Ammo: Difference between revisions

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m Standard Rifle Bullets: changes ID to Name | rewrites incendiary note
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Pierce Level is the bullet's ability to peirce though an object of a material level the same or lower as written.
Pierce Level is the bullet's ability to peirce though an object of a material level the same or lower as written.
== Pistol Bullets (.35 Auto) ==
== Pistol Bullets ==
{| class="wikitable"
{| class="wikitable"
|+ Pistol Bullets
|+ Pistol Bullets
! Name
! ID
! Damage
! Damage
! AP
! AP
Line 15: Line 15:
! Notes
! Notes
|-
|-
| .35 Auto SP
| BulletPistolTraceSP
| Piercing: 16
| Piercing: 16
| -0.25
| -0.25
Line 23: Line 23:
| SP (Soft Point / Semi-jacket)
| SP (Soft Point / Semi-jacket)
|-
|-
| .35 Auto HP
| BulletPistolTraceHP
| Piercing: 20
| Piercing: 20
| -1
| -1
Line 31: Line 31:
| HP (Hollow Point)
| HP (Hollow Point)
|-
|-
| .35 Auto FMJ
| BulletPistolTraceFMJ
| Piercing: 12
| Piercing: 12
| 0.35
| 0.35
Line 39: Line 39:
| FMJ (Full Metal Jacket)
| FMJ (Full Metal Jacket)
|-
|-
| .35 Auto Practice
| BulletPistolTracePractice
| Blunt: 2
| Blunt: 2
| —
| —
Line 47: Line 47:
| Training round
| Training round
|-
|-
| .35 Auto Incendiary
| BulletPistolTraceIncendiary
| Blunt: 2, Heat: 14
| Blunt: 2, Heat: 14
| —
| —
Line 53: Line 53:
| 0.48
| 0.48
| —
| —
| Incendiary <br> Lights people on fire
| Incendiary (igniteOnCollision = true)
|-
|-
| .35 Auto Uranium
| BulletPistolTraceUranium
| Radiation: 6, Piercing: 10
| Radiation: 6, Piercing: 10
| —
| —
Line 63: Line 63:
| Depleted Uranium
| Depleted Uranium
|-
|-
| .35 Auto AP
| BulletPistolTraceAP
| Piercing: 9
| Piercing: 9
| 0.69
| 0.69
Line 116: Line 116:
|}
|}


== Magnum Bullets (.45 Magnum) ==
== Magnum Bullets ==
{| class="wikitable"
{| class="wikitable"
|+ Magnum Bullets
|+ Magnum Bullets
! Name
! ID
! Damage
! Damage
! AP
! AP
Line 127: Line 127:
! Notes
! Notes
|-
|-
| .45 Magnum SP
| BulletMagnumTraceSP
| Piercing: 35
| Piercing: 35
| -0.25
| -0.25
Line 135: Line 135:
| SP (Soft Point / Semi-jacket)
| SP (Soft Point / Semi-jacket)
|-
|-
| .45 Magnum HP
| BulletMagnumTraceHP
| Piercing: 46
| Piercing: 46
| -1
| -1
Line 143: Line 143:
| HP (Hollow Point)
| HP (Hollow Point)
|-
|-
| .45 Magnum FMJ
| BulletMagnumTraceFMJ
| Piercing: 28
| Piercing: 28
| 0.35
| 0.35
Line 151: Line 151:
| FMJ (Full Metal Jacket)
| FMJ (Full Metal Jacket)
|-
|-
| .45 Magnum Practice
| BulletMagnumTracePractice
| Blunt: 2
| Blunt: 2
| —
| —
Line 159: Line 159:
| Training round
| Training round
|-
|-
| .45 Magnum Incendiary
| BulletMagnumTraceIncendiary
| Blunt: 3, Heat: 32
| Blunt: 3, Heat: 32
| —
| —
Line 165: Line 165:
| 0.48
| 0.48
| —
| —
| Incendiary <br> Lights people on fire
| Incendiary (igniteOnCollision = true)
|-
|-
| .45 Magnum Uranium
| BulletMagnumTraceUranium
| Radiation: 15, Piercing: 20
| Radiation: 15, Piercing: 20
| —
| —
Line 175: Line 175:
| Depleted Uranium
| Depleted Uranium
|-
|-
| .45 Magnum AP
| BulletMagnumTraceAP
| Piercing: 21
| Piercing: 21
| 0.69
| 0.69
Line 184: Line 184:
|}
|}


