Abductors

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Antagonist
Abductor
Image of an Abductor Agent

Abductor

Roleplay Expectations: Low
Required Game Knowledge: Average
Hours Required: None
Access: Whatever you can acquire from your victims
Supervisors: None
Subordinates: None
Goals: Kidnap people, stuff them with organs of dubious origin
Guides: This is the guide.

Abductors are from an alien society set on cataloging and experimenting on the sectors personnel.

Its important to note: Abductors, unlike most antagonists are NOT set on killing people and are rather purely interested in completing their experiments. These experiments focus on replacing crewmember's hearts with various "glands" to see their effects.

Abductors do not possess the ability to speak and therefore communicate through more... mime-like methods, though they have their own hivemind channel accessed through +q to communicate amongst themselves.

Abduction

Abductors begin on their ship somewhere near the station. Using the "Human Observation Console" you can seek out victims who are alone and warp near them to begin abduction.

There are two Abductor roles, the Scientist and the Agent. The Agent has the wonderprod, armor, and tools. The Agent's job is to catch and subdue victims. The Scientist has the gizmo, and their job is to teleport victims to the shuttle and conduct the experiments. Both Abductors also have a slightly modified Agent ID.

The wonderprod is the primary tool of an Abductor Agent. It has four modes you will use for abduction:

  • Stun Stuns the victim for roughly 5 seconds.
  • Restrain binds the victims hands in weak cables.
  • Sleep Induces a sleep-like state in the victim.
  • Harm Burns the target, dealing damage. ONLY USE IF YOU MUST.

Once a target is immobilized you can use the gizmo to implant them with a nano tracker, return to your ship using the return action, then use the gizmo on your Abductor Console.

Experimentation

Once you have linked the most recent nano tracker to the console, select ATTRACT to warp your victim to your ship.

Now that you have your victim aboard, its recommended you:

  • Buckle them to your surgical table.
  • Change out their cuffs for a higher grade of handcuffs provided on the ship.
  • Remove any of their belongings that could damage you or the secrecy of the experiment.
  • Use your vast surgical knowledge to replace their heart with a gland.
  • Give them back their primitive technology.

Finally, drag the victim whom you have completed your experiment on into the Experimentator to confirm the results of the experiment on the Abductor Console and send them back where you found them.

Getting rid of an Abductor

Like Changelings, Abductors are not protected by Corporate Law and are able to be executed freely.

Also, an abductor's ship is a physical object in the world, anyone with access to a space-faring ship such as Salvage can bump into them in space and dismantle their ship.