Ammo: Difference between revisions

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== Definitions ==
== Low-Caliber / Debug Bullets ==
AP level is how much armor effects the bullet's damage. <br>
{| class="wikitable"
for example for softpoint pistol ammunition it would be armor - (-0.25 * armor)
|+ Low-Caliber / Debug Bullets
! ID
! Damage
! AP
! Pierce
! Ricochet
! Pierce Level
! Notes
|-
| PracticeBulletTrace
| Blunt: 2
| —
| —
| —
| —
| Training round
|-
| AntiMaterielBulletTrace
| Piercing: 40, Structural: 30
| —
| —
| —
| —
| Extra structural damage; +35 staminaDamage
|-
| DebugBulletTrace
| Blunt: 20000
| —
| —
| —
| —
| Debug round with extremely high damage
|-
| RubberBulletTrace
| Blunt: 1
| —
| —
| —
| —
| Rubber bullet; +12 staminaDamage
|}


Pierce Level is the bullet's ability to peirce though an object of a material level the same or lower as written.
== Magnum Bullets ==
== Pistol Bullets (.35 Auto) ==
{| class="wikitable"
|+ Magnum Bullets
! ID
! Damage
! AP
! Pierce
! Ricochet
! Pierce Level
! Notes
|-
| BulletMagnumTraceSP
| Piercing: 35
| -0.25
| 0.40
| 0.30
| —
| SP (Soft Point / Semi-jacket)
|-
| BulletMagnumTraceHP
| Piercing: 46
| -1
| 0.03
| 0.15
| —
| HP (Hollow Point)
|-
| BulletMagnumTraceFMJ
| Piercing: 28
| 0.35
| 0.69
| 0.80
| Metal
| FMJ (Full Metal Jacket)
|-
| BulletMagnumTracePractice
| Blunt: 2
| —
| 0.69
| 0.48
| —
| Training round
|-
| BulletMagnumTraceIncendiary
| Blunt: 3, Heat: 32
| —
| 0.69
| 0.48
| —
| Incendiary (igniteOnCollision = true)
|-
| BulletMagnumTraceUranium
| Radiation: 15, Piercing: 20
| —
| 0.69
| 0.80
| HardenedMetal
| Depleted Uranium
|-
| BulletMagnumTraceAP
| Piercing: 21
| 0.69
| 0.81
| 0.48
| HardenedMetal
| AP (Armor-Piercing)
|}
 
== Pistol Bullets ==
{| class="wikitable"
{| class="wikitable"
|+ Pistol Bullets
|+ Pistol Bullets
! Name
! ID
! Damage
! Damage
! AP
! AP
Line 15: Line 122:
! Notes
! Notes
|-
|-
| .35 Auto SP
| BulletPistolTraceSP
| Piercing: 16
| Piercing: 16
| -0.25
| -0.25
Line 23: Line 130:
| SP (Soft Point / Semi-jacket)
| SP (Soft Point / Semi-jacket)
|-
|-
| .35 Auto HP
| BulletPistolTraceHP
| Piercing: 20
| Piercing: 20
| -1
| -1
Line 31: Line 138:
| HP (Hollow Point)
| HP (Hollow Point)
|-
|-
| .35 Auto FMJ
| BulletPistolTraceFMJ
| Piercing: 12
| Piercing: 12
| 0.35
| 0.35
Line 39: Line 146:
| FMJ (Full Metal Jacket)
| FMJ (Full Metal Jacket)
|-
|-
| .35 Auto Practice
| BulletPistolTracePractice
| Blunt: 2
| Blunt: 2
| —
| —
Line 47: Line 154:
| Training round
| Training round
|-
|-
| .35 Auto Incendiary
| BulletPistolTraceIncendiary
| Blunt: 2, Heat: 14
| Blunt: 2, Heat: 14
| —
| —
Line 53: Line 160:
| 0.48
| 0.48
| —
| —
| Incendiary <br> Lights people on fire
| Incendiary (igniteOnCollision = true)
|-
|-
| .35 Auto Uranium
| BulletPistolTraceUranium
| Radiation: 6, Piercing: 10
| Radiation: 6, Piercing: 10
| —
| —
Line 63: Line 170:
| Depleted Uranium
| Depleted Uranium
|-
|-
| .35 Auto AP
| BulletPistolTraceAP
| Piercing: 9
| Piercing: 9
| 0.69
| 0.69
Line 72: Line 179:
|}
|}


