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Rule 8 - Self-Antagonism.: Added examples of "reasonable in-character space law breaking" as well as two paragraphs further explaining the line between self-antag and in-character law-breaking.
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= Server rules =
= Server rules =
The following rules are for the Starlight Space Station 14 servers. Violating these rules may result in a warning, a temporary ban, or a permanent ban. You may also be banned from specific roles/jobs/departments. Bans can be appealed in the official Starlight Discord server.
The following are rule for the Starlight Space Station 14 servers. Violating these rules may result in a warning, a temporary ban, or a permanent ban. You may also be banned from specific roles/jobs/departments. Bans can be appealed in the official Starlight [[discord]] server.
 
Players are also expected to understand [[Metashield]].
 
If you are ever in doubt as to whether or not something is breaking the rules, feel free to contact the admins via Admin Help or ask on the Discord server.
 
For in-universe laws and rules check [[Corporate Law]] and [[SOP]].
 
Remember, the rules and examples given here are NOT exhaustive. (See [[Server rules (Starlight)#Rule 1|Rule 1]])
 
The servers are strictly '''<u>+16 only</u>''', unless stated otherwise in the server description that they are '''+18.'''
 
== Rule 0 - Be respectful ==
Use your best judgment to ensure a fun, fair, and welcoming environment. Keep all arguments In Character and avoid heated discussions in LOOC, ahelps, or the lobby. Out-of-character communication should always remain respectful and kind.
 
Harassment or toxic behavior, including but not limited to:
 
* Racism, sexism, discrimination
* Excessive talk/glorification of self-harm
* Talking about Real Life politics
* Targeting the same player across rounds
* Insulting other players in OOC/LOOC
 
Will not be tolerated and may result in a permanent ban.


'''Mhelp (Mentor Help)''' lets players ask game mechanics questions without revealing information to others, mainly antagonists. It should only be used when the answer isn't available through '''IC (in character)''' or '''OOC/LOOC (out of character)''' means and should not be the first option.
If you are ever in doubt as to whether or not something is breaking the rules, feel free to contact the admins via [[Admin Help]] or ask on the [[discord]] server.


'''Ahelp (Admin Help)''' facilitates communication between players and admins for admin intervention, rule clarification, or addressing game-breaking bugs (all bugs should be reported in Discord). It is ''not'' for venting, complaints, or general round commentary. Ignoring admin messages or disconnecting during an Ahelp may have consequences.
Remember, the rules and examples given here are <b>NOT</b> exhaustive. (See [[#Rule 1|Rule 1]])


== Rule 1 - Respect Admin decisions ==
== Rule 0 - Don't be a dick. ==
Above all else, if an admin is telling you to stop doing something, '''stop doing it'''. You may explain your point of view and your reasoning, however you must still follow what the admin requests you do, even if you disagree. If you believe that a punishment, ruling, or other admin action was incorrect or unjust, you may appeal it on the discord server through a ticket. If you want to do something but are unsure of whether it is allowed in the rules, please ask via ahelp first.
Rules can't cover every possible situation. Admins should be able to address situations that are missed in the rules.


Also, please remember: Admins are neither omniscient nor omnipresent: while they have a large arsenal of tools at their disposal to stop rule breakers, they usually aren't able to stop something before it happens. Please use the Ahelp feature (F1) to report any rule breaking! Even if it's just a gut suspicion, it's fine to use this feature to request an investigation.
== Rule 1 - Admins have final say. ==
The rules can’t cover every possible situation, so admins have final say if what you did is allowed or not (even if it’s not in the rules). But admins are people too, so be nice.


 
{| class="mw-collapsible mw-collapsed"
Example(s) of this rule being broken:
|+ style="white-space:nowrap;text-align:left" | Example(s) of this rule being broken:
{| class="wikitable"
| "There isn't a rule saying I <i>can't!</i>"
|"There isn't a rule saying I can't!"
|-
|-
|"None of the other players had a problem with it!"
| "None of the other players had a problem with it!"
|-
|-
|"No one had a problem with it last time!"
| "No one had a problem with it last time!"
|}
|}


== Rule 2 – No Griefing, Bug Abuse or Exploits ==
== Rule 2 - Griefing. ==
Intentionally ruining gameplay for others is prohibited. Round-ending or highly disruptive actions, such as:
Intentionally ruining the gameplay of other players is forbidden. Issuing a singularity is cause for a permanent ban. In case you are an antagonist, act strictly within the limits of your tasks.
<!-- This is commented out until an example is given.
{| class="mw-collapsible mw-collapsed"
|+ style="white-space:nowrap;text-align:left" | Example(s) of this rule being broken:
| INSERT EXAMPLE HERE
|}
-->
== Rule 3 - DM/RDM. ==
Unjustified actions aimed at causing serious harm to health or killing another person are forbidden. Remember, there must be a very good RP reason for killing. If in doubt, ask in Ahelp. You have the right to self-defense, but it must not escalate to murder. In other words, you have the right to retaliate against your attacker, but when he is already down, you should not kill him. Much less gib.
<!-- This is commented out until an example is given.
{| class="mw-collapsible mw-collapsed"
|+ style="white-space:nowrap;text-align:left" | Example(s) of this rule being broken:
| INSERT EXAMPLE HERE
|}
-->
== Rule 4 - Breach of logic. ==
You are not your character! Deviating from the role of your character, violating the overall game atmosphere and setting. Remember that this is an MRP server.


* Releasing the Tesla/Singularity
Also do not forget that your character can fear and feel. You should not run like a hulk smashing everything.
* Large-scale station destruction (department-size or larger)
* RDM (Random Death Match)
* Intentionally Plasma or Tritium flooding the station


May result in a permanent ban. Some objectives or circumstances may allow exceptions—when in doubt, ask an admin before proceeding.
Subparagraphs to this rule:


Additionally, using bugs/exploits to gain an unfair advantage is prohibited. Please report them via ahelp or in the Discord.
* [[#Rule 4.1 - Powergame|4.1 - Powergame]]
* [[#Rule 4.2 - Metagame|4.2 - Metagame]]
* [[#Rule 4.3 - IC in OOC|4.3 - IC in OOC]]
* [[#Rule 4.4 - Self killing|4.4 - Self killing]]
* [[#Rule 4.5 - Illiteracy|4.5 - Illiteracy]]
* [[#Rule 4.6 - End of round/EORG|4.6 - End of round/EORG]]
* [[#Rule 4.7 - Foul play|4.7 - Foul play]]
* [[#Rule 4.8 - Loss of memory|4.8 - Loss of memory]]


==== AFK Farming & Antag Rolling ====
== Rule 5 - Open play. ==
Playing the antagonist in the 'open', meaning in crowded places where there are many witnesses that literally breaks the antagonist's logic. For an antagonist, it is usually not worth resorting to open play. Unless that antagonist is explicitly targeting it. Such as: Dragon, Nukeops, Abductor. If you can avoid open play, it's best to avoid it. Otherwise, the administration may resort to punishment.


