Corporations

From Starlight wiki

The universe is full of corporate entities with a wide variety of specializations. Within the Trans-Solar Federation alone, there have to be millions, given their territory reaches to hundreds of colony planets. And that says nothing of the other empires and nations of the galaxy such as the Skrell. This page serves to document some of the known corporations, for ease of reference.

Trans-Solar Federation Corporations

NanoTrasen

Founded by Johnathan Nexus and Michael Trasen in the former United States territories in the 2090's, NanoTrasen were pioneers of efficient solar and turbine power generation. These technologies made them a staple of the fledgling Trans-Solar Federation's spacefaring ambitions. NanoTrasen controls several dozen mining colonies across the fringes of TSF space, renowned or infamous for their working conditions and treatment of unions. During the Kidan War, they pivoted briefly to weapons manufacturing, earning them special privileges within the TSF.

In 2475, NanoTrasen struck a deal with Stellar Vanguard Solutions, which then became Central Command. NanoTrasen would allow CentComm to man and run their stations, handling personnel and supplies, while NanoTrasen handled repairs and built new stations. In this deal, earnings and scientific research were split between the two partnered corporations.

Cybersun

Founded by Su Yongnian in the former China territories in the 2090's, Cybersun were leading experts in cybernetics, advanced computing, and even true sapient Artificial Intelligence Programs. These developments were incredibly useful to the Trans-Solar Federation, which used AI to pilot and manage early spacecraft while their crews would hibernate in stasis over long flights. Because of their prominence, Cybersun is able to maintain dozens of mining colonies across the fringes of TSF space.

Cybersun has always been a staunch rival with NanoTrasen, blaming them for the Mars Incident which caused mass death across much of the former China territories around 2125. Because of this, unbeknownst to the public and the TSF, Cybersun were one of the major backers of the Generation 1 Syndicate. When the Syndicate fell after the Pod Wars, Cybersun was one of the many corporations able to evade incrimination, and continued to operate legally within the TSF. Today, they once again secretly back the Generation 2 Syndicate, supplying them with technology like the PAI's, Antimov Law Boards, Holoparasites, Juggernaut Hardsuits, and more.

See: Syndicate for more

Interdyne

Interdyne Pharmaceuticals is a conglomerate that specializes in medical technology and drug manufacturing. They earned their fortunes as one of the primary manufacturers for medical equipment and supplies for the Trans-Solar Federation during the Kidan War, Cygni Crisis, and Pod Wars. While they did business with both the Trans-Solar Federation and the Union of Soviet Socialist Planets during the Pod Wars- war profiteering under the guise of humanitarian efforts- Interdyne was not actually involved at all with the Generation 1 Syndicate. One of their primary rivals at the time, MedTek, was the provider of medicine and medical equipment to the Syndicate. When their involvement was discovered after the war, with help from Interdyne paid private investigators, MedTek was eliminated by the TSF and their assets were seized and auctioned, with much of it being purchased by Interdyne. Interdyne today plays all sides equally, continuing their war profiteering as always, now between the Trans-Solar Federation and the Generation 2 Syndicate.

See: Syndicate for more

Waffle Co.

Starting in the 2350's, Waffle Co. was originally a food chain running waffle and breakfast restaurants and selling frozen waffles. Financial problems following the Cygni Rebellion lead to a series of unfortunate, and often criminal, decisions from the new heir CEO that saw them diversifying their income greatly. This inevitably lead to conflict with the Trans-Solar Federation when these dealing were exposed by NanoTrasen. To add insult to injury, DONK released a line of waffle flavored Donk Pockets, sealing Waffle Co's fate. Or so it seemed.

Despite the major setbacks they faced, Waffle Co weathered the storm and came out on the other side. While still on paper a food manufacturer and distributor, their R&D department has developed a number of products and technologies, legal or otherwise, that have kept them afloat. Most famously is their hardlight projections, which began as a series of energy knives for cooking foods as you sliced but covertly saw expansion into other products like Energy Swords and Energy Shields.

See: Syndicate for more

DONK

DONK is a galaxy-renowned food manufacturer, with their signature Donk Pockets. Serving as an easy and fast meal, Donk Pockets exploded on the galactic scale for their sheer convenience. The addition of special flavors that catered to the dietary needs and restrictions of the other species of the rapidly expanding Trans-Solar Federation ensured their growth was rapid and consistent. Despite this growth however, the product has rarely been more than barely profitable, and the company has come dangerously close to financial ruin on multiple occasions. Because of this, they have turned their wide distribution network into a business of it's own, handling logistics and shipping for several dozen other companies to help get their products across the galaxy. These business partners include many more well known brands, but also in secret the Generation 2 Syndicate.

See: Syndicate for more

HONK

HONK began as a subsidiary of DONK, catering to the growing Clown market in the early 2300's before the Clown-Mime Intergalactic War. HONK was accused of aiding the extremists under Giggles-at-Crimes, but were found to be innocent of this charge. Due to the poor publicity, and the marketing difficulties they faced selling clown-themed products so shortly after the horrific war, the brand and it's assets were sold by DONK to a private investor who was able to take the product line and turn their image around. Today it is rare to find a city in the galaxy without at least a couple Happy Honk fast food diners, and many stations find themselves home to the Happy Honk vending machine, ready to dispense a slightly warm and vaguely delicious meal with a toy to anyone who is desperate.

