, and dragging them is prohibitively difficult. Bodily lifting them, however, is recommended for removing an Avali from danger.