Ammo: Difference between revisions
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== Pistol Bullets == | == Definitions == | ||
AP level is how much armor effects the bullet's damage. <br> | |||
for example for softpoint pistol ammunition it would be armor - (-0.25 * armor) | |||
Pierce Level is the bullet's ability to peirce though an object of a material level the same or lower as written. | |||
== Pistol Bullets (.35 Auto) == | |||
{| class="wikitable" | {| class="wikitable" | ||
|+ Pistol Bullets | |+ Pistol Bullets | ||
! | ! Name | ||
! Damage | ! Damage | ||
! AP | ! AP | ||
Line 10: | Line 15: | ||
! Notes | ! Notes | ||
|- | |- | ||
| | | .35 Auto SP | ||
| Piercing: 16 | | Piercing: 16 | ||
| -0.25 | | -0.25 | ||
Line 18: | Line 23: | ||
| SP (Soft Point / Semi-jacket) | | SP (Soft Point / Semi-jacket) | ||
|- | |- | ||
| | | .35 Auto HP | ||
| Piercing: 20 | | Piercing: 20 | ||
| -1 | | -1 | ||
Line 26: | Line 31: | ||
| HP (Hollow Point) | | HP (Hollow Point) | ||
|- | |- | ||
| | | .35 Auto FMJ | ||
| Piercing: 12 | | Piercing: 12 | ||
| 0.35 | | 0.35 | ||
Line 34: | Line 39: | ||
| FMJ (Full Metal Jacket) | | FMJ (Full Metal Jacket) | ||
|- | |- | ||
| | | .35 Auto Practice | ||
| Blunt: 2 | | Blunt: 2 | ||
| — | | — | ||
Line 42: | Line 47: | ||
| Training round | | Training round | ||
|- | |- | ||
| | | .35 Auto Incendiary | ||
| Blunt: 2, Heat: 14 | | Blunt: 2, Heat: 14 | ||
| — | | — | ||
Line 48: | Line 53: | ||
| 0.48 | | 0.48 | ||
| — | | — | ||
| Incendiary | | Incendiary <br> Lights people on fire | ||
|- | |- | ||
| | | .35 Auto Uranium | ||
| Radiation: 6, Piercing: 10 | | Radiation: 6, Piercing: 10 | ||
| — | | — | ||
Line 58: | Line 63: | ||
| Depleted Uranium | | Depleted Uranium | ||
|- | |- | ||
| | | .35 Auto AP | ||
| Piercing: 9 | | Piercing: 9 | ||
| 0.69 | | 0.69 | ||
Line 66: | Line 71: | ||
| AP (Armor-Piercing) | | AP (Armor-Piercing) | ||
|} | |} | ||
== Low-Caliber / Debug Bullets == | == Low-Caliber / Debug Bullets == | ||
{| class="wikitable" | {| class="wikitable" | ||
Line 109: | Line 115: | ||
| Rubber bullet; +12 staminaDamage | | Rubber bullet; +12 staminaDamage | ||
|} | |} | ||
== Magnum Bullets == | |||
== Magnum Bullets (.45 Magnum) == | |||
{| class="wikitable" | {| class="wikitable" | ||
|+ Magnum Bullets | |+ Magnum Bullets | ||
! | ! Name | ||
! Damage | ! Damage | ||
! AP | ! AP | ||
Line 120: | Line 127: | ||
! Notes | ! Notes | ||
|- | |- | ||
| | | .45 Magnum SP | ||
| Piercing: 35 | | Piercing: 35 | ||
| -0.25 | | -0.25 | ||
Line 128: | Line 135: | ||
| SP (Soft Point / Semi-jacket) | | SP (Soft Point / Semi-jacket) | ||
|- | |- | ||
| | | .45 Magnum HP | ||
| Piercing: 46 | | Piercing: 46 | ||
| -1 | | -1 | ||
Line 136: | Line 143: | ||
| HP (Hollow Point) | | HP (Hollow Point) | ||
