Ammo

From Starlight wiki
This is the approved revision of this page, as well as being the most recent.

Definitions

AP level is how much armor effects the bullet's damage.
for example for softpoint pistol ammunition it would be armor - (-0.25 * armor)

Pierce Level is the bullet's ability to peirce though an object of a material level the same or lower as written.

Pistol Bullets (.35 Auto)

Pistol Bullets
Name Damage AP Pierce Ricochet Pierce Level Notes
.35 Auto SP Piercing: 16 -0.25 0.40 0.30 SP (Soft Point / Semi-jacket)
.35 Auto HP Piercing: 20 -1 0.03 0.15 HP (Hollow Point)
.35 Auto FMJ Piercing: 12 0.35 0.69 0.80 Wood FMJ (Full Metal Jacket)
.35 Auto Practice Blunt: 2 0.69 0.48 Training round
.35 Auto Incendiary Blunt: 2, Heat: 14 0.69 0.48 Incendiary
Lights people on fire
.35 Auto Uranium Radiation: 6, Piercing: 10 0.69 0.80 HardenedMetal Depleted Uranium
.35 Auto AP Piercing: 9 0.69 0.81 0.48 Metal AP (Armor-Piercing)

Low-Caliber / Debug Bullets

Low-Caliber / Debug Bullets
ID Damage AP Pierce Ricochet Pierce Level Notes
PracticeBulletTrace Blunt: 2 Training round
AntiMaterielBulletTrace Piercing: 40, Structural: 30 Extra structural damage; +35 staminaDamage
DebugBulletTrace Blunt: 20000 Debug round with extremely high damage
RubberBulletTrace Blunt: 1 Rubber bullet; +12 staminaDamage

Magnum Bullets (.45 Magnum)

Magnum Bullets
Name Damage AP Pierce Ricochet Pierce Level Notes
.45 Magnum SP Piercing: 35 -0.25 0.40 0.30 SP (Soft Point / Semi-jacket)
.45 Magnum HP Piercing: 46 -1 0.03 0.15 HP (Hollow Point)
.45 Magnum FMJ Piercing: 28 0.35 0.69 0.80 Metal FMJ (Full Metal Jacket)
.45 Magnum Practice Blunt: 2 0.69 0.48 Training round
.45 Magnum Incendiary Blunt: 3, Heat: 32 0.69 0.48 Incendiary
Lights people on fire
.45 Magnum Uranium Radiation: 15, Piercing: 20 0.69 0.80 HardenedMetal Depleted Uranium
.45 Magnum AP Piercing: 21 0.69 0.81 0.48 HardenedMetal AP (Armor-Piercing)

Light Rifle Bullets (.30 Rifle)

Light Rifle Bullets
Name Damage AP Pierce Ricochet Pierce Level Notes
.30 Rifle SP Piercing: 19 -0.25 0.40 0.30 Metal SP (Soft Point / Semi-jacket)
.30 Rifle HP Piercing: 25 -1 0.03 0.15 Wood HP (Hollow Point)
.30 Rifle FMJ Piercing: 15 0.35 0.69 0.80 Metal FMJ (Full Metal Jacket)
.30 Auto AP Piercing: 11 0.69 0.81 0.48 HardenedMetal AP (Armor-Piercing)
.30 Rifle Practice Blunt: 2 0.69 0.48 Training round
.30 Rifle Incendiary Blunt: 3, Heat: 16 0.69 0.48 Incendiary (igniteOnCollision = true)
.30 Rifle Uranium Radiation: 9, Piercing: 10 0.69 0.80 HardenedMetal Depleted Uranium

Caseless Rifle

Caseless Rifle
Name Damage AP Pierce Ricochet Pierce Level Notes
.25 caseless Piercing: 19 Standard caseless round
.25 caseless practice Blunt: 2 Training round

Heavy Rifle & Minigun

Heavy Rifle & Minigun
Name Damage AP Pierce Ricochet Pierce Level Notes
.20 rifle Piercing: 19 Heavy rifle round
.10 rifle Piercing: 5 Minigun round

Standard Rifle Bullets

Standard Rifle Bullets
Name Damage AP Pierce Ricochet Pierce Level Notes
.20 rifle SP Piercing: 17 -0.25 0.40 0.30 Wood SP (Soft Point / Semi-jacket)
B.20 rifle HP Piercing: 22 -1 0.03 0.15 HP (Hollow Point)
.20 rifle FMJ Piercing: 14 0.35 0.69 0.80 Metal FMJ (Full Metal Jacket)
.20 rifle AP Piercing: 10 0.69 0.81 0.48 HardenedMetal AP (Armor-Piercing)
.20 rifle Practice Blunt: 2 0.69 0.48 Training round
.20 rifle Incendiary Blunt: 2, Heat: 15 0.69 0.48 Incendiary
lights people on fire
.20 rifle Uranium Radiation: 7, Piercing: 8 0.69 0.80 HardenedMetal Depleted Uranium

Energy Projectiles

Energy Projectiles
ID Damage AP Pierce Ricochet Pierce Level Notes
LaserBolt Heat: 20 Standard laser shot
DestroyBolt Heat: 50 High-damage “destroying” bolt
DisablerBolt Heat: 5 Disabling shot; +25 staminaDamage
TaserBolt Heat: 5 Taser; +33 staminaDamage, knockdown=0.5, maxLength=5
AdvancedTaserBolt Heat: 5 Improved taser; +33 staminaDamage, knockdown=3, maxLength=7
EmpPulse — (EMP effect only) Generates 2-tile EMP pulse, disables electronics
DecloneBolt Radiation: 10, Cellular: 20 “Declone” damage (radiation + cellular)
SniperBolt Heat: 60 Sniper laser; +40 staminaDamage, knockdown=3
EnergyCrossbowBolt Poison: 20 Energy crossbow bolt; +30 staminaDamage, knockdown=1, maxLength=10
MiniEnergyCrossbowBolt Poison: 10 Weaker crossbow bolt; +40 staminaDamage, knockdown=2, maxLength=10