Auto-injectors: Difference between revisions

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Revision as of 08:43, 31 October 2025

Auto-injectors are the quick and easy healing item. They are a one-time use item that instantly injects chemicals into whoever they are used on. Because of this, they are often difficult to acquire, and some are used so rarely their exact effectiveness is often unknown.

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Auto-injector Acquisition and Contents

Name Usage Contents Acquisition
emergency medipen

Image of the common emergency medipen

  • rapidly stabilizes when in a critical state
  • stops bleeding
  • provides stun resistance
  • epinephrine: 15u
  • tranexamic acid: 3u
  • 1 in emergency oxygen kits
  • 1 in starting survival box
  • 3 in paramedic belt on spawn
space medipen
  • provides temporary space immunity
  • causes a lot of pain in the form of heat damage
  • leporazine: 10u
  • barozine plus: 20u
  • 50% chance of spawning in emergency oxygen and nitrogen closets
combat medipen
  • heals 100 burn, toxin, airloss, and brute over 50 seconds
  • reduces bleeding.
  • a simple cure-all to be used in any situation
  • omnizine: 25u
  • tranexamic acid: 5u
  • 4tc for 1 in syndicate uplinks
  • 4 in interdyne medical bundle (24tc, only available to Nukies and LoneOps)
  • 1 given to nuclear operative corpsman on spawn
  • 7 in ERT shuttle
brute auto-injector
  • Heals moderate 45 brute damage, stops bleeding
  • Bicaridine: 15u
  • Tranexamic acid: 5u
  • 1 in combat medical kit
burn auto-injector
  • Heals 110 cold, 30 heat, and 30 shock
  • Stabilizes temperature
poison auto-injector
  • Heals 120 toxin (poison and radiation), helps stabilize critical patients, deals 10 blunt, slash, and piercing
  • Ultravasculine: 10u
  • Epinephrine: 5u
  • 1 in toxin treatment kit
  • Sometimes carried by visiting paramedics