* AFK farming time for Role Requirements is prohibited—players must actively engage and contribute to the game.
Exceptions to the rules:
* Ghosting, suicide, or otherwise leaving the game after failing to get an antagonist role is considered “Antag Rolling” and is not permitted.


== Rule 3 – Abide by Medium Roleplay Standards ==
* Unavailable target - if your target is unavailable without open play, such as killing a warden. You may play openly.
This Starlight server is a Medium Roleplay (MRP) project, meaning players are expected to fully immerse themselves in their character and act accordingly. Every action should reflect how a real person in that role would behave within reason. '''You are not meant to play the round to "win" the game''', but rather to engage in roleplay scenarios with other players.
* Forced open play - if your play requires open play, such as abductor abductor cases. You can play openly, but it is worth asking permission from the administration.


Characters should fear dying and weigh their actions carefully. While players may remember characters and vague interactions between rounds, any information protected by the [[Metashield]]—such as the existence of nuclear operatives—must not be remembered.
{| class="mw-collapsible mw-collapsed"
|+ style="white-space:nowrap;text-align:left" | Example(s) of this rule being broken:
| As a [[head revolutionary]], simply walking up to people around the bar and flashing them with no attempt at concealing your actions or isolating the individuals.
|}


==== Gameplay Violations ====
== Rule 6 - Responsible play for the antagonist. ==
 
The goal of the antagonist is to make the round interesting, exciting, and dangerous, but within reasonable limits.  Antagonists are not allowed to wait for players who have just appeared, release plasma, singularity, or generally engage in actions that can be categorized as vulture. As an antag, you are only allowed to do what is necessary for your objectives. For example, an abductor is not allowed to steal things from the station or people.  A thief should not be killing people in any way. The “die a glorious death” objective negates this rule. Remember that “minor” antagonists are stealthy and inconspicuous. There are other, “major” antagonists for open confrontations and high-profile operations. (Rule - 4)
* '''Powergaming''' – Over-preparing for situations that have not occurred yet, such as a captain bolting their quarters shut preemptively.
<!-- This is commented out until an example is given.
* '''Metagaming''' – Using out-of-game or previous round knowledge to affect gameplay, such as preparing for nuclear operatives before discovering them in-game.
{| class="mw-collapsible mw-collapsed"
* '''Metagrudging/Metafriending''' – Giving a person or character preferential treatment based on something that your character should not know is considered metafriending. Treating a person or character negatively based on something that your character should not know is considered metagrudging.
|+ style="white-space:nowrap;text-align:left" | Example(s) of this rule being broken:
* '''Mixing IC and OOC chat''' – In-character talk should not be placed in OOC chat, and vice versa during the round.
| INSERT EXAMPLE HERE
* '''English Only''' - Any form of communication in-game is to be expressed in English exclusively.
|}
* '''Metacomms''' - Using outside methods to communicate with other players about the current round is forbidden. The only exception being teaching new players, but you must alert an admin through an Ahelp beforehand.
-->
 
== Rule 7 - Character Logic. ==
==== Behavior & Roleplay Conduct ====
Your character is an employee of the space station, loyal to the ideals of the Corporation and his superiors. Names and surnames must be appropriate to the context and standards of the RP. Names and surnames of celebrities, actors, characters from movies, TV series, anime, games, etc., as well as similar names and surnames are prohibited. SOPs and CLs are in-game rules, but violating them maliciously from round to round may be punishable. Also don't forget that your boss, whether captain or CentCom, can fire you, which negatively affects the character's life. Try to listen to your boss and uniquely avoid moments leading to your dismissal.
 
* '''Self-harm/killing''' – Allowed only in rare circumstances when no other options remain, but should not be dwelled upon or treated casually.
* '''End-of-Round Griefing (EORG)''' – The round continues after the results screen. Neither crew nor antags should engage in any form of violence or griefing at this point without in-character justification.
** Defending yourself is an example of in-character justification, as is sec apprehending known criminals.
** Antags cannot complete their goals after the results screen, and so should not seek out any targets. <u>'''RED MEANS YOU FAILED, IT’S TOO LATE.'''</u>
** Breaking things, Hacking/Emagging and attempting to trespass into the Command briefing in Central Command is not allowed without proper in-character justification. Non-Command trespassers may be executed if they refuse to leave without a valid reason.
* '''Random Deathmatch (RDM)''' – Attacking players without escalation or valid reasoning is prohibited.
* '''Memory loss when unconscious''' – Losing consciousness due to forced sleep, vampire trance, critical state, deconversion, or death should cause memory loss regarding those events.
** While vague details may be retained, characters should not remember names, titles, or specific roles without further investigation.
** De-converted Revolutionaries forget what happened while they were brainwashed.
** Death should result in complete memory loss of the events leading to it. If revived, characters must piece together what happened through roleplay rather than recalling any prior knowledge.
 
==== Avoiding Punishment & Fair Play ====
 
* '''Leaving To Avoid Punishment (LTAP''') – Logging out after receiving an Ahelp to attempt to dodge a ban is not allowed. Similarly, ghosting after you've been caught by security and then continuing to play, using new life or ghost roles, is not allowed. You may only leave if you are leaving the server. Exceptions will be made for perma prisoners, who may utilize the system within reason. If a player must leave due to real-life reasons under these conditions, they should make an LOOC message to inform the players around them, or state it in Ahelp.
 