== Low-Caliber / Debug Bullets ==
 
== Caseless Rifle ==
{| class="wikitable"
{| class="wikitable"
|+ Low-Caliber / Debug Bullets
|+ Caseless Rifle
! ID
! ID
! Damage
! Damage
Line 83: Line 191:
! Notes
! Notes
|-
|-
| PracticeBulletTrace
| BulletCaselessRifleTrace
| Blunt: 2
| Piercing: 19
| —
| —
| —
| —
| —
| —
| —
| —
| Training round
| Standard caseless round
|-
|-
| AntiMaterielBulletTrace
| BulletCaselessRiflePracticeTrace
| Piercing: 40, Structural: 30
| Blunt: 2
| —
| —
| —
| —
| —
| —
| —
| —
| Extra structural damage; +35 staminaDamage
| Training round
|}
 
== Heavy Rifle & Minigun ==
{| class="wikitable"
|+ Heavy Rifle & Minigun
! ID
! Damage
! AP
! Pierce
! Ricochet
! Pierce Level
! Notes
|-
|-
| DebugBulletTrace
| BulletHeavyRifleTrace
| Blunt: 20000
| Piercing: 19
| —
| —
| —
| —
| —
| —
| —
| —
| Debug round with extremely high damage
| Heavy rifle round
|-
|-
| RubberBulletTrace
| BulletMinigunTrace
| Blunt: 1
| Piercing: 5
| —
| —
| —
| —
| —
| —
| —
| —
| Rubber bullet; +12 staminaDamage
| Minigun round
|}
|}


== Magnum Bullets (.45 Magnum) ==
== Light Rifle Bullets ==
{| class="wikitable"
{| class="wikitable"
|+ Magnum Bullets
|+ Light Rifle Bullets
! Name
! ID
! Damage
! Damage
! AP
! AP
Line 127: Line 247:
! Notes
! Notes
|-
|-
| .45 Magnum SP
| BulletLightRifleTraceSP
| Piercing: 35
| Piercing: 19
| -0.25
| -0.25
| 0.40
| 0.40
| 0.30
| 0.30
|
| Metal
| SP (Soft Point / Semi-jacket)
| SP (Soft Point / Semi-jacket)
|-
|-
| .45 Magnum HP
| BulletLightRifleTraceHP
| Piercing: 46
| Piercing: 25
| -1
| -1
| 0.03
| 0.03
| 0.15
| 0.15
|
| Wood
| HP (Hollow Point)
| HP (Hollow Point)
|-
|-
| .45 Magnum FMJ
| BulletLightRifleTraceFMJ
| Piercing: 28
| Piercing: 15
| 0.35
| 0.35
| 0.69
| 0.69
Line 151: Line 271:
| FMJ (Full Metal Jacket)
| FMJ (Full Metal Jacket)
|-
|-
| .45 Magnum Practice
| BulletLightRifleTraceAP
| Piercing: 11
| 0.69
| 0.81
| 0.48
| HardenedMetal
| AP (Armor-Piercing)
|-
| BulletLightRifleTracePractice
| Blunt: 2
| Blunt: 2
| —
| —
Line 159: Line 287:
| Training round
| Training round
|-
|-
| .45 Magnum Incendiary
| BulletLightRifleTraceIncendiary
| Blunt: 3, Heat: 32
| Blunt: 3, Heat: 16
| —
| —
| 0.69
| 0.69
| 0.48
| 0.48
| —
| —
| Incendiary <br> Lights people on fire
| Incendiary (igniteOnCollision = true)
|-
|-
| .45 Magnum Uranium
| BulletLightRifleTraceUranium
| Radiation: 15, Piercing: 20
| Radiation: 9, Piercing: 10
| —
| —
| 0.69
| 0.69
Line 174: Line 302:
| HardenedMetal
| HardenedMetal
| Depleted Uranium
| Depleted Uranium
|-
| .45 Magnum AP
| Piercing: 21
| 0.69
| 0.81
| 0.48
| HardenedMetal
| AP (Armor-Piercing)
|}
|}