|- | |- | ||
| | | .45 Magnum FMJ | ||
| Piercing: 28 | | Piercing: 28 | ||
| 0.35 | | 0.35 | ||
Line 144: | Line 151: | ||
| FMJ (Full Metal Jacket) | | FMJ (Full Metal Jacket) | ||
|- | |- | ||
| | | .45 Magnum Practice | ||
| Blunt: 2 | | Blunt: 2 | ||
| — | | — | ||
Line 152: | Line 159: | ||
| Training round | | Training round | ||
|- | |- | ||
| | | .45 Magnum Incendiary | ||
| Blunt: 3, Heat: 32 | | Blunt: 3, Heat: 32 | ||
| — | | — | ||
Line 158: | Line 165: | ||
| 0.48 | | 0.48 | ||
| — | | — | ||
| Incendiary | | Incendiary <br> Lights people on fire | ||
|- | |- | ||
| | | .45 Magnum Uranium | ||
| Radiation: 15, Piercing: 20 | | Radiation: 15, Piercing: 20 | ||
| — | | — | ||
Line 168: | Line 175: | ||
| Depleted Uranium | | Depleted Uranium | ||
|- | |- | ||
| | | .45 Magnum AP | ||
| Piercing: 21 | | Piercing: 21 | ||
| 0.69 | | 0.69 | ||
Line 176: | Line 183: | ||
| AP (Armor-Piercing) | | AP (Armor-Piercing) | ||
|} | |} | ||
== Light Rifle Bullets == | |||
== Light Rifle Bullets (.30 Rifle) == | |||
{| class="wikitable" | {| class="wikitable" | ||
|+ Light Rifle Bullets | |+ Light Rifle Bullets | ||
! | ! Name | ||
! Damage | ! Damage | ||
! AP | ! AP | ||
Line 187: | Line 195: | ||
! Notes | ! Notes | ||
|- | |- | ||
| | | .30 Rifle SP | ||
| Piercing: 19 | | Piercing: 19 | ||
| -0.25 | | -0.25 | ||
Line 195: | Line 203: | ||
| SP (Soft Point / Semi-jacket) | | SP (Soft Point / Semi-jacket) | ||
|- | |- | ||
| | | .30 Rifle HP | ||
| Piercing: 25 | | Piercing: 25 | ||
| -1 | | -1 | ||
Line 203: | Line 211: | ||
| HP (Hollow Point) | | HP (Hollow Point) | ||
|- | |- | ||
| | | .30 Rifle FMJ | ||
| Piercing: 15 | | Piercing: 15 | ||
| 0.35 | | 0.35 | ||
Line 211: | Line 219: | ||
| FMJ (Full Metal Jacket) | | FMJ (Full Metal Jacket) | ||
|- | |- | ||
| | | .30 Auto AP | ||
| Piercing: 11 | | Piercing: 11 | ||
| 0.69 | | 0.69 | ||
Line 219: | Line 227: | ||
| AP (Armor-Piercing) | | AP (Armor-Piercing) | ||
|- | |- | ||
| | | .30 Rifle Practice | ||
| Blunt: 2 | | Blunt: 2 | ||
| — | | — | ||
Line 227: | Line 235: | ||
| Training round | | Training round | ||
|- | |- | ||
| | | .30 Rifle Incendiary | ||
| Blunt: 3, Heat: 16 | | Blunt: 3, Heat: 16 | ||
| — | | — | ||
Line 235: | Line 243: | ||
| Incendiary (igniteOnCollision = true) | | Incendiary (igniteOnCollision = true) | ||
|- | |- | ||
| | | .30 Rifle Uranium | ||
| Radiation: 9, Piercing: 10 | | Radiation: 9, Piercing: 10 | ||
| — | | — | ||
Line 243: | Line 251: | ||
| Depleted Uranium | | Depleted Uranium | ||
|} | |} | ||
== Caseless Rifle == | == Caseless Rifle == | ||
{| class="wikitable" | {| class="wikitable" | ||
|+ Caseless Rifle | |+ Caseless Rifle | ||
! | ! Name | ||
! Damage | ! Damage | ||
! AP | ! AP | ||
Line 254: | Line 263: | ||