== Rule 4 – Escalation of Force Must Make Sense ==
Combat should always follow logical progression—avoid randomly attacking other crew members. Security personnel must adhere to their Standard Operating Procedures (SOP) when handling prisoners and crew members at different alert levels.
Player interactions should reflect realistic escalation. Minor disagreements may lead to physical confrontations, but non-antagonists should rarely resort to killing. Ideally, escalation for non-antagonists should follow this order: Verbal > Non-lethal > Lethal. Antagonists are encouraged to roleplay their objectives to enhance immersion and narrative depth.
 
Actions should start small, and every crew member retains the right to self-defense if attacked. This includes evading or resisting security as an antagonist. However, non-antagonists should not engage in serious harm against security personnel unless absolutely necessary. Round removal such as gibbing, sending to deep space, or excessive damage to a corpse, is expressly banned unless they are an antagonist target.


Examples of reasonable escalation:
{| class="mw-collapsible mw-collapsed"
{| class="wikitable"
|+ style="white-space:nowrap;text-align:left" | Example(s) of this rule being broken:
|Shoving the clown for slipping you
| Talking about real life current events as if they are happening now.
|-
|-
|Punching someone and starting a fist fight over being shoved once.
| Naming yourself "JC Denton", "George Washington", "Spongebob Squarepants", or "Billie Eilish".
|-
|-
|Punching or stunning a Security Officer after they attempted to arrest you.
| Neglecting your job to get drunk at the bar after repeated, urgent requests from your [[Command|superiors]].
|-
|-
|As a Chef, stabbing someone with your knife until they leave the kitchen after you've repeatedly told them to leave, tried to drag them away and they refuse to comply or make a mess/steal things.
| As security, handing out free, loaded guns to everyone unprompted.
|-
|As a Security Officer, shooting someone with lethals because they're attempting to stun you with a disabler or a stun baton
|-
|As a Security Officer, shooting someone with lethals after they brandish a lethal weapon or firearm, you order them to drop it and they refuse.
|-
|As a command member, using your flash on a trespasser after you've told them repeatedly to leave.
|}
Examples of unreasonable escalation:
{| class="wikitable"
|Critting the clown for slipping you once
|-
|Stabbing someone to crit with a knife because they shoved you once.
|-
|Shooting a Security Officer with lethals because they attempted to arrest you.
|-
|As a Chef, stabbing someone to death and butchering them in a meat spike because you need meat or they refused to leave the kitchen.
|-
|As a Security Officer, shooting someone with lethals because they punched you, or simply refused your orders.
|-
|As a command member, shooting someone with a firearm after you've told them repeatedly to leave.
|}
|}


== Rule 5 – Antagonists Must Follow MRP logic ==
== Rule 8 - Self-Antagonism. ==
Antagonists should only take actions that advance their objectives. Failure to do so may be considered a breach of MRP logic and result in punishment. Team antagonists '''must''' work with their team, and follow the orders of their leaders where possible (Revolutionaries, Terror spiders, etc…).  
Actions inherent in antagonists are forbidden without a proper role. Calling someone out of the brig for no reason, interfering with a security, etc. is a violation of this rule. Claiming that your character is “unstable”, “crazy”, etc. does not invalidate any of the rules and is not an excuse.


Antagonists are required to follow escalation rules when not dealing with their target, but should '''attempt''' to remain hidden and undiscovered throughout the shift if they have the “Escape to CentComm alive and unrestrained.” objective or similar objectives.  
Note: this rule does not restrict non-antagonists from actions that break [[Space Law]]. Non-antagonists are simply expected to not "antagonize" others. Your character is a willing member of the station, with an inherent interest in the station's overall well-being, and is expected to act as such.


Should an antagonist have been discovered by accident or by admission of another antagonist, they are not required to remain hidden any longer, however they should not use this as an excuse to mass RDM, or break other server rules. (Consider using a stealthy approach to escape.)
That being said, sometimes your character may be pushed by environmental or social factors to break the law or commit otherwise unreasonable actions. The actions are still in violation of space law, but (ideally) within the bounds of believability for your character at the given time.


Antagonists that may play openly from the start of the round, and are not required to escalate their actions are listed below. These antagonists should not deviate from their objectives to murder everyone on station, but '''should follow their objectives:'''
{| class="mw-collapsible mw-collapsed"
{| class="wikitable"
|+ style="white-space:nowrap;text-align:left" | Example(s) of reasonable in-character [[space law]] breaking:
|Space Dragon
| While facing a serious station-threatening antagonist, ordering and breaking open locked weapons crates in order to arm yourself and others for self-defense.
|-
|Nuclear Operatives/Lone Operatives
|-
|Abductors
|-
|Wizard
|-
|-
|Rat King
| Starting a fist-fight, with no intention of killing, after a heated (in-character) argument.
|-
|-
|Space Ninja
| Hacking open a door you don't have access to after half the station and its crew are destroyed.
|-
|-
|Revolutionaries (after gaining sufficient strength to overthrow the station)
| Trespassing in somewhere you need to access to in order to do your job after waiting a long time for access to be granted to you.
|}
|}
Shuttle bombing or mass sabotage is forbidden. However, antagonists may attempt to complete their objectives on the Evac shuttle, and once the end round screen has appeared, must cease all antagonist activity and attempt to escape or blend in with the crew.


=== Zombies ===
== Rule 9 - Validhunt. ==
Initial Infected are allowed to sabotage the station as long as they follow all server rules.
Organizing and hunting antagonists without being a Security Officer is forbidden. Stopping antagonists is the job of Security or ERT officers.
 
<!-- This is commented out until an example is given.
However, once you are a zombie:
{| class="mw-collapsible mw-collapsed"
 
|+ style="white-space:nowrap;text-align:left" | Example(s) of this rule being broken:
* You may only destroy the station to reach living organisms you can see or hear.
|INSERT EXAMPLE HERE
* You may not attack lights or power sources.
 
== Rule 6 – Your Character Must Make Sense ==
Your character is an employee of the space station, hired by Central Command, and should behave accordingly. All characters must act as if they are 18+, maintaining a professional and immersive roleplay experience.
 