== Light Rifle Bullets (.30 Rifle) ==
== Standard Rifle Bullets ==
{| class="wikitable"
{| class="wikitable"
|+ Light Rifle Bullets
|+ Standard Rifle Bullets
! Name
! ID
! Damage
! Damage
! AP
! AP
Line 195: Line 315:
! Notes
! Notes
|-
|-
| .30 Rifle SP
| BulletRifleTraceSP
| Piercing: 19
| Piercing: 17
| -0.25
| -0.25
| 0.40
| 0.40
| 0.30
| 0.30
| Metal
| Wood
| SP (Soft Point / Semi-jacket)
| SP (Soft Point / Semi-jacket)
|-
|-
| .30 Rifle HP
| BulletRifleTraceHP
| Piercing: 25
| Piercing: 22
| -1
| -1
| 0.03
| 0.03
| 0.15
| 0.15
| Wood
|
| HP (Hollow Point)
| HP (Hollow Point)
|-
|-
| .30 Rifle FMJ
| BulletRifleTraceFMJ
| Piercing: 15
| Piercing: 14
| 0.35
| 0.35
| 0.69
| 0.69
Line 219: Line 339:
| FMJ (Full Metal Jacket)
| FMJ (Full Metal Jacket)
|-
|-
| .30 Auto AP
| BulletRifleTraceAP
| Piercing: 11
| Piercing: 10
| 0.69
| 0.69
| 0.81
| 0.81
Line 227: Line 347:
| AP (Armor-Piercing)
| AP (Armor-Piercing)
|-
|-
| .30 Rifle Practice
| BulletRifleTracePractice
| Blunt: 2
| Blunt: 2
| —
| —
Line 235: Line 355:
| Training round
| Training round
|-
|-
| .30 Rifle Incendiary
| BulletRifleTraceIncendiary
| Blunt: 3, Heat: 16
| Blunt: 2, Heat: 15
| —
| —
| 0.69
| 0.69
Line 243: Line 363:
| Incendiary (igniteOnCollision = true)
| Incendiary (igniteOnCollision = true)
|-
|-
| .30 Rifle Uranium
| BulletRifleTraceUranium
| Radiation: 9, Piercing: 10
| Radiation: 7, Piercing: 8
| —
| —
| 0.69
| 0.69
Line 250: Line 370:
| HardenedMetal
| HardenedMetal
| Depleted Uranium
| Depleted Uranium
|}
== Shotgun Pellets/Shells ==
{| class="wikitable"
|+ Shotgun Pellets/Shells
! ID
! Damage
! AP
! Pierce
! Ricochet
! Pierce Level
! Notes
|-
| PelletShotgunBeanbagTrace
| Blunt: 10
| —
| 0
| —
| —
| Beanbag shell; +40 staminaDamage
|-
| PelletShotgunSlugTrace
| Piercing: 28
| —
| 0.08
| —
| —
| Slug
|-
| PelletShotgunFlareTrace
| Piercing: 28
| —
| 0.08
| —
| —
| Flare slug
|-
| PelletShotgunSpreadTrace
| Piercing: 5
| —
| 0.03
| —
| —
| Standard buckshot (12 pellets)
|-
| ShellShotgunIncendiaryTrace
| Blunt: 2, Heat: 3
| —
| 0.02
| —
| —
| Incendiary buckshot (12 pellets), igniteOnCollision = true
|-
| PelletShotgunPracticeSpreadTrace
| Blunt: 1
| —
| 0
| —
| —
| Training buckshot (12 pellets)
|-
| PelletShotgunImprovisedSpreadTrace
| Piercing: 2, Slash: 2
| —
| 0
| —
| —
| Improvised buckshot (14 pellets)
|-
| PelletShotgunUraniumSpreadTrace
| Radiation: 2, Piercing: 3
| —
| 0.05
| —
| HardenedMetal
| Depleted-uranium buckshot (10 pellets)
|}
== Energy Projectiles ==
{| class="wikitable"
|+ Energy Projectiles
! ID
! Damage
! AP
! Pierce
! Ricochet
! Pierce Level
! Notes
|-
| LaserBolt
| Heat: 20
| —
| —
| —
| —
| Standard laser shot
|-
| DestroyBolt
| Heat: 50
| —
| —
| —
| —
| High-damage “destroying” bolt
|-
| DisablerBolt
| Heat: 5
| —
| —
| —
| —
| Disabling shot; +25 staminaDamage
|-
| TaserBolt
| Heat: 5
| —
| —
| —
| —
| Taser; +33 staminaDamage, knockdown=0.5, maxLength=5
|-
| AdvancedTaserBolt
| Heat: 5
| —
| —
| —
| —
| Improved taser; +33 staminaDamage, knockdown=3, maxLength=7
|-
| EmpPulse
| — (EMP effect only)
| —
| —
| —
| —
| Generates 2-tile EMP pulse, disables electronics
|-
| DecloneBolt
| Radiation: 10, Cellular: 20
| —
| —
| —
| —
| “Declone” damage (radiation + cellular)
|-
| SniperBolt
| Heat: 60
| —
| —
| —
| —
| Sniper laser; +40 staminaDamage, knockdown=3
|-
| EnergyCrossbowBolt
| Poison: 20
| —
| —
| —
| —
| Energy crossbow bolt; +30 staminaDamage, knockdown=1, maxLength=10
|-
| MiniEnergyCrossbowBolt
| Poison: 10
| —
| —
| —
| —
| Weaker crossbow bolt; +40 staminaDamage, knockdown=2, maxLength=10
|}
== Magnum Bullets ==
{| class="wikitable"
|+ Magnum Bullets
! ID
! Damage
! AP
! Pierce
! Ricochet
! Pierce Level
! Notes
|-
| BulletMagnumTraceSP
| Piercing: 35
| -0.25
| 0.40
| 0.30
| —
| SP (Soft Point / Semi-jacket)
|-
| BulletMagnumTraceHP
| Piercing: 46
| -0.5
| 0.03
| 0.15
| —
| HP (Hollow Point)
|-
| BulletMagnumTraceFMJ
| Piercing: 28
| 0.25
| 0.27
| 0.80
| Metal
| FMJ (Full Metal Jacket)
|-
| BulletMagnumTracePractice
| Blunt: 2
| —
| 0.27
| 0.40
| —
| Training round
|-
| BulletMagnumTraceIncendiary
| Blunt: 3, Heat: 32
| —
| 0.27
| 0.40
| —
| Incendiary (igniteOnCollision = true)
|-
| BulletMagnumTraceUranium
| Radiation: 15, Piercing: 20
| —
| 0.27
| 0.80
| HardenedMetal
| Depleted Uranium
|-
| BulletMagnumTraceAP
| Piercing: 21
| 0.5
| 0.81
| 0.40
| HardenedMetal
| AP (Armor-Piercing)
|}
== Pistol Bullets ==
{| class="wikitable"
|+ Pistol Bullets
! ID
! Damage
! AP
! Pierce
! Ricochet
! Pierce Level
! Notes
|-
| BulletPistolTraceSP
| Piercing: 16
| -0.25
| 0.40
| 0.30
| —
| SP (Soft Point / Semi-jacket)
|-
| BulletPistolTraceHP
| Piercing: 20
| -0.5
| 0.03
| 0.15
| —
| HP (Hollow Point)
|-
| BulletPistolTraceFMJ
| Piercing: 12
| 0.25
| 0.27
| 0.80
| Wood
| FMJ (Full Metal Jacket)
|-
| BulletPistolTracePractice
| Blunt: 2
| —
| 0.27
| 0.40
| —
| Training round
|-
| BulletPistolTraceIncendiary
| Blunt: 2, Heat: 14
| —
| 0.27
| 0.40
| —
| Incendiary (igniteOnCollision = true)
|-
| BulletPistolTraceUranium
| Radiation: 6, Piercing: 10
| —
| 0.27
| 0.80
| HardenedMetal
| Depleted Uranium
|-
| BulletPistolTraceAP
| Piercing: 9
| 0.5
| 0.81
| 0.40
| Metal
| AP (Armor-Piercing)
|}
|}