== Light Rifle Bullets (.30 Rifle) ==
== Light Rifle Bullets ==
{| class="wikitable"
{| class="wikitable"
|+ Light Rifle Bullets
|+ Light Rifle Bullets
! Name
! ID
! Damage
! Damage
! AP
! AP
Line 195: Line 195:
! Notes
! Notes
|-
|-
| .30 Rifle SP
| BulletLightRifleTraceSP
| Piercing: 19
| Piercing: 19
| -0.25
| -0.25
Line 203: Line 203:
| SP (Soft Point / Semi-jacket)
| SP (Soft Point / Semi-jacket)
|-
|-
| .30 Rifle HP
| BulletLightRifleTraceHP
| Piercing: 25
| Piercing: 25
| -1
| -1
Line 211: Line 211:
| HP (Hollow Point)
| HP (Hollow Point)
|-
|-
| .30 Rifle FMJ
| BulletLightRifleTraceFMJ
| Piercing: 15
| Piercing: 15
| 0.35
| 0.35
Line 219: Line 219:
| FMJ (Full Metal Jacket)
| FMJ (Full Metal Jacket)
|-
|-
| .30 Auto AP
| BulletLightRifleTraceAP
| Piercing: 11
| Piercing: 11
| 0.69
| 0.69
Line 227: Line 227:
| AP (Armor-Piercing)
| AP (Armor-Piercing)
|-
|-
| .30 Rifle Practice
| BulletLightRifleTracePractice
| Blunt: 2
| Blunt: 2
| —
| —
Line 235: Line 235:
| Training round
| Training round
|-
|-
| .30 Rifle Incendiary
| BulletLightRifleTraceIncendiary
| Blunt: 3, Heat: 16
| Blunt: 3, Heat: 16
| —
| —
Line 243: Line 243:
| Incendiary (igniteOnCollision = true)
| Incendiary (igniteOnCollision = true)
|-
|-
| .30 Rifle Uranium
| BulletLightRifleTraceUranium
| Radiation: 9, Piercing: 10
| Radiation: 9, Piercing: 10
| —
| —
Line 255: Line 255:
{| class="wikitable"
{| class="wikitable"
|+ Caseless Rifle
|+ Caseless Rifle
! Name
! ID
! Damage
! Damage
! AP
! AP
Line 263: Line 263:
! Notes
! Notes
|-
|-
| .25 caseless
| BulletCaselessRifleTrace
| Piercing: 19
| Piercing: 19
| —
| —
Line 271: Line 271:
| Standard caseless round
| Standard caseless round
|-
|-
| .25 caseless practice
| BulletCaselessRiflePracticeTrace
| Blunt: 2
| Blunt: 2
| —
| —
Line 283: Line 283:
{| class="wikitable"
{| class="wikitable"
|+ Heavy Rifle & Minigun
|+ Heavy Rifle & Minigun
! Name
! ID
! Damage
! Damage
! AP
! AP
Line 291: Line 291:
! Notes
! Notes
|-
|-
| .20 rifle
| BulletHeavyRifleTrace
| Piercing: 19
| Piercing: 19
| —
| —
Line 299: Line 299:
| Heavy rifle round
| Heavy rifle round
|-
|-
| .10 rifle
| BulletMinigunTrace
| Piercing: 5
| Piercing: 5
| —
| —
Line 311: Line 311:
{| class="wikitable"
{| class="wikitable"
|+ Standard Rifle Bullets
|+ Standard Rifle Bullets
! Name
! ID
! Damage
! Damage
! AP
! AP
Line 319: Line 319:
! Notes
! Notes
|-
|-
| .20 rifle SP
| BulletRifleTraceSP
| Piercing: 17
| Piercing: 17
| -0.25
| -0.25
Line 327: Line 327:
| SP (Soft Point / Semi-jacket)
| SP (Soft Point / Semi-jacket)
|-
|-
| B.20 rifle HP
| BulletRifleTraceHP
| Piercing: 22
| Piercing: 22
| -1
| -1
Line 335: Line 335:
| HP (Hollow Point)
| HP (Hollow Point)
|-
|-
| .20 rifle FMJ
| BulletRifleTraceFMJ
| Piercing: 14
| Piercing: 14
| 0.35
| 0.35
Line 343: Line 343:
| FMJ (Full Metal Jacket)
| FMJ (Full Metal Jacket)
|-
|-
| .20 rifle AP
| BulletRifleTraceAP
| Piercing: 10
| Piercing: 10
| 0.69
| 0.69
Line 351: Line 351:
| AP (Armor-Piercing)
| AP (Armor-Piercing)
|-
|-
| .20 rifle Practice
| BulletRifleTracePractice
| Blunt: 2
| Blunt: 2
| —
| —
Line 359: Line 359:
| Training round
| Training round
|-
|-
| .20 rifle Incendiary
| BulletRifleTraceIncendiary
| Blunt: 2, Heat: 15
| Blunt: 2, Heat: 15
| —
| —
Line 365: Line 365:
| 0.48
| 0.48
| —
| —
| Incendiary <br> lights people on fire
| Incendiary (igniteOnCollision = true)
|-
|-
| .20 rifle Uranium
| BulletRifleTraceUranium
| Radiation: 7, Piercing: 8
| Radiation: 7, Piercing: 8
| —
| —

