Chemist
| Medical | |
|---|---|
| Chemist | |
![]() Chemist |
Roleplay Difficulty: low |
Chemistry can be one of the most important departments during busy and hectic shifts. While keeping medbay well stocked with anything they need can be daunting task, your role is one of the most appreciated.
Reagent Metabolization
Every reagent in game behaves in a similar matter. Any time you ingest a reagent, the amount remains in your bloodstream and will metabolize at varying rates. Every time it metabolizes, it's effects will take hold. For example, 5 units of Bruizine does not heal 45 blunt damage instantly. But rather, it heals 2.25 blunt per metabolized 0.25 units. However, if enough of the reagent is present to be considered an overdose, it's OD effect will be added to the metabolization, in this case, 1.5 poison damage.
Knowing the OD values is important especially if you want to create new mixes of medicines.
Reagent Ingestion
There are a number of ways a person can ingest reagents. Be it intentional, accidental or malicious intent, knowing these can be helpful for further optimizing or revolutionising the ways of medical treatment. Even though your job is mostly to create these chemicals, knowledge of ingestion can be used to fine tune your work.
The main methods you will be using are liquid chemicals, pills and patches. Medical Doctors can inject reagents into patients with syringes to instantly being the metabolization, or via pills which kick in after some time has passed. Patches work slightly differently, the mix of both worlds. They immediately being their metabolization but they inject their reagents over time, minimizing the threat of overdose.
More often than not, pills and patches are taken to-go to be used when needed.
Other ways include slipping and falling in a puddle, as well as reagent foams which can be synthesized or happen naturally during events. The latter can prove very deadly, as they apply their reagents in a rapid pace leading to easy overdoses.
Gears of the Trade
When it comes to toys to play with, you have a plethora. From basic necessities or optional upgrades to situational sidegrades.
Aside from the items and handheld gear you get, you get plenty of machinery to aid you in your cooking endeavours. Each of them has a unique use, while it can be slightly overwhelming at first, they are all easy to understand and get used to.
Most of them have their use grounded in reality and with some intuitive thinking, you can breeze through their uses.
ChemVend

It holds nearly all basic elements for use in your work. Most notably it's missing Lead, a common ingredient in the more dangerous poisons for the Syndicate. It's contents should be more than enough to last you the whole shift, especially with the recent changes making the often used Carbon, Iron and Silicon an infinite resource, mainly dependant on the Chem Dispenser's cell charge. Simply vend a jug of the wanted chemical and drag it's sprite onto the Chem Master 4000 to empty it in. You can reuse the Jug by filling it with a medicinal chemical for medbay's use.
Chemical dispenser

Your own holy grail. Comes preloaded with most of the elements you will use. It will only accept beakers into it's inventory and can be dispensed at varying amounts. Elements such as Aluminium, Chlorine, Ethanol, etc. can be dispensed until they run out. Alternatively, you can take the whole jug out and empty it into the ChemMaster 4000. Other elements such as Carbon, Copper, Silicon cannot be taken out and do not have a limit on how much you dispense. Each time you dispense one of the infinite elements, the internal cell will lose some of it's charge. The cell is interchangeable and chargeable but it also slowly recharges on it's own as long as the Chem Dispenser is in a powered room.
While it is possible to mix chemicals in the dispenser itself, it's easier and a much more controlled experience if it's done in a ChemMaster 4000.
ChemMaster 4000

Similarly to the Chem Dispenser, this will be your most used machine. It accepts beakers which will be shown in the upper portion of the UI, it will mix all the reagents which you can access in the buffer in the lower portion. It has an output, for which it accepts bottles, vials, patch boxes and pill containers. While you can make pills and patches even if you don't put their respective containers into the machine, it will create a mess by dropping all the pills/patches on the ground for you to pick up.
Labeling your pills, patches and all chems in general is a good way to tell your doctors all information they need to know, ranging from the name of the chem to it's effects, overdose thresholds and recommended injection amounts.
Contrary to the Container element in the input, the Buffer will never mix any reagents and you are free to dump all excess for storage and later use.
Hotplate

Any beaker placed onto it will heat up. The speed at which it heats up depends on the amount of reagents inside. A commonly used technique is to use a beaker with only 1 unit of a reagent to quickly increase the temperature for later use. Do be careful as some recipes may have different outcomes based on the temperature of the beaker, such as some ingredients cooking off or evaporating.
Sink
Most Chemistry laboratories come with a sink. It's an endless 'recharging' source of water. Best use for it is to cool down beakers to the room temperature, turn water into oxygen and hydrogen or simply dilute certain mixes to round up the amounts for pill creation. If one is not present, a Water Tank sourced from your local maintenance tunnels is your second best option.
Reagent Grinder

Use it to grind pills, botanists' produce, random items around the station. While diluting pills in a beaker is possible, the reagent grinder is needed to turn botanists' aloe into it's cream. It accepts beakers to hold any outputs and can grind 6 items at once.
Tabletop Centrifuge

It accepts vials of reagents, most commonly used to do a changeling test. Fill a vial with blood, put it into the centrifuge and interact with it to start it. After a short while you will see results. Confirmed changeling blood will create a small explosion that does not damage anything, it will spawn tendrils and destroy the vial. If the suspect was not a changeling, their human blood will be turned into iron, water, sugar and enzymes.
Electrolysis Unit

Another entry of rarely used machinery, putting a beaker of water into this unit will turn it into oxygen and hydrogen.
Smart Fridge

It accepts Jugs and Beakers, functions as a vendor only accessible by crew with medical access. It will display labelled jugs appropriately even if they're color coded. It is a great way to safely store your medicine. Most medical personnel still prefer using a locker to save time since the jug must be taken out of it and then put back in.
Walter

Walter
Your duties
While you could leave medbay to fend off sickness and injury with only their topicals, your job is to keep them supplied.
Use your vast instruments to cook up medicinal chems. You do not have to worry about thinking what chemical you should work on because the medical personnel will be sure to patiently remind you what it is they're missing and in need of. It is a good idea to start off with the basics and stock them with general chems for early treatment. Things like Bicardrine, Dermaline and Dylovene. See more at Chemistry.
Label the Jugs you fill up with important information.
Other than replenishing medbay's every dwindling supplies, you may be approached by the Psychologist, Botanist or other crew for prescription medicine, mutagen, drugs and more. Check if they have the appropriate documentation, speak to your Chief Medical Officer and ensure that you are not handing out Chemical Contraband.
Tips
- Check in on your team over comms periodically to never leave them without basic chems.
- While the advanced brute chemicals are much superior to bicardrine, keeping it well stocked as well can help with patients with multiple different brute types as well as for use in automenders.
- The ChemMaster 4000 is sortable in a number of ways, where the alphabetical order may be the best option, sorting by the oldest first could help you to keep the most commonly used elements at the top of the list.
- Keeping a small bottle of water to quickly cool down beakers by transferring the liquids between one another is advised if your lab lacks a sink and you do not have a water tank.
- Pet Walter