JONK

JONK is a mysterious 'company' that functions more like a social club or cult for the Cluwnes. Rumored to have ties to Giggles-at-Crimes, or to be trying to start their own sect of Honkology, very little is known about the 'company' itself. Their only products are all Cluwne themed, manufacturing costumes, bags, wigs and masks, as well as Cluwne themed Honk Meal knockoffs. They have a vicious rivalry with HONK because of this.

Vulcan Industries

Vulcan Industries was never one of the top players on the galactic scale, but they have always maintained a consistent, fairly healthy even, work ethic and culture- something rare amongst the other corporations within the Trans-Solar Federation. Over the last 200 years, they have slowly risen in renown and earn more and more lucrative contracts as a result. Their focus was initially on infrastructure, creating vast steel highways, spacedocks, building factories. However, following the assassination of their CEO, Viktor Iavarone, in 2415 by the Syndicate, they began to pivot into military production as well.

The most famous of their weapons is the Crusher line. Using extremely high-frequency vibrations, their plastitanium blades are capable of withstanding even the heat of the Plasma Sword, which they were designed to counter. Crusher technology saw extensive use in the Pod Wars, with Crusher Swords, Daggers, and Glaives being a favored weapon of the soldiers of the Trans-Solar Federation when breaching an enemy ship's hull.

While their military use has fallen to the wayside in the modern day somewhat, Crusher weapons are still heavily employed by Salvagers, Scrappers, and other contractors who regularly use them to deconstruct wrecked shuttles and fight whatever monstrosities are lurking within. Crusher Swords specifically can also still be found at the hip of most Central Command and Trans-Solar Federation officials, partially for practical self defense and partially for ceremony.

Terraquad Logistics Solutions

A shipping company that moves products and materials in bulk, primarily within the core of the Trans-Solar Federation. Widely renowned for their cheap prices and lax manifest record keeping, they have been embroiled in millions of scandals and lawsuits over improperly filled cargo manifests and accused of smuggling weapons and other contraband countless times.

Akhter Company Frontier Equipment

Manufactures a large variety of survival equipment for setting up civilization on remote or uninhabited planets, such as generators, heaters, water condensers and purifiers, ration packs, etc. CentComm purchases their cheap MRE kits in bulk to supply their personnel with a bare minimum amount of sustenance to keep them working. Their manufacturer's mark can be found on much of the equipment used by Salvage.

DeForest Medical Corp

An advanced medical chemicals manufacturer located on Earth, DeForest produces easy to use medical injectors, which they package in their prepared medical kits. While not the only company to produce these kits, their injectors make them the premier in the market.

Jarnsmiour Blacksteel Foundation

Operates a number of steel mills and forges on Mars, where they produce a wide selection of knives and bladed weapons. The bulk of their line are rather mundane, such as kitchen knives, survival knives, and combat knives, all focused on utility over aesthetics, but these products sell with a very slim profit margin. The real big earners are their more exotic collector's knives, often with elaborate engravings and painted blades.

Kahraman Heavy Industries

One of the largest exporters of plasteel, KHI is one of the most prolific mining colony operators that do not focus primarily on plasma, putting their colony count just short of NanoTrasen, CyberSun, and Vulcan Industries. They produce a large amount of their own processing machinery, such as their ore processors and recyclers, which they also sell to other companies. Their recyclers have proven especially prolific, though the safety features leave much to be desired.

Microstar Energy Weapon Coalition

Microstar are the lead manufacturers of Energy Weapons, specifically firearms. Their products are considered very high end however, with their only major client being the Trans-Solar Federation itself as a result. No others can afford to purchase a large number of these energy guns, not even CentComm or NanoTrasen, who both purchase from other less prestigious manufacturers.

Nakamura Engineering MOD Division

Nakamura are the pioneers behind a revolutionary new style of armor that is set to eventually overshadow and replace the ubiquitous Hardsuit- the MOD Suit. While this technology is still somewhat experimental, it has already made huge waves amongst the elite worlds closer to Sol. Their suits function like Hardsuits but are incredibly modular, allowing the owner to install hundreds of different pieces of hardware and software to match their exact needs.

Skrellian Central Authority Corporations

Mal'quell

Translating roughly to "Science of the Stars", Mal'quell are one of the top producers of high end luxury shuttles in the galaxy. Owning a Mar'quell Shuttle is a symbol of extreme wealth and importance, in some ways even more strongly within the Trans-Solar Federation than it is within Skrell territory. The shuttles are comfortable, lavish, inordinately expensive, and seen as 'exotic' by the human elites.

Vey'Saqee

Known outside the SCAC as Vey-Medical, Vey'Saqee is one of the leading producers of medical equipment. Most advanced surgical tools not developed by NanoTrasen's researchers, originated with Vey.

Other

Vitezstvi Ammo and Weapon Accessories

A Dwarven corporation, one of the few to break out onto the galactic scale, Vitezstvi have made their fortunes recklessly gutting their colony worlds with little care for sustainability or planet integrity, more aggressively than even most of the human corporations which says a great deal. They plunder worlds for anything they can find, but most notably own several large moons that are unusually abundant in coal and sulfur. Because of this, their primary exports have been ammunition, which they produce en mass and sell cheap to undercut all of their competitors. It helps that they don't really care who they are selling to- Trans-Solar Federation, Union of Soviet Socialist Planets, the Syndicate. None of it matters to them.


Attributions: Corporations lore written by Conflee, Snowhawk, and KarmaKitsuna with input from Grapegifter.

Common corporations adapted from Space Station 13. The origins of corporation lore is untraceable, but our rendition is derived from TG Station, Polaris, Paradise, and Bee Station's writings on them.