Roboticist: Difference between revisions

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m switched yapping to virtual nagging, sounds more professional :D
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== Overview ==
== Overview ==
As a roboticist, you are given the duty of creating mechanical wonders ranging from cyborgs or bots, supplementing SCI with upgrading lathes and creating devices, and to making impressive mech for other departments.
As a roboticist, you are given the duty of creating mechanical wonders ranging from cyborgs or bots, supplementing SCI with upgrading lathes and creating devices, and to making impressive mech for other departments. In this regards, your main focus should be on maintaining all cyborgs on station and fulfill any robotical needs that other departments might request depending if you have resources to spare or not. Even though you're designated as a roboticist, you can STILL assist your fellow researchers on their tasks such as artifact research and anomaly handling.
 
== Borging 101 ==
Creating a cyborg will be the most common duty you will do, and as such you should be able to understand how to make one. A cyborg is a robot chassis that is controlled by either a Positronic Brain that allows ghost players to control the cyborg, an AI interface which allows the AI direct control, or an MMI (Man-Machine Interface) for when a fellow crew member gets gibbed but their brain is still intact. As a roboticist, you are unable to create a specific chassic for a cyborg as those options are only available to anyone who controls it. You ARE able to add modules to improve their efficiency in the respective field. ''Or give a gun to a borg.'' The following steps are how one can build a cyborg chassis:
 
# Create the cyborg endoskeleton
# Print out the necessary bodyparts and put it into the endoskeleton
# put in 1 lv cable and afterwards 2 flashes
# Screwdriver the chassis to complete the body
# Unlock the chassis by alt+left clicking
# Use screwdriver on the chassis to open the panel
# Insert a powercell
# Insert either a positronic brain, an AI interface, or an MMI.
# Screwdriver the chassis again to close the panel
# '''LOCK THE DAMN CYBORG BY ALT+LEFT CLICKING'''
 
The chassis you made will be undetermined, meaning that you cannot fit any modules inside until the cyborg has chosen a role-chassis. Another thing to note is to make sure that the cyborg recharging station is ready and available so the cyborgs can charge themselves. You must also always remember to '''Lock the chassis to prevent tampering'''. A locked cyborg can only be unlocked by members of the Science department, Command members, or using an Access Breaker.
 
By standard, a cyborg will follow standard NT laws on the provided chassis. These laws may change due to ion storms or due to external tamperings. If such incidents happen, you must move the brain of the cyborg into a new chassis to default it back to regular NT laws. '''DO NOT DO THIS WHEN AN AI GOES ROGUE, IT WILL CHANGE NOTHING DUE TO LAW 0 FORCING CYBORGS TO LISTEN TO AI.'''
 
== Upgrades people, upgrades ==
(WIP)

Revision as of 12:07, 27 August 2025

Science
Roboticist

Roboticist

Roleplay Expectations: Medium
Required Game Knowledge: Above average
Hours Required: Science: 4 hours, Engineering: 4 hours
Access: Maintenance, Science
Supervisors: Research Director
Subordinates: Research Assistants
Responsibilities: Create cyborgs, maintain and improve them, and make sure the cyborgs are fully functional and laws consistent.
Guides: Guide to R&D, Xenoarcheology, Anomalous Research, Robotics

The art of making borgs and survive AI's virtual nagging on making them an AI borg.

Overview

As a roboticist, you are given the duty of creating mechanical wonders ranging from cyborgs or bots, supplementing SCI with upgrading lathes and creating devices, and to making impressive mech for other departments. In this regards, your main focus should be on maintaining all cyborgs on station and fulfill any robotical needs that other departments might request depending if you have resources to spare or not. Even though you're designated as a roboticist, you can STILL assist your fellow researchers on their tasks such as artifact research and anomaly handling.

Borging 101

Creating a cyborg will be the most common duty you will do, and as such you should be able to understand how to make one. A cyborg is a robot chassis that is controlled by either a Positronic Brain that allows ghost players to control the cyborg, an AI interface which allows the AI direct control, or an MMI (Man-Machine Interface) for when a fellow crew member gets gibbed but their brain is still intact. As a roboticist, you are unable to create a specific chassic for a cyborg as those options are only available to anyone who controls it. You ARE able to add modules to improve their efficiency in the respective field. Or give a gun to a borg. The following steps are how one can build a cyborg chassis:

  1. Create the cyborg endoskeleton
  2. Print out the necessary bodyparts and put it into the endoskeleton
  3. put in 1 lv cable and afterwards 2 flashes
  4. Screwdriver the chassis to complete the body
  5. Unlock the chassis by alt+left clicking
  6. Use screwdriver on the chassis to open the panel
  7. Insert a powercell
  8. Insert either a positronic brain, an AI interface, or an MMI.
  9. Screwdriver the chassis again to close the panel
  10. LOCK THE DAMN CYBORG BY ALT+LEFT CLICKING

The chassis you made will be undetermined, meaning that you cannot fit any modules inside until the cyborg has chosen a role-chassis. Another thing to note is to make sure that the cyborg recharging station is ready and available so the cyborgs can charge themselves. You must also always remember to Lock the chassis to prevent tampering. A locked cyborg can only be unlocked by members of the Science department, Command members, or using an Access Breaker.

By standard, a cyborg will follow standard NT laws on the provided chassis. These laws may change due to ion storms or due to external tamperings. If such incidents happen, you must move the brain of the cyborg into a new chassis to default it back to regular NT laws. DO NOT DO THIS WHEN AN AI GOES ROGUE, IT WILL CHANGE NOTHING DUE TO LAW 0 FORCING CYBORGS TO LISTEN TO AI.

Upgrades people, upgrades

(WIP)