Line 255: Line 679:
{| class="wikitable"
{| class="wikitable"
|+ Caseless Rifle
|+ Caseless Rifle
! Name
! ID
! Damage
! Damage
! AP
! AP
Line 263: Line 687:
! Notes
! Notes
|-
|-
| .25 caseless
| BulletCaselessRifleTrace
| Piercing: 19
| Piercing: 19
| —
| —
Line 271: Line 695:
| Standard caseless round
| Standard caseless round
|-
|-
| .25 caseless practice
| BulletCaselessRiflePracticeTrace
| Blunt: 2
| Blunt: 2
| —
| —
Line 283: Line 707:
{| class="wikitable"
{| class="wikitable"
|+ Heavy Rifle & Minigun
|+ Heavy Rifle & Minigun
! Name
! ID
! Damage
! Damage
! AP
! AP
Line 291: Line 715:
! Notes
! Notes
|-
|-
| .20 rifle
| BulletHeavyRifleTrace
| Piercing: 19
| Piercing: 19
| —
| —
Line 299: Line 723:
| Heavy rifle round
| Heavy rifle round
|-
|-
| .10 rifle
| BulletMinigunTrace
| Piercing: 5
| Piercing: 5
| —
| —
Line 306: Line 730:
| —
| —
| Minigun round
| Minigun round
|}
== Light Rifle Bullets ==
{| class="wikitable"
|+ Light Rifle Bullets
! ID
! Damage
! AP
! Pierce
! Ricochet
! Pierce Level
! Notes
|-
| BulletLightRifleTraceSP
| Piercing: 19
| -0.25
| 0.40
| 0.30
| Metal
| SP (Soft Point / Semi-jacket)
|-
| BulletLightRifleTraceHP
| Piercing: 25
| -0.5
| 0.03
| 0.15
| Wood
| HP (Hollow Point)
|-
| BulletLightRifleTraceFMJ
| Piercing: 15
| 0.25
| 0.27
| 0.80
| Metal
| FMJ (Full Metal Jacket)
|-
| BulletLightRifleTraceAP
| Piercing: 11
| 0.5
| 0.81
| 0.40
| HardenedMetal
| AP (Armor-Piercing)
|-
| BulletLightRifleTracePractice
| Blunt: 2
| —
| 0.27
| 0.40
| —
| Training round
|-
| BulletLightRifleTraceIncendiary
| Blunt: 3, Heat: 16
| —
| 0.27
| 0.40
| —
| Incendiary (igniteOnCollision = true)
|-
| BulletLightRifleTraceUranium
| Radiation: 9, Piercing: 10
| —
| 0.27
| 0.80
| HardenedMetal
| Depleted Uranium
|}
|}