Revision as of 10:07, 7 February 2025

Definitions

AP level is how much armor effects the bullet's damage.
for example for softpoint pistol ammunition it would be armor - (-0.25 * armor)

Pierce Level is the bullet's ability to peirce though an object of a material level the same or lower as written.

Pistol Bullets

Pistol Bullets
ID Damage AP Pierce Ricochet Pierce Level Notes
BulletPistolTraceSP Piercing: 16 -0.25 0.40 0.30 SP (Soft Point / Semi-jacket)
BulletPistolTraceHP Piercing: 20 -1 0.03 0.15 HP (Hollow Point)
BulletPistolTraceFMJ Piercing: 12 0.35 0.69 0.80 Wood FMJ (Full Metal Jacket)
BulletPistolTracePractice Blunt: 2 0.69 0.48 Training round
BulletPistolTraceIncendiary Blunt: 2, Heat: 14 0.69 0.48 Incendiary (igniteOnCollision = true)
BulletPistolTraceUranium Radiation: 6, Piercing: 10 0.69 0.80 HardenedMetal Depleted Uranium
BulletPistolTraceAP Piercing: 9 0.69 0.81 0.48 Metal AP (Armor-Piercing)

Low-Caliber / Debug Bullets

Low-Caliber / Debug Bullets
ID Damage AP Pierce Ricochet Pierce Level Notes
PracticeBulletTrace Blunt: 2 Training round
AntiMaterielBulletTrace Piercing: 40, Structural: 30 Extra structural damage; +35 staminaDamage
DebugBulletTrace Blunt: 20000 Debug round with extremely high damage
RubberBulletTrace Blunt: 1 Rubber bullet; +12 staminaDamage

Magnum Bullets

Magnum Bullets
ID Damage AP Pierce Ricochet Pierce Level Notes
BulletMagnumTraceSP Piercing: 35 -0.25 0.40 0.30 SP (Soft Point / Semi-jacket)
BulletMagnumTraceHP Piercing: 46 -1 0.03 0.15 HP (Hollow Point)
BulletMagnumTraceFMJ Piercing: 28 0.35 0.69 0.80 Metal FMJ (Full Metal Jacket)
BulletMagnumTracePractice Blunt: 2 0.69 0.48 Training round
BulletMagnumTraceIncendiary Blunt: 3, Heat: 32 0.69 0.48 Incendiary (igniteOnCollision = true)
BulletMagnumTraceUranium Radiation: 15, Piercing: 20 0.69 0.80 HardenedMetal Depleted Uranium
BulletMagnumTraceAP Piercing: 21 0.69 0.81 0.48 HardenedMetal AP (Armor-Piercing)