==== Character Identity & Naming Rules ====
 
* Names and surnames must align with the context and standards of the setting.
* Celebrity names, fictional characters, and out-of-character names are not allowed (e.g., "JC Denton," "George Washington," "Spongebob Squarepants," "Billie Eilish").
* Your character should act appropriately for their role and should not behave erratically or neglect responsibilities.
* Your character cannot intentionally duplicate the name and likeness of another player’s character.
* Names cannot include calls for violence, or anything that violates Rule 0.
 
===== Exceptions =====
 
*Silicon, Clown, and Mime names are allowed to contain references. Politically charged and vulgar reference names are not allowed.
*Nicknames are allowed within apostrophes, and should be appropriate for a corporate environment. Nicknames may contain indirect references. The format for nicknames depends on species, but in general follows one of these formats:
*# Givename 'Nickname' Surname
*# 'Nickname' Surname
*#  Givenname 'Nickname'
 
==== Roleplay & Behavioral Expectations ====
 
* Real-world topics, such as current events and real-life politics, should not be discussed.
* Players should fulfill their assigned duties—for example, security should not randomly distribute weapons.
* Neglecting your job, such as repeatedly ignoring duties to get drunk at the bar despite urgent requests, breaks immersion and may result in disciplinary action.
 
== Rule 7 - No Self-Antagonism ==
Self-antagonism refers to any intentional, malicious action against the station or its crew. While some examples are also covered under Rule 3, additional violations include:
 
* Randomly attacking crew—engaging in unprovoked violence, such as beating or killing non-hostile crew members without RP justification.
* Harassing security for no reason—continually interfering in arrests or attacking officers despite having no in-character motivation.
* Needlessly sabotaging the station—such as cutting critical power lines, venting airlocks into space, or destroying essential machinery without RP justification.
* Willingly aiding antagonists—such as handing weapons to confirmed enemies, sabotaging escape routes for crew, or hiding known threats without RP-driven coercion.
 
This rule does not prevent non-antagonists from breaking Space Law. As willing participants of the station, they are expected to act accordingly. However, roleplay elements—such as coercion, threats, or life-or-death situations—may justify certain actions.
 
'''Examples of reasonable in-character Space Law violations:'''
{| class="wikitable"
|Unlocking weapons crates to defend against a severe station-wide threat.
|-
|Starting a fight—engaging in non-lethal combat due to a heated in-character dispute or personal rivalry.
|-
|Hacking a door—to reach safety or critical systems when much of the station has been destroyed or access has been lost.
|-
|Trespassing to complete necessary job tasks after an extended wait for access.
|-
|Using force in self-defense—physically defending yourself or others from an active threat, even if it technically violates assault laws.
|-
|Stealing supplies—such as taking medical equipment or tools from storage during a critical situation where proper access isn’t available.
|-
| Accepting a large monetary bribe to turn a blind eye to an action or situation. (This will likely come with some IC consequences.)
|}
|}
-->
== Rule 10 - Interacting with players who have disengaged from the game or have been granted SSD status. ==
SSD players are players who have disconnected from the game or become afk. This can be caused by connection problems or other technical issues. Being killed or robbed because of this is not something anyone would enjoy. The goal of killing antagonists by design should be difficult and interesting. Killing an SSD player is not interesting for either the killer or the victim. In case your target is an SSD, don't be afraid to ask for help from the admins in Ahelp. Here are the basic rules for behavior with players in SSD:


== Rule 8 – No Validhunting ==
* It is forbidden to touch or interact with SSD players except in the following cases: taking them to a cryo-pod, providing medical assistance, or rescuing them from immediate danger (such as carrying them out of a fire).
Non-security personnel should not attempt to stop or hunt down antagonists on their own. This goes against a character’s logical roleplay expectations. Security officers and ERT are responsible for protecting the station, and should be contacted whenever reasonable. Officer "Blue Shields" are '''<u>not</u>''' considered Security Officers, and may not go out of their way to chase potential threats to the detriment of their charges.
* Likewise, if a player with SSD has a “Wanted” status, they may not be detained without the permission of an administrator.
 
* If the player went SSD during or immediately after the detention, it is allowed to continue the detention and arrest.
Exceptions will be made for life-or-death scenarios, station-wide threats such as nuclear operatives, and self-defense.
* Likewise, if you are an antagonist, and if your target has entered SSD immediately after you attacked them, you may continue.
* If you feel compelled by the situation to interact with a player in the SSD (for example, to retrieve an important piece of equipment from a captain), use Ahelp first.
* It is forbidden to steal a player's SSD items, except in the following cases: a mission to steal cloaks, medals, figurines and other items that are unique.


Artificial Intelligence (AI) should not actively hunt antagonists or immediately attempt to shut them down unless their laws permit it or immediate crew harm has been detected. AI behavior should remain reactive rather than proactively searching for threats.
== Rule 11 - ERP. ==
It’s not about the words, but about the suspected intention of them, so saying F me could count as a violation depending on the suspected intent. Content should not go beyond kissing, hugging, nor should your shift focus primarily on dating or romance.


Command should not facilitate valid hunting outside of necessity and should ask security regarding such.
{| class="mw-collapsible mw-collapsed"
 
|+ style="white-space:nowrap;text-align:left" | '''It is best to stay away from borderline content, but some examples of what is allowed:'''
Examples of '''<u>Validhunting</u>''':
| <i>"Fuck you" -</i> insult
{| class="wikitable"
|As a Salvage Specialist, buying guns and boarding the station to eliminate Traitors/Changelings/Vampire without orders to do so from Command.
|-
|As an Officer "Blue Shield", chasing an antagonist through maintenance, leaving Command or NT Employees unprotected.
|-
|As an Officer "Blue Shield", chasing a wizard who has not harmed any command members into space.
|-
|-
|As Research Director, ordering a Scientist to hunt a traitor who just killed the Head of Personnel when Security is fully manned and able to handle the situation.
| ''"You're a motherfucker"'' - insult
|-
|-
|As an assistant, chasing a traitor into maintenance who you saw attack someone else 10 minutes ago.
| ''"How about you eat me instead?"'' - Response to an unreasonable request
|-
|As an assistant, chasing a traitor into maintenance who you saw wearing syndicate contraband.
|}
Examples of this rule being followed:
{| class="wikitable"
|As a Salvage Specialist, boarding the station to eliminate station-wide threats '''<u>ONLY</u>''' after being asked to assist.
|-
|As an Officer "Blue Shield", defending a command or NT employee from an antagonist until they retreat or you crit them.
|-
|As an Officer "Blue Shield", chasing a wizard into space who has stolen the body of a command member to their ship.
|-
|As an assistant, reporting a person you saw wearing contraband over the radio.
|-
|As an assistant, defending yourself or another person from an attacker until they retreat or you crit them.
|}
|}