! Notes | ! Notes | ||
|- | |- | ||
| | | .25 caseless | ||
| Piercing: 19 | | Piercing: 19 | ||
| — | | — | ||
Line 262: | Line 271: | ||
| Standard caseless round | | Standard caseless round | ||
|- | |- | ||
| | | .25 caseless practice | ||
| Blunt: 2 | | Blunt: 2 | ||
| — | | — | ||
Line 270: | Line 279: | ||
| Training round | | Training round | ||
|} | |} | ||
== Heavy Rifle & Minigun == | == Heavy Rifle & Minigun == | ||
{| class="wikitable" | {| class="wikitable" | ||
|+ Heavy Rifle & Minigun | |+ Heavy Rifle & Minigun | ||
! | ! Name | ||
! Damage | ! Damage | ||
! AP | ! AP | ||
Line 281: | Line 291: | ||
! Notes | ! Notes | ||
|- | |- | ||
| | | .20 rifle | ||
| Piercing: 19 | | Piercing: 19 | ||
| — | | — | ||
Line 289: | Line 299: | ||
| Heavy rifle round | | Heavy rifle round | ||
|- | |- | ||
| | | .10 rifle | ||
| Piercing: 5 | | Piercing: 5 | ||
| — | | — | ||
Line 297: | Line 307: | ||
| Minigun round | | Minigun round | ||
|} | |} | ||
== Standard Rifle Bullets == | == Standard Rifle Bullets == | ||
{| class="wikitable" | {| class="wikitable" | ||
|+ Standard Rifle Bullets | |+ Standard Rifle Bullets | ||
! | ! Name | ||
! Damage | ! Damage | ||
! AP | ! AP | ||
Line 308: | Line 319: | ||
! Notes | ! Notes | ||
|- | |- | ||
| | | .20 rifle SP | ||
| Piercing: 17 | | Piercing: 17 | ||
| -0.25 | | -0.25 | ||
Line 316: | Line 327: | ||
| SP (Soft Point / Semi-jacket) | | SP (Soft Point / Semi-jacket) | ||
|- | |- | ||
| | | B.20 rifle HP | ||
| Piercing: 22 | | Piercing: 22 | ||
| -1 | | -1 | ||
Line 324: | Line 335: | ||
| HP (Hollow Point) | | HP (Hollow Point) | ||
|- | |- | ||
| | | .20 rifle FMJ | ||
| Piercing: 14 | | Piercing: 14 | ||
| 0.35 | | 0.35 | ||
Line 332: | Line 343: | ||
| FMJ (Full Metal Jacket) | | FMJ (Full Metal Jacket) | ||
|- | |- | ||
| | | .20 rifle AP | ||
| Piercing: 10 | | Piercing: 10 | ||
| 0.69 | | 0.69 | ||
Line 340: | Line 351: | ||
| AP (Armor-Piercing) | | AP (Armor-Piercing) | ||
|- | |- | ||
| | | .20 rifle Practice | ||
| Blunt: 2 | | Blunt: 2 | ||
| — | | — | ||
Line 348: | Line 359: | ||
| Training round | | Training round | ||
|- | |- | ||
| | | .20 rifle Incendiary | ||
| Blunt: 2, Heat: 15 | | Blunt: 2, Heat: 15 | ||
| — | | — | ||
Line 354: | Line 365: | ||
| 0.48 | | 0.48 | ||
| — | | — | ||
| Incendiary | | Incendiary <br> lights people on fire | ||
|- | |- | ||
| | | .20 rifle Uranium | ||
| Radiation: 7, Piercing: 8 | | Radiation: 7, Piercing: 8 | ||
| — | | — | ||
Line 364: | Line 375: | ||
| Depleted Uranium | | Depleted Uranium | ||
|} | |} | ||
== Energy Projectiles == | == Energy Projectiles == | ||
{| class="wikitable" | {| class="wikitable" |
Latest revision as of 01:52, 8 February 2025
Definitions
AP level is how much armor effects the bullet's damage.
