Nanotrasen Representative: Difference between revisions
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* Any major S.O.P violations, as-well as violations unresolvable on station. | * Any major S.O.P violations, as-well as violations unresolvable on station. | ||
Central Command | Central Command may be required to intervene in station affairs, it is recommended you use your best judgment when requesting intervention. Some sectors may receive less funding as such, some options will not be available. ''Tip: Department stamps play a big role in approving specific requests, it is recommended you clearly state the request and outcome predicted.'' | ||
# Station Audit - Central command may be dispatched to audit and resolve ongoing issues. | # Station Audit - Central command may be dispatched to audit and resolve ongoing issues. |
Revision as of 10:14, 24 August 2025
Command | |
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NanoTrasen Representative | |
![]() NanoTrasen Representative |
Roleplay Expectations: Extreme
Required Game Knowledge: Above Average |
The NanoTrasen Representative is the physical presence of NanoTrasen on the station. While the station is NanoTrasen property, this however does not grant any elevated privileges outside of their required duties. Nanotrasen Representatives are expected to posses general knowledge of EVERY departmental role of the station as well as Corporate Law. While not expected to perform the duties of any department they may however perform "non-sec" duties in the event that immediate intervention is required.
While the representative holds a high-status among the crew, they have no official command authority unless explicitly stated by central command. However disregarding a representatives advice or issues may lead to unforeseen consequences.
It is expected of the Representative to keep Central Command in the loop of all relevant station side information, especially those that impact overall station performance and health. NanoTrasen has quotas to meet, the safety, efficiency and profitability of the station is paramount.
What do i do as a representative?
Central Command and You.
You should be aware central command members are observing game admins, as such they may be busy or understaffed. Heavy intervention generally concludes with evac / round end.
Any forum sent to CentComm, must include a stamp and signature.
It is your job as a representative to keep Central Command in the loop using clear, well worded forums as this assures a speedy and appropriate response. It is imperative that you familiarize yourself with the location of the "long range" holopad and fax, unless specified all replies will be sent there. Central Command requires the following faxes:
- Early evacuation requests, prior to crew shift change.
- Concise update whenever a station-wide threat is confirmed (Red Alert+)
- Acknowledgement when starting a formal audit, and the results of said audit.
- Any major S.O.P violations, as-well as violations unresolvable on station.
Central Command may be required to intervene in station affairs, it is recommended you use your best judgment when requesting intervention. Some sectors may receive less funding as such, some options will not be available. Tip: Department stamps play a big role in approving specific requests, it is recommended you clearly state the request and outcome predicted.
- Station Audit - Central command may be dispatched to audit and resolve ongoing issues.
- Gamma Alert + Armory shuttle - Central command authorizes the temporary suspension of S.O.P, along with emergency blue-spacing of a gamma code shuttle to eliminate the threat.
- CBURN -
- Emergency Response Team -
- NTSF -
- Delta Alert -
- Epsilon Activation -