Avali WIP
From Starlight wiki
This page is a Work In Progress document for some Lore and Background elements that unify the deep and established Avali Lore with the background of StarLight.
Design Goals and notes
- Establish Avalon and its related systems as a background element that players can refer to without overly constraining player backstory
- Name "A few" systems, not all of them. Leave enough room for people to design their own homeworlds
- Establish The Illuminate Central Government canonically, as well as their amicable relation with Independent and Rogue groups.
- You don't have to know about "The Oracle", but it's nice if you recognize the Tri-feather emblem.
- Possibly note that there is a lot of gleam and bright in Avali society, but the war that the Illuminate gained control through almost cost all of society, and the Oracle enforced strict population control to ensure supply met need
- Independent groups work with the Illuminate economically, have their own cultures and customs.
- It's likely that a fair number of Avali working in Starlight stations are from Independent groups. Independent have the largest amount of creative freedom for player character histories.
- A cool inworld document could be about a company like NanoTrasen getting a contract for work by the Illuminate and having no idea what to do when a Leader Pack shows up to handle recruitment and management, as that's how they work with Independents.
- Rogue groups are Traditionalists
- Traditionalist groups are rare and dwindling, and probably wouldn't be sought out for hire (or even receptive!)
- Discuss Pack-first thought process that Avali tend to have, it's good flavour. "Avali will always think of their pack first over themselves" is in the lorebook, but we can nudge this "always" to "Tend to"
- Discuss Avali kits in terms of Kit packs (offspring are raised communally and as a group)
- Discuss PackLoss - Traumatic, Separation, Feral and Broken.
- Discuss Avali Augments (prosthetics, Atmospheric augments to allow them to function in "normal" atmos conditions, etc)
- Nanomachines, son
- Maybe talk about their architecture? They like tents and drapery to augment more stoic, utilitarian design.
- Avali melee weapons are either military Aerogel nanofab'd within the weapon housing (blades are brittle/disposable) or hunting weapons that are nanocarbon/metal alloys (read: Fancymetal spacium/plasteel)
- These weapons are not currently available to NTCC, negotiations are stalled.
- Avali ranged weapons are projectile-throwers - primarily magnetic accelerators.
- These weapons are not currently available to NTCC, negotiations are stalled.
- Discuss their isolationism, that only recently have corporations like NT-CC had a breakthrough and worked with more than just Ambassador packs.