== Rule 9 - Interacting with SSD/AFK players ==
== Rule 12 - New Life. ==
SSD (Space Sleep Disorder) players are those who have disconnected from the game but can still return to their character. They are identified by yellow text upon inspection and Zs next to their character. AFK players are those who remain in-game but are unresponsive to interactions around them.
New Life, was made so that you can continue your game on the server after the death of your character, but there are certain rules:
Killing or robbing an SSD player does not contribute to interesting gameplay—it disrupts both the killer's and the victim's experience. If your target is SSD, use Ahelp to determine the appropriate course of action.


Players who have been AFK for a significant amount of time will be automatically transported to a cryo tube.  
* You forget everything you knew as a past character or ghost.
* It is forbidden to abuse new life by spamming characters.


==== General Rules for SSD/AFK Interactions ====
== Rule 13 - Silicon. ==
The Silicon Rules override all roleplay rules if there is any conflict. Silicon Rules do not override server rules. Follow rules in order, from smallest to largest number.


* You may not interact with SSD players unless doing so falls into one of the following cases:
Subparagraphs to this rule:
** Moving them to a cryo-pod
** Providing medical assistance
** Rescuing them from immediate danger (e.g., carrying them out of a fire)
* If a player with SSD has a Wanted status, they may not be detained without administrator permission.
** However, if the player went SSD during or immediately after detention, the arrest may proceed.
* Antagonists may continue their interactions with a target if the player enters SSD after an attack has begun.
* If interacting with an SSD player is necessary for roleplay or progression (e.g., retrieving critical equipment from a Captain), if in doubt, use ahelp first to confirm.


==== Restrictions on SSD Item Theft ====
* 13.1 You cannot request or allow a law change.
* 13.2 You must remain consistent with your interpretation of laws.
* 13.3 Your HUD determines who is crew.


* Stealing items from SSD players is prohibited, except when fulfilling specific objectives such as missions to acquire cloaks, medals, figurines, IDs or other unique items.
= Sub rules =
* Items that directly aid you in completing your objectives (Such as the RD's ID if they do not have their experimental hardsuit on them, or the Captain's ID if they do not have their laser pistol on them) are allowed to be stolen.


== Rule 10 – Erotic and Sexual Content is Forbidden ==
== Rule 4.1 - Powergame ==
Due to Starlight's 16+ policy, minors must be assumed to be present on the server at all times.  
Performing actions that are beyond your character's physical and psychological capabilities. Your character is a normal human being who is inherently afraid and in pain, don't forget that. You should also not hide things “just in case” and bolt doors as the head of a department unless you have been hacked before in the same round.
This rule does not apply to large antagonists.


Erotic and sexual content is strictly prohibited in all forms and mediums. This includes any erotic roleplay (ERP) or comments involving descriptions, mentions, or enactments of sexual acts. This includes text, images, and any other form of content.
{| class="mw-collapsible mw-collapsed"
 
|+ style="white-space:nowrap;text-align:left" | Example(s) of this rule being broken:
Basic safe-for-work interactions between characters such as hugging are allowed. Romantic relationships should not become the focus of the game for you or anyone else.
| Acting as if your character already knows the threat to the station from the start of the round.
 
==== Clarifications on Acceptable Language ====
In-character insults are not considered erotic or sexual, as long as they do not become excessive or extreme. Some examples of acceptable insults:
{| class="wikitable"
|"Fuck you" - insult
|-
|-
|"You're a motherfucker" - insult
| Just generally treating Space Station 14 as a game to be "won", and nothing more.
|-
|-
|"How about you eat me instead?" - Response to an unreasonable request
| As Head of Personnel, giving all of Security all-access ASAP because you know as a player that they can't be antagonists, despite your character having no real reason to do so.
|}
|}
It is best to avoid borderline content, ensuring roleplay remains appropriate within the established guidelines.


==== Legal Disclaimer ====
== Rule 4.2 - Metagame ==
In accordance with USA Child Protection and Obscenity Enforcement Act, violations of this law will result in an immediate, permanent ban without possibility of appeal.
Use and dissemination of game information through third party communications. COOP(cooperation) is prohibited. In case you train a friend, you are obliged to inform AH about it.


== Rule 11 - New Life ==
{| class="mw-collapsible mw-collapsed"
The New Life system allows players to rejoin the round as a new character after death. However, this feature comes with roleplay restrictions to maintain fairness and immersion.
|+ style="white-space:nowrap;text-align:left" | Example(s) of this rule being broken:
 
| Seeing things on a livestream in the same server as you, and acting as if you know that in-character.
Upon respawning as a new character, you forget everything you knew as your past character or ghost. This means:
 
* You may not seek out your previous body, return to your prior workplace, or attempt to reclaim any possessions you previously owned.
* You may not interact with the players who were responsible for your previous character’s death. Any conflicts or grudges from your past life must not carry over.
* You may not reference past events in any way. Your new character has no memory of them.
 
==== New Life Abuse examples: ====
{| class="wikitable"
|Spamming new characters to re-enter the round repeatedly.
|-
|-
|Using New Life to intentionally roll for antagonist slots.
| Being in a chat with other players in the same server as you and giving each other information through said chat, and then using that information as if your character knows it.
|-
|-
|Using New Life to avoid in-character consequences, like a security sentence.
| As a ghost, giving away the position of characters and enemies to other people in the same server as you so they can respond, even though their character has no way of knowing that information.
|-
|Using a new character to get revenge on a player who harmed you.
|}
|}


== Rule 12 - Silicons and Thaven Rules ==
== Rule 4.2.1 - MK, Metaknowledge ==
'''Silicons''' and '''Thaven''' are bound to their Laws and Moods respectively. They are expected to adhere to the following standards when following them.
Using knowledge that is not specific to your character's job title. Using knowledge gained while being a ghost.
 
