Ammo

From Starlight wiki
Revision as of 00:17, 2 February 2025 by Darkrell (talk | contribs) (Created page with "== Low-Caliber / Debug Bullets == {| class="wikitable" |+ Low-Caliber / Debug Bullets ! ID ! Damage ! AP ! Pierce ! Ricochet ! Pierce Level ! Notes |- | PracticeBulletTrace | Blunt: 2 | — | — | — | — | Training round |- | AntiMaterielBulletTrace | Piercing: 40, Structural: 30 | — | — | — | — | Extra structural damage; +35 staminaDamage |- | DebugBulletTrace | Blunt: 20000 | — | — | — | — | Debug round with extremely high damage |- | RubberBulletTr...")

(diff) ← Older revision | Approved revision (diff) | Latest revision (diff) | Newer revision → (diff)

Low-Caliber / Debug Bullets

Low-Caliber / Debug Bullets
ID Damage AP Pierce Ricochet Pierce Level Notes
PracticeBulletTrace Blunt: 2 Training round
AntiMaterielBulletTrace Piercing: 40, Structural: 30 Extra structural damage; +35 staminaDamage
DebugBulletTrace Blunt: 20000 Debug round with extremely high damage
RubberBulletTrace Blunt: 1 Rubber bullet; +12 staminaDamage

Magnum Bullets

Magnum Bullets
ID Damage AP Pierce Ricochet Pierce Level Notes
BulletMagnumTraceSP Piercing: 35 -0.25 0.40 0.30 SP (Soft Point / Semi-jacket)
BulletMagnumTraceHP Piercing: 46 -0.5 0.03 0.15 HP (Hollow Point)
BulletMagnumTraceFMJ Piercing: 28 0.25 0.27 0.80 Metal FMJ (Full Metal Jacket)
BulletMagnumTracePractice Blunt: 2 0.27 0.40 Training round
BulletMagnumTraceIncendiary Blunt: 3, Heat: 32 0.27 0.40 Incendiary (igniteOnCollision = true)
BulletMagnumTraceUranium Radiation: 15, Piercing: 20 0.27 0.80 HardenedMetal Depleted Uranium
BulletMagnumTraceAP Piercing: 21 0.5 0.81 0.40 HardenedMetal AP (Armor-Piercing)

Pistol Bullets

Pistol Bullets
ID Damage AP Pierce Ricochet Pierce Level Notes
BulletPistolTraceSP Piercing: 16 -0.25 0.40 0.30 SP (Soft Point / Semi-jacket)
BulletPistolTraceHP Piercing: 20 -0.5 0.03 0.15 HP (Hollow Point)
BulletPistolTraceFMJ Piercing: 12 0.25 0.27 0.80 Wood FMJ (Full Metal Jacket)
BulletPistolTracePractice Blunt: 2 0.27 0.40 Training round
BulletPistolTraceIncendiary Blunt: 2, Heat: 14 0.27 0.40 Incendiary (igniteOnCollision = true)
BulletPistolTraceUranium Radiation: 6, Piercing: 10 0.27 0.80 HardenedMetal Depleted Uranium
BulletPistolTraceAP Piercing: 9 0.5 0.81 0.40 Metal AP (Armor-Piercing)

Caseless Rifle

Caseless Rifle
ID Damage AP Pierce Ricochet Pierce Level Notes
BulletCaselessRifleTrace Piercing: 19 Standard caseless round
BulletCaselessRiflePracticeTrace Blunt: 2 Training round

Heavy Rifle & Minigun

Heavy Rifle & Minigun
ID Damage AP Pierce Ricochet Pierce Level Notes
BulletHeavyRifleTrace Piercing: 19 Heavy rifle round
BulletMinigunTrace Piercing: 5 Minigun round