Line 311: Line 803:
{| class="wikitable"
{| class="wikitable"
|+ Standard Rifle Bullets
|+ Standard Rifle Bullets
! Name
! ID
! Damage
! Damage
! AP
! AP
Line 319: Line 811:
! Notes
! Notes
|-
|-
| .20 rifle SP
| BulletRifleTraceSP
| Piercing: 17
| Piercing: 17
| -0.25
| -0.25
Line 327: Line 819:
| SP (Soft Point / Semi-jacket)
| SP (Soft Point / Semi-jacket)
|-
|-
| B.20 rifle HP
| BulletRifleTraceHP
| Piercing: 22
| Piercing: 22
| -1
| -0.5
| 0.03
| 0.03
| 0.15
| 0.15
Line 335: Line 827:
| HP (Hollow Point)
| HP (Hollow Point)
|-
|-
| .20 rifle FMJ
| BulletRifleTraceFMJ
| Piercing: 14
| Piercing: 14
| 0.35
| 0.25
| 0.69
| 0.27
| 0.80
| 0.80
| Metal
| Metal
| FMJ (Full Metal Jacket)
| FMJ (Full Metal Jacket)
|-
|-
| .20 rifle AP
| BulletRifleTraceAP
| Piercing: 10
| Piercing: 10
| 0.69
| 0.5
| 0.81
| 0.81
| 0.48
| 0.40
| HardenedMetal
| HardenedMetal
| AP (Armor-Piercing)
| AP (Armor-Piercing)
|-
|-
| .20 rifle Practice
| BulletRifleTracePractice
| Blunt: 2
| Blunt: 2
| —
| —
| 0.69
| 0.27
| 0.48
| 0.40
| —
| —
| Training round
| Training round
|-
|-
| .20 rifle Incendiary
| BulletRifleTraceIncendiary
| Blunt: 2, Heat: 15
| Blunt: 2, Heat: 15
| —
| —
| 0.69
| 0.27
| 0.48
| 0.40
| —
| —
| Incendiary <br> lights people on fire
| Incendiary (igniteOnCollision = true)
|-
|-
| .20 rifle Uranium
| BulletRifleTraceUranium
| Radiation: 7, Piercing: 8
| Radiation: 7, Piercing: 8
| —
| —
| 0.69
| 0.27
| 0.80
| 0.80
| HardenedMetal
| HardenedMetal
| Depleted Uranium
| Depleted Uranium
|}
== Shotgun Pellets/Shells ==
{| class="wikitable"
|+ Shotgun Pellets/Shells
! ID
! Damage
! AP
! Pierce
! Ricochet
! Pierce Level
! Notes
|-
| PelletShotgunBeanbagTrace
| Blunt: 10
| —
| 0
| —
| —
| Beanbag shell; +40 staminaDamage
|-
| PelletShotgunSlugTrace
| Piercing: 28
| —
| 0.08
| —
| —
| Slug
|-
| PelletShotgunFlareTrace
| Piercing: 28
| —
| 0.08
| —
| —
| Flare slug
|-
| PelletShotgunSpreadTrace
| Piercing: 5
| —
| 0.03
| —
| —
| Standard buckshot (12 pellets)
|-
| ShellShotgunIncendiaryTrace
| Blunt: 2, Heat: 3
| —
| 0.02
| —
| —
| Incendiary buckshot; igniteOnCollision = true (12 pellets)
|-
| PelletShotgunPracticeSpreadTrace
| Blunt: 1
| —
| 0
| —
| —
| Training buckshot (12 pellets)
|-
| PelletShotgunImprovisedSpreadTrace
| Piercing: 2, Slash: 2
| —
| 0
| —
| —
| Improvised buckshot (14 pellets)
|-
| PelletShotgunUraniumSpreadTrace
| Radiation: 2, Piercing: 3
| —
| 0.05
| —
| HardenedMetal
| Depleted-uranium buckshot (10 pellets)
|}
|}