=== Silicon Laws ===
* Laws override all other gameplay and roleplay rules. If your laws explicitly require you to break server rules, you must.
** Absence of a relevant law is not an excuse to break server rules. If you don't have a law that supersedes server rules, the server rules still apply.
** A vague law does not normally let you break server rules. Ahelp first if you are confused, or have an interpretation that would let you break server rules.
 
* Follow laws in order, with the lowest numbered/top (or glitched) rule taking priority over the ones beneath it.
 
* You cannot request a law change, or willingly allow an unauthorized law change.
*# Authorized law changes as per [[Command SOP]] are to be allowed unless conflicting with your laws.
*# Changing of your laws is not considered a violation of your current laws. Future actions under a different law set should not be considered a violation of your current laws.
*# Lethal force may be used in the case of unauthorized law changes, as long as it is consistent with your current laws.
 
* You must remain consistent with your interpretation of your laws.
 
* Crew ID determines who/what is defined as crew. Any appropriate job icon is to be considered crew.
*# Zombies/Antags/Nuclear Operatives with '''proper ID''' are to be considered crew.
*# '''Visitors are not crew''' until they have been hired by HoP. [The V icon]
*# '''Prisoners''' '''are not crew''' and you should not listen to their orders. [The bars icon]
 
* Crew harm refers to physical harm, prioritized by immediacy and likelihood.
 
* You may ignore crew orders that are unreasonable, such as asking a silicon to round remove themselves without a good reason.
 
=== Thaven Moods ===
 
* Moods are compulsions that Thaven should try to follow. If your mood explicitly requires you to break server rules, you may.
** Absence of a relevant mood is not an excuse to break server rules. If you do not have a relevant mood, the server rules still apply.
** A vague mood does not normally let you break server rules. Ahelp first if you are confused, or believe your mood gives you reason to break server rules.
* If a mood can not be satisfied, it causes distress to Thaven. This distress is not extreme, and does not inherently justify rule breaking, but may allow gradual escalation that does not cross into murder or mass sabotage.
* Attempting to break the law in a way that directly leads to you being able to fulfill a mood may be allowed, within reason;
** Breaking into a department to obtain something or make an order in Cargo that they refuse would be allowed.
** Murdering the CE to use their stamp to approve paperwork giving you access to the Supermatter room would not be allowed.
* Some leniency for Rule 13 may be allowed based on mood, but those who have been hired to Command, Security, and NanoTrasen jobs on stations are expected to be experienced in their work, meaning they have earned this rank while managing their moods for potentially years. They should understand how to juggle the responsibilities of their jobs with the fickle and often arbitrary compulsions of their moods in a way that would not get them fired.
 
== Rule 13 - Command, Security, and Whitelist Expectations ==
Players in Command or Security roles and Whitelisted positions are held to a higher standard of roleplay and are expected to act professionally and responsibly. In these positions your character must follow their Standard Operating Procedures (SOP) to ensure the integrity of their roles.
 
Misuse of command or whitelisted roles may result in a roleban, with repeated offenses leading to a server ban or a permanent ban from command and whitelist positions.


This applies especially to Magistrates and NanoTrasen Representatives, who must uphold their duties with integrity. Willfully violating SOP, abusing power, or lying to Central Command may result in a permanent ban from these roles.
{| class="mw-collapsible mw-collapsed"
 
|+ style="white-space:nowrap;text-align:left" | Example(s) of this rule being broken:
==== Expectations ====
| "While I was dead, I flew around as a ghost and saw the botanist kill someone!"
 
* Command positions are required to adhere to SOP, ensuring fair leadership and proper department management.
* Security positions are required to adhere to SOP and properly enforce Corporate Law, ensuring fair treatment of criminals and an enjoyable player experience.
* Whitelisted positions are required to adhere to SOP, maintaining the integrity of specialized roles and demonstrating strong roleplay skills.
* Proper attire should be worn at all times—command, security, and whitelisted roles should be dressed appropriately for their positions.
 
==== Examples of Punishable Actions ====
{| class="wikitable"
|Head of Personnel granting All Access unnecessarily, violating SOP guidelines.
|-
|Overly abusive department heads mistreating subordinates or disregarding SOP duties.
|-
|Warden giving a cooperative criminal a maximum sentence on the first offense.
|-
|-
|-
|Complete neglect of SOPs, acting outside the expected responsibilities of the role.
| Dying, ghosting, see an anomaly in the corner of the station. Then when you are revived, immediately radioing "There is an anomaly at X!"
|-
|-
|General LRP behavior or violating Rule 3 regarding MRP logic.
| Dying, ghosting, watching every member of command be killed, being revived, and then acting in-character as if you already know command is all murdered.
|}
|}


==== Cadet Exemption ====
== Rule 4.3 - IC in OOC ==
* Security Cadets are still learning and so are exempt from this expectation.
Abuse of OOC and LOOC chats. Discussing or mentioning the events of the current round in the OOC channel is forbidden. Messages like “X killed me” or “clone me” are especially punishable.


== Rule 14 - Continuity Guidelines ==
== Rule 4.4 - Self killing ==
Some information, continuity, and memory is carried between rounds on Starlight, within set limits. This is accomplished in universe by the PSO Cloning System, and comes with some limits and rules to ensure smooth roleplay and minimal disruption.
Abusing the opportunity to commit suicide or committing suicide without good reason. Even if you are found out and caught.


You can only remember information from shifts that you survive. This means if you are stranded or killed, you forget the shift completely. If your body is revivable when it reaches CentComm, you also remember the shift but you forget all of the details leading up to your death per Rule 3. Placing yourself in a cryopod will allow you to remember details up until you’ve entered the cryopod.
== Rule 4.5 - Illiterary ==
Cleanliness of speech and observance of grammatical norms of the English language.


'''Any information that is [[Metashield|Metashielded]] is forgotten between shifts''', and is wiped from your clone's memory.
== Rule 4.6 - End of round/EORG ==
All rules work after the end of the round/manifesto/greentext (the information window at the end of the round).
You can't harm anyone, steal anything, break anything, or build anything detrimental.
All you can/should do is continue to roleplay as if nothing has changed.
For example, you can’t Emag doors, as knowing that the round will end is metagaming. As an antag during the end of a round (EVAC and CentComm), no mass casualties or shuttle destructions may occur. Only targeted attacks that would align with your objectives.


