Auto-injectors: Difference between revisions
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Auto-injectors are ''the'' quick and easy healing item. They are a one-time use item that instantly injects chemicals into whoever they are used on. Because of this, they are often difficult to acquire, and some are used so rarely their exact effectiveness is often unknown. | Auto-injectors are ''the'' quick and easy healing item. They are a one-time use item that instantly injects chemicals into whoever they are used on. Because of this, they are often difficult to acquire, and some are used so rarely their exact effectiveness is often unknown. | ||
Auto-injectors are not craftable in any way, and there is currently no way to extract the chemicals directly from them, as they can only be injected directly into creatures. | |||
= Auto-injector Acquisition and Contents = | = Auto-injector Acquisition and Contents = | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
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* 1 in emergency oxygen kits | * 1 in emergency oxygen kits | ||
* 1 in | * 1 in survival boxes | ||
* 3 in paramedic belt on spawn | * 3 in paramedic belt on spawn | ||
|- | |- | ||
| <center> '''space medipen''' </center> | | <center> '''space medipen'''[[File:Space medipen.png|alt=Image of the space medipen, the last tool you ever want to need|center|64x64px]]</center> | ||
| | | | ||
* provides temporary space immunity | * provides temporary space immunity | ||
| Line 35: | Line 37: | ||
* 50% chance of spawning in emergency oxygen and nitrogen closets | * 50% chance of spawning in emergency oxygen and nitrogen closets | ||
|- | |- | ||
| <center> '''combat medipen''' </center> | | <center> '''combat medipen'''[[File:Combat medipen.png|alt=Image of the combat medipen, every combatant's best friend|center|64x64px]]</center> | ||
| | | | ||
* heals 100 burn, toxin, airloss, and brute over 50 seconds | * heals 100 burn, toxin, airloss, and brute over 50 seconds | ||
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* 7 in ERT shuttle | * 7 in ERT shuttle | ||
|- | |- | ||
| <center> '''brute auto-injector''' </center> | | <center> '''brute auto-injector'''[[File:Brute auto-injector.png|alt=Image of the brute auto-injector|center|64x64px]]</center> | ||
|* Heals moderate 45 brute damage, stops bleeding | |||
| | | | ||
* | * bicaridine: 15u | ||
* tranexamic acid: 5u | |||
* | |||
| | | | ||
* 1 in combat medical kit | * 1 in combat medical kit | ||
|- | |- | ||
|<center> '''burn auto-injector''' </center> | |<center> '''burn auto-injector'''[[File:Burn auto-injector.png|alt=Image of the burn auto-injector|center|64x64px]]</center> | ||
| | | | ||
* | * heals 110 cold, 30 heat, and 30 shock | ||
* | * stabilizes temperature | ||
| | | | ||
* dermaline: 10u | |||
* leporazine: 10u | |||
| | | | ||
* 1 in combat medical kit | |||
|- | |- | ||
| <center> '''poison auto-injector''' </center> | | <center> '''poison auto-injector'''[[File:Poison auto-injector.png|alt=Image of the poison auto-injector, friend to all Vox|center|64x64px]]</center> | ||
| | | | ||
* | * heals 120 toxin (poison and radiation) | ||
* helps stabilize critical patients | |||
* deals 10 blunt, slash, and piercing | |||
| | | | ||
* | * ultravasculine: 10u | ||
* | * epinephrine: 5u | ||
| | | | ||
* 1 in toxin treatment kit | * 1 in toxin treatment kit | ||
* | * sometimes carried by visiting paramedics | ||
|- | |||
| <center> '''rad auto-injector'''[[File:Rad auto-injector.png|alt=Image of the rad auto-injector. Rad as in radiation, not cool. It's really painful to use.|center|64x64px]]</center> | |||
| | |||
* heals 90 radiation | |||
* deals 30 brute damage | |||
| | |||
* arithrazine: 15u | |||
* bicaridine: 5u | |||
| | |||
* 1 in radiation treatment kit | |||
|- | |||
| <center> '''airloss auto-injector'''[[File:Airloss auto-injector.png|alt=Image of the airloss auto-injector, every avali and resomi's greatest fear.|center|64x64px]]</center> | |||
| | |||
* heals 140 asphyxiation and 120 bloodloss | |||
* refills 40% of blood | |||
* kills avali and resomi rapidly (''one'' injector will kill them) | |||
| | |||
* saline: 20u | |||
* dexalin plus: 20u | |||
| | |||
* 4 in interdyne medical bundle (24tc, only available to Nukies and LoneOps) | |||
|- | |||
| <center> '''puncturase auto-injector'''[[File:Puncturase auto-injector.png|alt=Image of the puncturase auto-injector. Perfect for getting right back into the fight!|center|64x64px]]</center> | |||
| | |||
* heals 100 piercing | |||
* reduced bleeding | |||
* deals 2 radiation damage | |||
| | |||
* puncturase: 10u | |||
* tranexamic acid: 5u | |||
| | |||
* 4 in interdyne medical bundle (24tc, only available to Nukies and LoneOps) | |||
|- | |||
| <center> '''pyrazine auto-injector'''[[File:Pyrazine auto-injector.png|alt=Image of the pyrazine auto-injector. Fire bad? This fix.|center|64x64px]]</center> | |||
| | |||
* heals 130 heat, 30 cold, and 30 shock | |||
| | |||
* pyrazine: 10u | |||
* dermaline: 10u | |||
| | |||
* 4 in interdyne medical bundle (24tc, only available to Nukies and LoneOps) | |||
|- | |||
| <center> '''weh auto-injector'''[[File:Emergency medipen.png|alt=An image of the wondrous weh auto-injector (visually identical to the emergency medipen)|center|64x64px]]</center> | |||
| | |||
* heals depression | |||
* only injects 1 unit of contents per use | |||
| | |||
* juice that makes you weh: 60u | |||
| | |||
* 1 given to doctors on July 1st, AKA "Doctor's Day" | |||
|- | |- | ||
|} | |} | ||
Revision as of 09:58, 31 October 2025
Auto-injectors are the quick and easy healing item. They are a one-time use item that instantly injects chemicals into whoever they are used on. Because of this, they are often difficult to acquire, and some are used so rarely their exact effectiveness is often unknown.
Auto-injectors are not craftable in any way, and there is currently no way to extract the chemicals directly from them, as they can only be injected directly into creatures.