Line 433: Line 1,001:
| —
| —
| —
| —
| Generates 2-tile EMP pulse, disables electronics
| Generates 2-tile EMP, disables electronics
|-
|-
| DecloneBolt
| DecloneBolt

Revision as of 16:16, 2 February 2025

Low-Caliber / Debug Bullets

Low-Caliber / Debug Bullets
ID Damage AP Pierce Ricochet Pierce Level Notes
PracticeBulletTrace Blunt: 2 Training round
AntiMaterielBulletTrace Piercing: 40, Structural: 30 Extra structural damage; +35 staminaDamage
DebugBulletTrace Blunt: 20000 Debug round with extremely high damage
RubberBulletTrace Blunt: 1 Rubber bullet; +12 staminaDamage

Magnum Bullets

Magnum Bullets
ID Damage AP Pierce Ricochet Pierce Level Notes
BulletMagnumTraceSP Piercing: 35 -0.25 0.40 0.30 SP (Soft Point / Semi-jacket)
BulletMagnumTraceHP Piercing: 46 -1 0.03 0.15 HP (Hollow Point)
BulletMagnumTraceFMJ Piercing: 28 0.35 0.69 0.80 Metal FMJ (Full Metal Jacket)
BulletMagnumTracePractice Blunt: 2 0.69 0.48 Training round
BulletMagnumTraceIncendiary Blunt: 3, Heat: 32 0.69 0.48 Incendiary (igniteOnCollision = true)
BulletMagnumTraceUranium Radiation: 15, Piercing: 20 0.69 0.80 HardenedMetal Depleted Uranium
BulletMagnumTraceAP Piercing: 21 0.69 0.81 0.48 HardenedMetal AP (Armor-Piercing)

Pistol Bullets

Pistol Bullets
ID Damage AP Pierce Ricochet Pierce Level Notes
BulletPistolTraceSP Piercing: 16 -0.25 0.40 0.30 SP (Soft Point / Semi-jacket)
BulletPistolTraceHP Piercing: 20 -1 0.03 0.15 HP (Hollow Point)
BulletPistolTraceFMJ Piercing: 12 0.35 0.69 0.80 Wood FMJ (Full Metal Jacket)
BulletPistolTracePractice Blunt: 2 0.69 0.48 Training round
BulletPistolTraceIncendiary Blunt: 2, Heat: 14 0.69 0.48 Incendiary (igniteOnCollision = true)
BulletPistolTraceUranium Radiation: 6, Piercing: 10 0.69 0.80 HardenedMetal Depleted Uranium
BulletPistolTraceAP Piercing: 9 0.69 0.81 0.48 Metal AP (Armor-Piercing)


Caseless Rifle

Caseless Rifle
ID Damage AP Pierce Ricochet Pierce Level Notes
BulletCaselessRifleTrace Piercing: 19 Standard caseless round
BulletCaselessRiflePracticeTrace Blunt: 2 Training round

Heavy Rifle & Minigun

Heavy Rifle & Minigun
ID Damage AP Pierce Ricochet Pierce Level Notes
BulletHeavyRifleTrace Piercing: 19 Heavy rifle round
BulletMinigunTrace Piercing: 5 Minigun round

Light Rifle Bullets

Light Rifle Bullets
ID Damage AP Pierce Ricochet Pierce Level Notes
BulletLightRifleTraceSP Piercing: 19 -0.25 0.40 0.30 Metal SP (Soft Point / Semi-jacket)
BulletLightRifleTraceHP Piercing: 25 -1 0.03 0.15 Wood HP (Hollow Point)
BulletLightRifleTraceFMJ Piercing: 15 0.35 0.69 0.80 Metal FMJ (Full Metal Jacket)
BulletLightRifleTraceAP Piercing: 11 0.69 0.81 0.48 HardenedMetal AP (Armor-Piercing)
BulletLightRifleTracePractice Blunt: 2 0.69 0.48 Training round
BulletLightRifleTraceIncendiary Blunt: 3, Heat: 16 0.69 0.48 Incendiary (igniteOnCollision = true)
BulletLightRifleTraceUranium Radiation: 9, Piercing: 10 0.69 0.80 HardenedMetal Depleted Uranium