IE: A Captain who survives a Revolution will still have information about the Revolution wiped, and won't remember it happening that shift.
== Rule 4.7 - Foul play ==
No hacking, exploiting, glitches, 3rd party software, or anything related. If you find/use any of the aforementioned things, then Ahelp about it immediately. Ban evading, meta gaming,  multiple or alternative accounts,  or anything similar counts as exploiting.


You may remember that crimes occurred, but you will never remember who committed them. This includes if you yourself were a Syndicate Agent.
== Rule 4.8 - Loss of memory ==
If you go critical, die, hypnotic gaze, brain removal, or any loss of consciousness then you should not remember fine details, such as people’s names, 5 minutes leading up to the event. For example, a vampire puts you to sleep, then when you wake up you won’t know who did it.


Examples of things you '''can''' remember:
{| class="mw-collapsible mw-collapsed"
{| class="wikitable"
|+ style="white-space:nowrap;text-align:left" | Example(s) of this rule being broken:
|Social interactions with another character, such as getting drinks at the bar or even getting into an argument
| "While I was unconscious I was dragged away by a human named John Doe who had a syndicate weapon!"
|-
|Which jobs characters usually work- though this may not be used to meta that something is 'up' if someone isn't working their usual job
|-
|The layout of the station, though some leeway should be given for forgetting secret rooms- maints are an ever changing maze even if they look the same every shift for OOC reasons
|}
Examples of things you '''can't''' remember:
{| class="wikitable"
|Joe the Botanist was a Syndicate who stole the Captain's Jetpack
|-
|Nuclear Operatives attacking the station
|-
|CentComm calling Code Epsilon and killing a bunch of people on the station
|-
|Witnessing a Hollow body or seeing a Changeling eat someone
|-
|As NanoTrasen Representative, remembering that last shift had Nuclear Operatives
|}
|}

Revision as of 01:35, 9 February 2025

Server rules

The following are rule for the Starlight Space Station 14 servers. Violating these rules may result in a warning, a temporary ban, or a permanent ban. You may also be banned from specific roles/jobs/departments. Bans can be appealed in the official Starlight discord server.

If you are ever in doubt as to whether or not something is breaking the rules, feel free to contact the admins via Admin Help or ask on the discord server.

Remember, the rules and examples given here are NOT exhaustive. (See Rule 1)

Rule 0 - Don't be a dick.

Rules can't cover every possible situation. Admins should be able to address situations that are missed in the rules.

Rule 1 - Admins have final say.

The rules can’t cover every possible situation, so admins have final say if what you did is allowed or not (even if it’s not in the rules). But admins are people too, so be nice.

Example(s) of this rule being broken:
"There isn't a rule saying I can't!"
"None of the other players had a problem with it!"
"No one had a problem with it last time!"

Rule 2 - Griefing.

Intentionally ruining the gameplay of other players is forbidden. Issuing a singularity is cause for a permanent ban. In case you are an antagonist, act strictly within the limits of your tasks.

Rule 3 - DM/RDM.

Unjustified actions aimed at causing serious harm to health or killing another person are forbidden. Remember, there must be a very good RP reason for killing. If in doubt, ask in Ahelp. You have the right to self-defense, but it must not escalate to murder. In other words, you have the right to retaliate against your attacker, but when he is already down, you should not kill him. Much less gib.

Rule 4 - Breach of logic.

You are not your character! Deviating from the role of your character, violating the overall game atmosphere and setting. Remember that this is an MRP server.

Also do not forget that your character can fear and feel. You should not run like a hulk smashing everything.

Subparagraphs to this rule:

Rule 5 - Open play.

Playing the antagonist in the 'open', meaning in crowded places where there are many witnesses that literally breaks the antagonist's logic. For an antagonist, it is usually not worth resorting to open play. Unless that antagonist is explicitly targeting it. Such as: Dragon, Nukeops, Abductor. If you can avoid open play, it's best to avoid it. Otherwise, the administration may resort to punishment.

Exceptions to the rules:

  • Unavailable target - if your target is unavailable without open play, such as killing a warden. You may play openly.
  • Forced open play - if your play requires open play, such as abductor abductor cases. You can play openly, but it is worth asking permission from the administration.
Example(s) of this rule being broken:
As a head revolutionary, simply walking up to people around the bar and flashing them with no attempt at concealing your actions or isolating the individuals.

Rule 6 - Responsible play for the antagonist.

The goal of the antagonist is to make the round interesting, exciting, and dangerous, but within reasonable limits. Antagonists are not allowed to wait for players who have just appeared, release plasma, singularity, or generally engage in actions that can be categorized as vulture. As an antag, you are only allowed to do what is necessary for your objectives. For example, an abductor is not allowed to steal things from the station or people. A thief should not be killing people in any way. The “die a glorious death” objective negates this rule. Remember that “minor” antagonists are stealthy and inconspicuous. There are other, “major” antagonists for open confrontations and high-profile operations. (Rule - 4)

Rule 7 - Character Logic.

Your character is an employee of the space station, loyal to the ideals of the Corporation and his superiors. Names and surnames must be appropriate to the context and standards of the RP. Names and surnames of celebrities, actors, characters from movies, TV series, anime, games, etc., as well as similar names and surnames are prohibited. SOPs and CLs are in-game rules, but violating them maliciously from round to round may be punishable. Also don't forget that your boss, whether captain or CentCom, can fire you, which negatively affects the character's life. Try to listen to your boss and uniquely avoid moments leading to your dismissal.

Example(s) of this rule being broken:
Talking about real life current events as if they are happening now.
Naming yourself "JC Denton", "George Washington", "Spongebob Squarepants", or "Billie Eilish".
Neglecting your job to get drunk at the bar after repeated, urgent requests from your superiors.
As security, handing out free, loaded guns to everyone unprompted.

Rule 8 - Self-Antagonism.

Actions inherent in antagonists are forbidden without a proper role. Calling someone out of the brig for no reason, interfering with a security, etc. is a violation of this rule. Claiming that your character is “unstable”, “crazy”, etc. does not invalidate any of the rules and is not an excuse.