for example for softpoint pistol ammunition it would be armor - (-0.25 * armor)
Pierce Level is the bullet's ability to peirce though an object of a material level the same or lower as written.
Pistol Bullets (.35 Auto)
Name | Damage | AP | Pierce | Ricochet | Pierce Level | Notes |
---|---|---|---|---|---|---|
.35 Auto SP | Piercing: 16 | -0.25 | 0.40 | 0.30 | — | SP (Soft Point / Semi-jacket) |
.35 Auto HP | Piercing: 20 | -1 | 0.03 | 0.15 | — | HP (Hollow Point) |
.35 Auto FMJ | Piercing: 12 | 0.35 | 0.69 | 0.80 | Wood | FMJ (Full Metal Jacket) |
.35 Auto Practice | Blunt: 2 | — | 0.69 | 0.48 | — | Training round |
.35 Auto Incendiary | Blunt: 2, Heat: 14 | — | 0.69 | 0.48 | — | Incendiary Lights people on fire |
.35 Auto Uranium | Radiation: 6, Piercing: 10 | — | 0.69 | 0.80 | HardenedMetal | Depleted Uranium |
.35 Auto AP | Piercing: 9 | 0.69 | 0.81 | 0.48 | Metal | AP (Armor-Piercing) |
Low-Caliber / Debug Bullets
ID | Damage | AP | Pierce | Ricochet | Pierce Level | Notes |
---|---|---|---|---|---|---|
PracticeBulletTrace | Blunt: 2 | — | — | — | — | Training round |
AntiMaterielBulletTrace | Piercing: 40, Structural: 30 | — | — | — | — | Extra structural damage; +35 staminaDamage |
DebugBulletTrace | Blunt: 20000 | — | — | — | — | Debug round with extremely high damage |
RubberBulletTrace | Blunt: 1 | — | — | — | — | Rubber bullet; +12 staminaDamage |
Magnum Bullets (.45 Magnum)
Name | Damage | AP | Pierce | Ricochet | Pierce Level | Notes |
---|---|---|---|---|---|---|
.45 Magnum SP | Piercing: 35 | -0.25 | 0.40 | 0.30 | — | SP (Soft Point / Semi-jacket) |
.45 Magnum HP | Piercing: 46 | -1 | 0.03 | 0.15 | — | HP (Hollow Point) |
.45 Magnum FMJ | Piercing: 28 | 0.35 | 0.69 | 0.80 | Metal | FMJ (Full Metal Jacket) |
.45 Magnum Practice | Blunt: 2 | — | 0.69 | 0.48 | — | Training round |
.45 Magnum Incendiary | Blunt: 3, Heat: 32 | — | 0.69 | 0.48 | — | Incendiary Lights people on fire |
.45 Magnum Uranium | Radiation: 15, Piercing: 20 | — | 0.69 | 0.80 | HardenedMetal | Depleted Uranium |
.45 Magnum AP | Piercing: 21 | 0.69 | 0.81 | 0.48 | HardenedMetal | AP (Armor-Piercing) |
Light Rifle Bullets (.30 Rifle)
Name | Damage | AP | Pierce | Ricochet | Pierce Level | Notes |
---|---|---|---|---|---|---|
.30 Rifle SP | Piercing: 19 | -0.25 | 0.40 | 0.30 | Metal | SP (Soft Point / Semi-jacket) |
.30 Rifle HP | Piercing: 25 | -1 | 0.03 | 0.15 | Wood | HP (Hollow Point) |
.30 Rifle FMJ | Piercing: 15 | 0.35 | 0.69 | 0.80 | Metal | FMJ (Full Metal Jacket) |
.30 Auto AP | Piercing: 11 | 0.69 | 0.81 | 0.48 | HardenedMetal | AP (Armor-Piercing) |