Standard Rifle Bullets

Standard Rifle Bullets
ID Damage AP Pierce Ricochet Pierce Level Notes
BulletRifleTraceSP Piercing: 17 -0.25 0.40 0.30 Wood SP (Soft Point / Semi-jacket)
BulletRifleTraceHP Piercing: 22 -1 0.03 0.15 HP (Hollow Point)
BulletRifleTraceFMJ Piercing: 14 0.35 0.69 0.80 Metal FMJ (Full Metal Jacket)
BulletRifleTraceAP Piercing: 10 0.69 0.81 0.48 HardenedMetal AP (Armor-Piercing)
BulletRifleTracePractice Blunt: 2 0.69 0.48 Training round
BulletRifleTraceIncendiary Blunt: 2, Heat: 15 0.69 0.48 Incendiary (igniteOnCollision = true)
BulletRifleTraceUranium Radiation: 7, Piercing: 8 0.69 0.80 HardenedMetal Depleted Uranium

Shotgun Pellets/Shells

Shotgun Pellets/Shells
ID Damage AP Pierce Ricochet Pierce Level Notes
PelletShotgunBeanbagTrace Blunt: 10 0 Beanbag shell; +40 staminaDamage
PelletShotgunSlugTrace Piercing: 28 0.08 Slug
PelletShotgunFlareTrace Piercing: 28 0.08 Flare slug
PelletShotgunSpreadTrace Piercing: 5 0.03 Standard buckshot (12 pellets)
ShellShotgunIncendiaryTrace Blunt: 2, Heat: 3 0.02 Incendiary buckshot (12 pellets), igniteOnCollision = true
PelletShotgunPracticeSpreadTrace Blunt: 1 0 Training buckshot (12 pellets)
PelletShotgunImprovisedSpreadTrace Piercing: 2, Slash: 2 0 Improvised buckshot (14 pellets)
PelletShotgunUraniumSpreadTrace Radiation: 2, Piercing: 3 0.05 HardenedMetal Depleted-uranium buckshot (10 pellets)

Energy Projectiles

Energy Projectiles
ID Damage AP Pierce Ricochet Pierce Level Notes
LaserBolt Heat: 20 Standard laser shot
DestroyBolt Heat: 50 High-damage “destroying” bolt
DisablerBolt Heat: 5 Disabling shot; +25 staminaDamage
TaserBolt Heat: 5 Taser; +33 staminaDamage, knockdown=0.5, maxLength=5
AdvancedTaserBolt Heat: 5 Improved taser; +33 staminaDamage, knockdown=3, maxLength=7
EmpPulse — (EMP effect only) Generates 2-tile EMP pulse, disables electronics
DecloneBolt Radiation: 10, Cellular: 20 “Declone” damage (radiation + cellular)
SniperBolt Heat: 60 Sniper laser; +40 staminaDamage, knockdown=3
EnergyCrossbowBolt Poison: 20 Energy crossbow bolt; +30 staminaDamage, knockdown=1, maxLength=10
MiniEnergyCrossbowBolt Poison: 10 Weaker crossbow bolt; +40 staminaDamage, knockdown=2, maxLength=10

Magnum Bullets

Magnum Bullets
ID Damage AP Pierce Ricochet Pierce Level Notes
BulletMagnumTraceSP Piercing: 35 -0.25 0.40 0.30 SP (Soft Point / Semi-jacket)
BulletMagnumTraceHP Piercing: 46 -0.5 0.03 0.15 HP (Hollow Point)
BulletMagnumTraceFMJ Piercing: 28 0.25 0.27 0.80 Metal FMJ (Full Metal Jacket)
BulletMagnumTracePractice Blunt: 2 0.27 0.40 Training round
BulletMagnumTraceIncendiary Blunt: 3, Heat: 32 0.27 0.40 Incendiary (igniteOnCollision = true)
BulletMagnumTraceUranium Radiation: 15, Piercing: 20 0.27 0.80 HardenedMetal Depleted Uranium
BulletMagnumTraceAP Piercing: 21 0.5 0.81 0.40 HardenedMetal AP (Armor-Piercing)

Pistol Bullets

Pistol Bullets
ID Damage AP Pierce Ricochet Pierce Level Notes
BulletPistolTraceSP Piercing: 16 -0.25 0.40 0.30 SP (Soft Point / Semi-jacket)
BulletPistolTraceHP Piercing: 20 -0.5 0.03 0.15 HP (Hollow Point)
BulletPistolTraceFMJ Piercing: 12 0.25 0.27 0.80 Wood FMJ (Full Metal Jacket)
BulletPistolTracePractice Blunt: 2 0.27 0.40 Training round
BulletPistolTraceIncendiary Blunt: 2, Heat: 14 0.27 0.40 Incendiary (igniteOnCollision = true)
BulletPistolTraceUranium Radiation: 6, Piercing: 10 0.27 0.80 HardenedMetal Depleted Uranium
BulletPistolTraceAP Piercing: 9 0.5 0.81 0.40 Metal AP (Armor-Piercing)

