Chemist

From Starlight wiki
Revision as of 01:50, 18 November 2025 by Conflee (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Medical
Chemist

Chemist

Roleplay Difficulty: Easy
Gameplay Difficulty: Above Average
Playtime Requirements: Medical Intern: 4h
Access: Medical, Chemistry, Maintenance
Supervisors: Chief Medical Officer
Subordinates: None
Responsibilities: Produce medicinal drugs for the doctors to use, research ethically dubious rare chemicals, and produce weapons of war when enemies of the station arrive.
Guides: Medical, Medicine, Chemistry


Chemistry can be one of the most important departments during busy and hectic shifts. While keeping medbay well stocked with anything they need can be daunting task, your role is one of the most appreciated.

Reagent Metabolization

Every reagent in game behaves in a similar matter. Any time you ingest a reagent, the amount remains in your bloodstream and will metabolize at varying rates. Every time it metabolizes, it's effects will take hold. For example, 5 units of Bruizine does not heal 45 blunt damage instantly. But rather, it heals 2.25 blunt per metabolized 0.25 units. However, if enough of the reagent is present to be considered an overdose, it's OD effect will be added to the metabolization, in this case, 1.5 poison damage.

Knowing the OD values is important especially if you want to create new mixes of medicines.

Reagent Ingestion

There are a number of ways a person can ingest reagents. Be it intentional, accidental or malicious intent, knowing these can be helpful for further optimizing or revolutionising the ways of medical treatment. Even though your job is mostly to create these chemicals, knowledge of ingestion can be used to fine tune your work.

The main methods you will be using are liquid chemicals, pills and patches. Medical Doctors can inject reagents into patients with syringes to instantly being the metabolization, or via pills which kick in after some time has passed. Patches work slightly differently, the mix of both worlds. They immediately being their metabolization but they inject their reagents over time, minimizing the threat of overdose.

More often than not, pills and patches are taken to-go to be used when needed.

Other ways include slipping and falling in a puddle, as well as reagent foams which can be synthesized or happen naturally during events. The latter can prove very deadly, as they apply their reagents in a rapid pace leading to easy overdoses.

Gears of the Trade

When it comes to toys to play with, you have a plethora. From basic necessities or optional upgrades to situational sidegrades.

Item Description
Beakers
The most important gear you will use. Comes in multiple sizes and can be inserted into most of your machinery. Beakers hold 100 units of any liquid reagents, small beakers 50 and the vendable golden beakers hold a grand total of 200. They are extremely fragile and will break if you fall or are hit with an explosive, keep your workplace clean. Even though you can, in most cases you won't want to drink things from it. As of now, heating it does not affect them and they will never break (unless you heat something volatile). Transfer amounts are adjustable by right clicking the beaker.
Bottles & Vials
Smaller reagent containers. Bottles always come with a 30 unit capacity where as vials may vary. The Plasma Vial your locker has holds only 10 units of Plasma. Can be used as output for the ChemMaster 3000. The Vial's main use is with the Table top Centrifuge. It is not uncommon for medical personnel to carry bottles full of different reagents for easy access on the move.
Patch Box
They come empty, it's your job to make them after all. Once you have your desired chemicals ready, put a patch box into the ChemMaster 3000 and create as many as you want. The Patch Box can hold 5 patches in total and the patches themselves can hold up to 20 units of a reagent. They are excellent for situations that call for large amounts of a reagent with low OD thresholds, as they inject their reagent at a slow but steady pace.
Pill Container
Same as the Patch Boxes, they come empty. Functionally the same, but they can hold 10 pills in total while the pills have the same reagent capacity. Unlike patches, they apply all their reagents at once after some time has passed depending on how much reagent there is.
Jugs & Buckets
During busy shifts, medbay will go through your supply very quickly. Larger and more readily available containers are Jugs. They hold 200 units and are a great storage for all your medicinal goodness. Buckets hold 250 units, not as readily available but great alternatives to jugs.