.30 Rifle Practice | Blunt: 2 | — | 0.69 | 0.48 | — | Training round |
.30 Rifle Incendiary | Blunt: 3, Heat: 16 | — | 0.69 | 0.48 | — | Incendiary (igniteOnCollision = true) |
.30 Rifle Uranium | Radiation: 9, Piercing: 10 | — | 0.69 | 0.80 | HardenedMetal | Depleted Uranium |
Caseless Rifle
Name | Damage | AP | Pierce | Ricochet | Pierce Level | Notes |
---|---|---|---|---|---|---|
.25 caseless | Piercing: 19 | — | — | — | — | Standard caseless round |
.25 caseless practice | Blunt: 2 | — | — | — | — | Training round |
Heavy Rifle & Minigun
Name | Damage | AP | Pierce | Ricochet | Pierce Level | Notes |
---|---|---|---|---|---|---|
.20 rifle | Piercing: 19 | — | — | — | — | Heavy rifle round |
.10 rifle | Piercing: 5 | — | — | — | — | Minigun round |
Standard Rifle Bullets
Name | Damage | AP | Pierce | Ricochet | Pierce Level | Notes |
---|---|---|---|---|---|---|
.20 rifle SP | Piercing: 17 | -0.25 | 0.40 | 0.30 | Wood | SP (Soft Point / Semi-jacket) |
B.20 rifle HP | Piercing: 22 | -1 | 0.03 | 0.15 | — | HP (Hollow Point) |
.20 rifle FMJ | Piercing: 14 | 0.35 | 0.69 | 0.80 | Metal | FMJ (Full Metal Jacket) |
.20 rifle AP | Piercing: 10 | 0.69 | 0.81 | 0.48 | HardenedMetal | AP (Armor-Piercing) |
.20 rifle Practice | Blunt: 2 | — | 0.69 | 0.48 | — | Training round |
.20 rifle Incendiary | Blunt: 2, Heat: 15 | — | 0.69 | 0.48 | — | Incendiary lights people on fire |
.20 rifle Uranium | Radiation: 7, Piercing: 8 | — | 0.69 | 0.80 | HardenedMetal | Depleted Uranium |
Energy Projectiles
ID | Damage | AP | Pierce | Ricochet | Pierce Level | Notes |
---|---|---|---|---|---|---|
LaserBolt | Heat: 20 | — | — | — | — | Standard laser shot |
DestroyBolt | Heat: 50 | — | — | — | — | High-damage “destroying” bolt |
DisablerBolt | Heat: 5 | — | — | — | — | Disabling shot; +25 staminaDamage |
TaserBolt | Heat: 5 | — | — | — | — | Taser; +33 staminaDamage, knockdown=0.5, maxLength=5 |
AdvancedTaserBolt | Heat: 5 | — | — | — | — | Improved taser; +33 staminaDamage, knockdown=3, maxLength=7 |
EmpPulse | — (EMP effect only) | — | — | — | — | Generates 2-tile EMP pulse, disables electronics |
DecloneBolt | Radiation: 10, Cellular: 20 | — | — | — | — | “Declone” damage (radiation + cellular) |
SniperBolt | Heat: 60 | — | — | — | — | Sniper laser; +40 staminaDamage, knockdown=3 |
EnergyCrossbowBolt | Poison: 20 | — | — | — | — | Energy crossbow bolt; +30 staminaDamage, knockdown=1, maxLength=10 |
MiniEnergyCrossbowBolt | Poison: 10 | — | — | — | — | Weaker crossbow bolt; +40 staminaDamage, knockdown=2, maxLength=10 |