Light Rifle Bullets

Light Rifle Bullets
ID Damage AP Pierce Ricochet Pierce Level Notes
BulletLightRifleTraceSP Piercing: 19 -0.25 0.40 0.30 Metal SP (Soft Point / Semi-jacket)
BulletLightRifleTraceHP Piercing: 25 -0.5 0.03 0.15 Wood HP (Hollow Point)
BulletLightRifleTraceFMJ Piercing: 15 0.25 0.27 0.80 Metal FMJ (Full Metal Jacket)
BulletLightRifleTraceAP Piercing: 11 0.5 0.81 0.40 HardenedMetal AP (Armor-Piercing)
BulletLightRifleTracePractice Blunt: 2 0.27 0.40 Training round
BulletLightRifleTraceIncendiary Blunt: 3, Heat: 16 0.27 0.40 Incendiary (igniteOnCollision = true)
BulletLightRifleTraceUranium Radiation: 9, Piercing: 10 0.27 0.80 HardenedMetal Depleted Uranium

Standard Rifle Bullets

Standard Rifle Bullets
ID Damage AP Pierce Ricochet Pierce Level Notes
BulletRifleTraceSP Piercing: 17 -0.25 0.40 0.30 Wood SP (Soft Point / Semi-jacket)
BulletRifleTraceHP Piercing: 22 -0.5 0.03 0.15 HP (Hollow Point)
BulletRifleTraceFMJ Piercing: 14 0.25 0.27 0.80 Metal FMJ (Full Metal Jacket)
BulletRifleTraceAP Piercing: 10 0.5 0.81 0.40 HardenedMetal AP (Armor-Piercing)
BulletRifleTracePractice Blunt: 2 0.27 0.40 Training round
BulletRifleTraceIncendiary Blunt: 2, Heat: 15 0.27 0.40 Incendiary (igniteOnCollision = true)
BulletRifleTraceUranium Radiation: 7, Piercing: 8 0.27 0.80 HardenedMetal Depleted Uranium

Shotgun Pellets/Shells

Shotgun Pellets/Shells
ID Damage AP Pierce Ricochet Pierce Level Notes
PelletShotgunBeanbagTrace Blunt: 10 0 Beanbag shell; +40 staminaDamage
PelletShotgunSlugTrace Piercing: 28 0.08 Slug
PelletShotgunFlareTrace Piercing: 28 0.08 Flare slug
PelletShotgunSpreadTrace Piercing: 5 0.03 Standard buckshot (12 pellets)
ShellShotgunIncendiaryTrace Blunt: 2, Heat: 3 0.02 Incendiary buckshot; igniteOnCollision = true (12 pellets)
PelletShotgunPracticeSpreadTrace Blunt: 1 0 Training buckshot (12 pellets)
PelletShotgunImprovisedSpreadTrace Piercing: 2, Slash: 2 0 Improvised buckshot (14 pellets)
PelletShotgunUraniumSpreadTrace Radiation: 2, Piercing: 3 0.05 HardenedMetal Depleted-uranium buckshot (10 pellets)

Energy Projectiles

Energy Projectiles
ID Damage AP Pierce Ricochet Pierce Level Notes
LaserBolt Heat: 20 Standard laser shot
DestroyBolt Heat: 50 High-damage “destroying” bolt
DisablerBolt Heat: 5 Disabling shot; +25 staminaDamage
TaserBolt Heat: 5 Taser; +33 staminaDamage, knockdown=0.5, maxLength=5
AdvancedTaserBolt Heat: 5 Improved taser; +33 staminaDamage, knockdown=3, maxLength=7
EmpPulse — (EMP effect only) Generates 2-tile EMP, disables electronics
DecloneBolt Radiation: 10, Cellular: 20 “Declone” damage (radiation + cellular)
SniperBolt Heat: 60 Sniper laser; +40 staminaDamage, knockdown=3
EnergyCrossbowBolt Poison: 20 Energy crossbow bolt; +30 staminaDamage, knockdown=1, maxLength=10
MiniEnergyCrossbowBolt Poison: 10 Weaker crossbow bolt; +40 staminaDamage, knockdown=2, maxLength=10