Auto-injectors

From Starlight wiki

Auto-injectors are the quick and easy healing item. They are a one-time use item that instantly injects chemicals into whoever they are used on. Because of this, they are often difficult to acquire, and some are used so rarely their exact effectiveness is often unknown.

Auto-injectors are not craftable in any way, and there is currently no way to extract the chemicals directly from them, as they can only be injected directly into creatures.


Auto-injector Acquisition and Contents

Name Usage Contents Acquisition
emergency medipen

Image of the common emergency medipen

  • rapidly stabilizes when in a critical state
  • stops bleeding
  • provides stun resistance
  • epinephrine: 15u
  • tranexamic acid: 3u
  • 1 in emergency oxygen kits
  • 1 in survival boxes
  • 3 in paramedic belt on spawn
space medipen
Image of the space medipen, the last tool you ever want to need
  • provides temporary space immunity
  • causes a lot of pain in the form of heat damage
  • leporazine: 10u
  • barozine plus: 20u
  • 50% chance of spawning in emergency oxygen and nitrogen closets
combat medipen
Image of the combat medipen, every combatant's best friend
  • heals 100 burn, toxin, airloss, and brute over 50 seconds
  • reduces bleeding.
  • a simple cure-all to be used in any situation
  • omnizine: 25u
  • tranexamic acid: 5u
  • 4tc for 1 in syndicate uplinks
  • 4 in interdyne medical bundle (24tc, only available to Nukies and LoneOps)
  • 1 given to nuclear operative corpsman on spawn
  • 7 in ERT shuttle
brute auto-injector
Image of the brute auto-injector
  • Heals moderate 45 brute damage, stops bleeding
  • bicaridine: 15u
  • tranexamic acid: 5u
  • 1 in combat medical kit
burn auto-injector
Image of the burn auto-injector
  • heals 110 cold, 30 heat, and 30 shock
  • stabilizes temperature
  • dermaline: 10u
  • leporazine: 10u
  • 1 in combat medical kit
poison auto-injector
Image of the poison auto-injector, friend to all Vox
  • heals 120 toxin (poison and radiation)
  • helps stabilize critical patients
  • deals 10 blunt, slash, and piercing
  • ultravasculine: 10u
  • epinephrine: 5u
  • 1 in toxin treatment kit
  • sometimes carried by visiting paramedics
rad auto-injector
Image of the rad auto-injector. Rad as in radiation, not cool. It's really painful to use.
  • heals 90 radiation
  • deals 30 brute damage
  • arithrazine: 15u
  • bicaridine: 5u
  • 1 in radiation treatment kit
airloss auto-injector
Image of the airloss auto-injector, every avali and resomi's greatest fear.
  • heals 140 asphyxiation and 120 bloodloss
  • refills 40% of blood
  • kills avali and resomi rapidly (one injector will kill them)
  • saline: 20u
  • dexalin plus: 20u
  • 4 in interdyne medical bundle (24tc, only available to Nukies and LoneOps)
puncturase auto-injector
Image of the puncturase auto-injector. Perfect for getting right back into the fight!
  • heals 100 piercing
  • reduced bleeding
  • deals 2 radiation damage
  • puncturase: 10u
  • tranexamic acid: 5u
  • 4 in interdyne medical bundle (24tc, only available to Nukies and LoneOps)
pyrazine auto-injector
Image of the pyrazine auto-injector. Fire bad? This fix.
  • heals 130 heat, 30 cold, and 30 shock
  • pyrazine: 10u
  • dermaline: 10u
  • 4 in interdyne medical bundle (24tc, only available to Nukies and LoneOps)
weh auto-injector
An image of the wondrous weh auto-injector (visually identical to the emergency medipen)
  • makes people weh
  • heals depression
  • only injects 1 unit of contents per use
  • juice that makes you weh: 60u
  • 1 given to doctors on July 1st, AKA "Doctor's Day"