Detective

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Security
Detective

Detective

Roleplay Expectations: High
Required Game Knowledge: above average, extensive
Hours Required: Security Officer: 10h
Access: Brig, Maintenance, Security, Service
Supervisors: Head of Security, Security Officer, Warden (to some extent)
Subordinates: None
Responsibilities: Investigate crime scenes, collect evidence, and go undercover.
Guides: Space Law, Security Officer, this page

The Sherlock Holmes of Space Station 14, nemesis to janitor. Just please don't forget to use your gloves.

Investigations

As a detective, you are expected to be able to respond to a crime scene and figure out what went down. The detective will be alerted first when a security officer or a crew member reports a crime scene, or suspicious activities that occured in an area. Upon reaching the scene, you are equipped with several tools that will assist in your investigations.

  • Forensic gloves - These gloves are finely tuned to leave no traces or fibers behind, allowing you to interact with objects without contaminating the evidence. ALWAYS WEAR THEM.
  • Forensic scanner - A tool used to scan various objects, doors/walls, or even people to obtain trails that are possibly left behind. You may be able to discover DNAs, fingerprints, or most commonly fibers. You'll be able to to manually match DNA or fingerprints to a suspect, using the criminal records computer. A scan result can be printed, making a small paper.
  • Logprobe - a program installed on your PDA, or installed using the Logprobe cartridge in the detective's room. This program allows you to see who opened or accessed a door by tapping your PDA to the chosen door. It will create a list of names and the time of their access, making it a handy tool to create a timeline and shorten possibilities. Keep in mind that it will only log the most recent 20 access attempts. A probe result can be printed, making a small paper.

At the crime scene, you need to scan any left over residue such as blood, spent shells, weapons left behind, and check the doors for any tampering or access logs. Make sure no one else attempts to enter or interact with the scene to ensure clean evidence, and no mops.

Interrogations

You might be able to get witnesses or a suspect, who you need to question to discover what they've seen or heard. Try and build a rapport with the person if you suspect they won't cooperate easily. Small talks, gift, and tossing a few jokes can ease the tensions and allow for more important questions.

Remember to ask these 5 crucial questions when you interrogate someone.

  1. What - What happened? What did you see? What did you hear? What do you think happened?
  2. Who - Who did you saw? Who entered or left the room? Who was nearby or acting suspicious?
  3. Where - Where did you see it happen? Where was the crime scene? Where is the suspected person now?
  4. When - When did it happen? When did you see it? When did they enter?
  5. Why - Why did the victim/perpetrator do this? Why did they enter the room? Why did you enter the room?

Remember, witness statements are NOT concrete evidence. They might not be telling the whole truth...

Developments

With evidence collected from the scene and witnesses, it's time to start building a timeline and find out what actually happened. Use the criminal records computer to match fingerprints or DNA, and write down what you have collected so far onto a piece of paper. You need to establish who the prime suspect is, how they did it, and why. Remember, that you can use a pen to write on papers printed from your scanner and log probe to note down who the associated DNA or fingerprints belong to, making it easier to keep track of things. Once you are certain that you have a prime suspect or confirm that a crew member was the culprit, notify the warden or HOS and change the status of the suspect to either "suspect" or "wanted". It is recommended that you put all your evidence and papers into a folder and submit it to your higherups with your stamp as a final touch.

Undercover

With authorization from the Head of Security, a detective can go undercover as a different job such as a janitor or any other non-security related position. This is most effective at the start of the shift, as most crew won't know your real role yet. Going undercover can be useful when you want to gather information discreetly and avoid suspicion or tipping off antagonists that they've being suspected of a crime. If you're lucky or competent enough, you might be able to infiltrate the antagonist's connections and pose as one...

  • An undercover detective must always have their detective ID for identification, though this doesn't mean you can't get a fake ID for your PDA and hide your real one in your backpack...
  • Avoid wearing any visual equipment that shows you are a security member, ranging from uniforms, belts, to even headsets.
  • Ask your Head of Security for a security encryption key to insert into your undercover headset, allowing communications with security while keeping the visual disguise.
  • Ensure that the head of whichever department you're infiltrating knows you, unless the head themselves are the suspect.
  • You're undercover, avoid doing suspicious things like conversing with fellow security officers, playing vigilante, or blatantly opening a security door.
  • It is recommended to avoid breaking your cover for small crimes, and to instead focus on targeting bigger crimes. Once you're exposed, there's no going back.
  • Be prepared to suffer the pain committing a betrayal.
  • Ensure that your name does not show as detective in the crew monitoring console, and your icon changed to the respective disguise.
  • NOTIFY YOUR OFFICERS THAT YOU'RE UNDERCOVER AND TELL THEM TO STOP REFERRING TO YOU AS DETECTIVE!!!

Tips

  • A detective can be an acting security officer if authorized by the Head of Security, in which case they should follow the SOP for security officers.
  • A detective can tag along with another security officer at all alert levels.
  • Red and black fibers usually belong to a security officer's gloves.
  • Objects of interest might be cleaned with rags or soap removing any evidence, keep that in mind!
  • When undercover, make sure you are alone or in a secluded spot before using the security channel and making a report of your findings to your fellow officers.
  • When trying to infiltrate an antagonist group, try requesting for a contraband item from your warden, to help improve the disguise. Examples include syndicate or even forged weapons.
  • Unknown DNA is usually animal blood, ranging from crew pets to your average critters.
  • Again, confessions or witness statements are not always concrete evidence.