Security
Ensuring the safety of both station and crew is number one for Security. They are ready for any situation, and Security are on hand to maintain order and control crowds.
They face [textlink="Syndicate Agents" link="Traitors"], [textlink="Nuclear Operatives" link="NuclearOperatives"], [textlink="Zombies" link="Zombies"] and unruly staff.
Personnel
Security's staff is made up of Security Cadets, Security Officers, and the Detective. Security is run by the Warden and Head of Security.
Gear
First we have non-lethals a step above simply telling someone to cooperate with instructions. Both the stunbaton and disabler are capable of limiting the movement of an assailant, whereas handcuffs can be applied to deny a criminal free movement and access to their hands.
Flashes
Flashes are an effective tool for dispersing crowds and apprehending particularly evasive targets, with a large area of effect blinding all those without protection. It is worth noting that flashes can be both used in a large area (Z hotkey) and if you attack somebody with it while harm mode is active. Important to note that localized flashes last 2.5 times as long as large area ones. Security and some other members of staff have eye protection from flashbangs and flashes.
Lethals
Should the situation dictate, Security have access to laser rifles, shotguns, handguns and automatic rifles able to put down substancial fire against any who would stand against the station.