Light Rifle Bullets

Light Rifle Bullets
ID Damage AP Pierce Ricochet Pierce Level Notes
BulletLightRifleTraceSP Piercing: 19 -0.25 0.40 0.30 Metal SP (Soft Point / Semi-jacket)
BulletLightRifleTraceHP Piercing: 25 -1 0.03 0.15 Wood HP (Hollow Point)
BulletLightRifleTraceFMJ Piercing: 15 0.35 0.69 0.80 Metal FMJ (Full Metal Jacket)
BulletLightRifleTraceAP Piercing: 11 0.69 0.81 0.48 HardenedMetal AP (Armor-Piercing)
BulletLightRifleTracePractice Blunt: 2 0.69 0.48 Training round
BulletLightRifleTraceIncendiary Blunt: 3, Heat: 16 0.69 0.48 Incendiary (igniteOnCollision = true)
BulletLightRifleTraceUranium Radiation: 9, Piercing: 10 0.69 0.80 HardenedMetal Depleted Uranium

Caseless Rifle

Caseless Rifle
ID Damage AP Pierce Ricochet Pierce Level Notes
BulletCaselessRifleTrace Piercing: 19 Standard caseless round
BulletCaselessRiflePracticeTrace Blunt: 2 Training round

Heavy Rifle & Minigun

Heavy Rifle & Minigun
ID Damage AP Pierce Ricochet Pierce Level Notes
BulletHeavyRifleTrace Piercing: 19 Heavy rifle round
BulletMinigunTrace Piercing: 5 Minigun round

Standard Rifle Bullets

Standard Rifle Bullets
ID Damage AP Pierce Ricochet Pierce Level Notes
BulletRifleTraceSP Piercing: 17 -0.25 0.40 0.30 Wood SP (Soft Point / Semi-jacket)
BulletRifleTraceHP Piercing: 22 -1 0.03 0.15 HP (Hollow Point)
BulletRifleTraceFMJ Piercing: 14 0.35 0.69 0.80 Metal FMJ (Full Metal Jacket)
BulletRifleTraceAP Piercing: 10 0.69 0.81 0.48 HardenedMetal AP (Armor-Piercing)
BulletRifleTracePractice Blunt: 2 0.69 0.48 Training round
BulletRifleTraceIncendiary Blunt: 2, Heat: 15 0.69 0.48 Incendiary (igniteOnCollision = true)
BulletRifleTraceUranium Radiation: 7, Piercing: 8 0.69 0.80 HardenedMetal Depleted Uranium

Energy Projectiles

Energy Projectiles
ID Damage AP Pierce Ricochet Pierce Level Notes
LaserBolt Heat: 20 Standard laser shot
DestroyBolt Heat: 50 High-damage “destroying” bolt
DisablerBolt Heat: 5 Disabling shot; +25 staminaDamage
TaserBolt Heat: 5 Taser; +33 staminaDamage, knockdown=0.5, maxLength=5
AdvancedTaserBolt Heat: 5 Improved taser; +33 staminaDamage, knockdown=3, maxLength=7
EmpPulse — (EMP effect only) Generates 2-tile EMP pulse, disables electronics
DecloneBolt Radiation: 10, Cellular: 20 “Declone” damage (radiation + cellular)
SniperBolt Heat: 60 Sniper laser; +40 staminaDamage, knockdown=3
EnergyCrossbowBolt Poison: 20 Energy crossbow bolt; +30 staminaDamage, knockdown=1, maxLength=10
MiniEnergyCrossbowBolt Poison: 10 Weaker crossbow bolt; +40 staminaDamage, knockdown=2, maxLength=10