Caseless Rifle

Caseless Rifle
ID Damage AP Pierce Ricochet Pierce Level Notes
BulletCaselessRifleTrace Piercing: 19 Standard caseless round
BulletCaselessRiflePracticeTrace Blunt: 2 Training round

Heavy Rifle & Minigun

Heavy Rifle & Minigun
ID Damage AP Pierce Ricochet Pierce Level Notes
BulletHeavyRifleTrace Piercing: 19 Heavy rifle round
BulletMinigunTrace Piercing: 5 Minigun round

Light Rifle Bullets

Light Rifle Bullets
ID Damage AP Pierce Ricochet Pierce Level Notes
BulletLightRifleTraceSP Piercing: 19 -0.25 0.40 0.30 Metal SP (Soft Point / Semi-jacket)
BulletLightRifleTraceHP Piercing: 25 -0.5 0.03 0.15 Wood HP (Hollow Point)
BulletLightRifleTraceFMJ Piercing: 15 0.25 0.27 0.80 Metal FMJ (Full Metal Jacket)
BulletLightRifleTraceAP Piercing: 11 0.5 0.81 0.40 HardenedMetal AP (Armor-Piercing)
BulletLightRifleTracePractice Blunt: 2 0.27 0.40 Training round
BulletLightRifleTraceIncendiary Blunt: 3, Heat: 16 0.27 0.40 Incendiary (igniteOnCollision = true)
BulletLightRifleTraceUranium Radiation: 9, Piercing: 10 0.27 0.80 HardenedMetal Depleted Uranium

Standard Rifle Bullets

Standard Rifle Bullets
ID Damage AP Pierce Ricochet Pierce Level Notes
BulletRifleTraceSP Piercing: 17 -0.25 0.40 0.30 Wood SP (Soft Point / Semi-jacket)
BulletRifleTraceHP Piercing: 22 -0.5 0.03 0.15 HP (Hollow Point)
BulletRifleTraceFMJ Piercing: 14 0.25 0.27 0.80 Metal FMJ (Full Metal Jacket)
BulletRifleTraceAP Piercing: 10 0.5 0.81 0.40 HardenedMetal AP (Armor-Piercing)
BulletRifleTracePractice Blunt: 2 0.27 0.40 Training round
BulletRifleTraceIncendiary Blunt: 2, Heat: 15 0.27 0.40 Incendiary (igniteOnCollision = true)
BulletRifleTraceUranium Radiation: 7, Piercing: 8 0.27 0.80 HardenedMetal Depleted Uranium

Shotgun Pellets/Shells

Shotgun Pellets/Shells
ID Damage AP Pierce Ricochet Pierce Level Notes
PelletShotgunBeanbagTrace Blunt: 10 0 Beanbag shell; +40 staminaDamage
PelletShotgunSlugTrace Piercing: 28 0.08 Slug
PelletShotgunFlareTrace Piercing: 28 0.08 Flare slug
PelletShotgunSpreadTrace Piercing: 5 0.03 Standard buckshot (12 pellets)
ShellShotgunIncendiaryTrace Blunt: 2, Heat: 3 0.02 Incendiary buckshot; igniteOnCollision = true (12 pellets)
PelletShotgunPracticeSpreadTrace Blunt: 1 0 Training buckshot (12 pellets)
PelletShotgunImprovisedSpreadTrace Piercing: 2, Slash: 2 0 Improvised buckshot (14 pellets)
PelletShotgunUraniumSpreadTrace Radiation: 2, Piercing: 3 0.05 HardenedMetal Depleted-uranium buckshot (10 pellets)

Energy Projectiles

Energy Projectiles
ID Damage AP Pierce Ricochet Pierce Level Notes
LaserBolt Heat: 20 Standard laser shot
DestroyBolt Heat: 50 High-damage “destroying” bolt
DisablerBolt Heat: 5 Disabling shot; +25 staminaDamage
TaserBolt Heat: 5 Taser; +33 staminaDamage, knockdown=0.5, maxLength=5
AdvancedTaserBolt Heat: 5 Improved taser; +33 staminaDamage, knockdown=3, maxLength=7
EmpPulse — (EMP effect only) Generates 2-tile EMP, disables electronics
DecloneBolt Radiation: 10, Cellular: 20 “Declone” damage (radiation + cellular)
SniperBolt Heat: 60 Sniper laser; +40 staminaDamage, knockdown=3
EnergyCrossbowBolt Poison: 20 Energy crossbow bolt; +30 staminaDamage, knockdown=1, maxLength=10
MiniEnergyCrossbowBolt Poison: 10 Weaker crossbow bolt; +40 staminaDamage, knockdown=2, maxLength=10