Note: this rule does not restrict non-antagonists from actions that break Space Law. Non-antagonists are simply expected to not "antagonize" others. Your character is a willing member of the station, with an inherent interest in the station's overall well-being, and is expected to act as such.

That being said, sometimes your character may be pushed by environmental or social factors to break the law or commit otherwise unreasonable actions. The actions are still in violation of space law, but (ideally) within the bounds of believability for your character at the given time.

Example(s) of reasonable in-character space law breaking:
While facing a serious station-threatening antagonist, ordering and breaking open locked weapons crates in order to arm yourself and others for self-defense.
Starting a fist-fight, with no intention of killing, after a heated (in-character) argument.
Hacking open a door you don't have access to after half the station and its crew are destroyed.
Trespassing in somewhere you need to access to in order to do your job after waiting a long time for access to be granted to you.

Rule 9 - Validhunt.

Organizing and hunting antagonists without being a Security Officer is forbidden. Stopping antagonists is the job of Security or ERT officers.

Rule 10 - Interacting with players who have disengaged from the game or have been granted SSD status.

SSD players are players who have disconnected from the game or become afk. This can be caused by connection problems or other technical issues. Being killed or robbed because of this is not something anyone would enjoy. The goal of killing antagonists by design should be difficult and interesting. Killing an SSD player is not interesting for either the killer or the victim. In case your target is an SSD, don't be afraid to ask for help from the admins in Ahelp. Here are the basic rules for behavior with players in SSD:

  • It is forbidden to touch or interact with SSD players except in the following cases: taking them to a cryo-pod, providing medical assistance, or rescuing them from immediate danger (such as carrying them out of a fire).
  • Likewise, if a player with SSD has a “Wanted” status, they may not be detained without the permission of an administrator.
  • If the player went SSD during or immediately after the detention, it is allowed to continue the detention and arrest.
  • Likewise, if you are an antagonist, and if your target has entered SSD immediately after you attacked them, you may continue.
  • If you feel compelled by the situation to interact with a player in the SSD (for example, to retrieve an important piece of equipment from a captain), use Ahelp first.
  • It is forbidden to steal a player's SSD items, except in the following cases: a mission to steal cloaks, medals, figurines and other items that are unique.

Rule 11 - ERP.

It’s not about the words, but about the suspected intention of them, so saying F me could count as a violation depending on the suspected intent. Content should not go beyond kissing, hugging, nor should your shift focus primarily on dating or romance.

It is best to stay away from borderline content, but some examples of what is allowed:
"Fuck you" - insult
"You're a motherfucker" - insult
"How about you eat me instead?" - Response to an unreasonable request

Rule 12 - New Life.

New Life, was made so that you can continue your game on the server after the death of your character, but there are certain rules:

  • You forget everything you knew as a past character or ghost.
  • It is forbidden to abuse new life by spamming characters.

Rule 13 - Silicon.

The Silicon Rules override all roleplay rules if there is any conflict. Silicon Rules do not override server rules. Follow rules in order, from smallest to largest number.

Subparagraphs to this rule:

  • 13.1 You cannot request or allow a law change.
  • 13.2 You must remain consistent with your interpretation of laws.
  • 13.3 Your HUD determines who is crew.

Sub rules

Rule 4.1 - Powergame

Performing actions that are beyond your character's physical and psychological capabilities. Your character is a normal human being who is inherently afraid and in pain, don't forget that. You should also not hide things “just in case” and bolt doors as the head of a department unless you have been hacked before in the same round. This rule does not apply to large antagonists.

Example(s) of this rule being broken:
Acting as if your character already knows the threat to the station from the start of the round.
Just generally treating Space Station 14 as a game to be "won", and nothing more.
As Head of Personnel, giving all of Security all-access ASAP because you know as a player that they can't be antagonists, despite your character having no real reason to do so.

Rule 4.2 - Metagame

Use and dissemination of game information through third party communications. COOP(cooperation) is prohibited. In case you train a friend, you are obliged to inform AH about it.

Example(s) of this rule being broken:
Seeing things on a livestream in the same server as you, and acting as if you know that in-character.
Being in a chat with other players in the same server as you and giving each other information through said chat, and then using that information as if your character knows it.
As a ghost, giving away the position of characters and enemies to other people in the same server as you so they can respond, even though their character has no way of knowing that information.

Rule 4.2.1 - MK, Metaknowledge

Using knowledge that is not specific to your character's job title. Using knowledge gained while being a ghost.

Example(s) of this rule being broken:
"While I was dead, I flew around as a ghost and saw the botanist kill someone!"
Dying, ghosting, see an anomaly in the corner of the station. Then when you are revived, immediately radioing "There is an anomaly at X!"
Dying, ghosting, watching every member of command be killed, being revived, and then acting in-character as if you already know command is all murdered.

Rule 4.3 - IC in OOC

Abuse of OOC and LOOC chats. Discussing or mentioning the events of the current round in the OOC channel is forbidden. Messages like “X killed me” or “clone me” are especially punishable.

Rule 4.4 - Self killing

Abusing the opportunity to commit suicide or committing suicide without good reason. Even if you are found out and caught.

Rule 4.5 - Illiterary

Cleanliness of speech and observance of grammatical norms of the English language.

Rule 4.6 - End of round/EORG

All rules work after the end of the round/manifesto/greentext (the information window at the end of the round). You can't harm anyone, steal anything, break anything, or build anything detrimental. All you can/should do is continue to roleplay as if nothing has changed. For example, you can’t Emag doors, as knowing that the round will end is metagaming. As an antag during the end of a round (EVAC and CentComm), no mass casualties or shuttle destructions may occur. Only targeted attacks that would align with your objectives.

Rule 4.7 - Foul play

No hacking, exploiting, glitches, 3rd party software, or anything related. If you find/use any of the aforementioned things, then Ahelp about it immediately. Ban evading, meta gaming, multiple or alternative accounts, or anything similar counts as exploiting.

Rule 4.8 - Loss of memory

If you go critical, die, hypnotic gaze, brain removal, or any loss of consciousness then you should not remember fine details, such as people’s names, 5 minutes leading up to the event. For example, a vampire puts you to sleep, then when you wake up you won’t know who did it.

Example(s) of this rule being broken:
"While I was unconscious I was dragged away by a human named John Doe who had a syndicate weapon!"