Aside from the items and handheld gear you get, you get plenty of machinery to aid you in your cooking endeavours. Each of them has a unique use, while it can be slightly overwhelming at first, they are all easy to understand and get used to.

Most of them have their use grounded in reality and with some intuitive thinking, you can breeze through their uses.

ChemVend

It holds nearly all basic elements for use in your work. Most notably it's missing Lead, a common ingredient in the more dangerous poisons for the Syndicate. It's contents should be more than enough to last you the whole shift, especially with the recent changes making the often used Carbon, Iron and Silicon an infinite resource, mainly dependant on the Chem Dispenser's cell charge. Simply vend a jug of the wanted chemical and drag it's sprite onto the Chem Master 4000 to empty it in. You can reuse the Jug by filling it with a medicinal chemical for medbay's use.


Chemical dispenser

Your own holy grail. Comes preloaded with most of the elements you will use. It will only accept beakers into it's inventory and can be dispensed at varying amounts. Elements such as Aluminium, Chlorine, Ethanol, etc. can be dispensed until they run out. Alternatively, you can take the whole jug out and empty it into the ChemMaster 4000. Other elements such as Carbon, Copper, Silicon cannot be taken out and do not have a limit on how much you dispense. Each time you dispense one of the infinite elements, the internal cell will lose some of it's charge. The cell is interchangeable and chargeable but it also slowly recharges on it's own as long as the Chem Dispenser is in a powered room.

While it is possible to mix chemicals in the dispenser itself, it's easier and a much more controlled experience if it's done in a ChemMaster 4000.

ChemMaster 4000

Similarly to the Chem Dispenser, this will be your most used machine. It accepts beakers which will be shown in the upper portion of the UI, it will mix all the reagents which you can access in the buffer in the lower portion. It has an output, for which it accepts bottles, vials, patch boxes and pill containers. While you can make pills and patches even if you don't put their respective containers into the machine, it will create a mess by dropping all the pills/patches on the ground for you to pick up.

Labeling your pills, patches and all chems in general is a good way to tell your doctors all information they need to know, ranging from the name of the chem to it's effects, overdose thresholds and recommended injection amounts.

Contrary to the Container element in the input, the Buffer will never mix any reagents and you are free to dump all excess for storage and later use.

Your duties

While you could leave medbay to fend off sickness and injury with only their topicals, your job is to keep them supplied.

Use your vast instruments to cook up medicinal chems. You do not have to worry about thinking what chemical you should work on because the medical personnel will be sure to patiently remind you what it is they're missing and in need of. It is a good idea to start off with the basics and stock them with general chems for early treatment. Things like Bicardrine, Dermaline and Dylovene. See more at Chemistry.

Label the Jugs you fill up with important information.

Other than replenishing medbay's every dwindling supplies, you may be approached by the Psychologist, Botanist or other crew for prescription medicine, mutagen, drugs and more. Check if they have the appropriate documentation, speak to your Chief Medical Officer and ensure that you are not handing out Chemical Contraband.

Please make sure you treat orders from command members as high priority and should be completed first, especially if issued from the Captain, Blue Shield Officer, or the NTR,

Tips

  • Check in on your team over comms periodically to never leave them without basic chems.
  • While the advanced brute chemicals are much superior to bicardrine, keeping it well stocked as well can help with patients with multiple different brute types as well as for use in automenders.
  • The ChemMaster 4000 is sortable in a number of ways, where the alphabetical order may be the best option, sorting by the oldest first could help you to keep the most commonly used elements at the top of the list.
  • Keeping a small bottle of water to quickly cool down beakers by transferring the liquids between one another is advised if your lab lacks a sink and you do not have a water tank.
  • Pet Walter

That wraps up chemist very nicely! please make sure you take breaks at your leasure (If no orders come in for a while) and enjoy the rest of the station!, staying in your lab for extended periods of time promotes bad vibes, Enjoy! Glory to Nanotrasen