Server rules (Starlight): Difference between revisions

From Starlight wiki
Rule 8 - Self-Antagonism.: Added examples of "reasonable in-character space law breaking" as well as two paragraphs further explaining the line between self-antag and in-character law-breaking.
m Ungendered language
 
(2 intermediate revisions by 2 users not shown)
Line 1: Line 1:
= Server rules =
= Server rules =
The following are rule for the Starlight Space Station 14 servers. Violating these rules may result in a warning, a temporary ban, or a permanent ban. You may also be banned from specific roles/jobs/departments. Bans can be appealed in the official Starlight [[discord]] server.
The following are rule for the Starlight Space Station 14 servers. Violating these rules may result in a warning, a temporary ban, or a permanent ban. You may also be banned from specific roles/jobs/departments. Bans can be appealed in the official Starlight [[discord]] server.
Players are also expected to understand [[Metashield]].


If you are ever in doubt as to whether or not something is breaking the rules, feel free to contact the admins via [[Admin Help]] or ask on the [[discord]] server.
If you are ever in doubt as to whether or not something is breaking the rules, feel free to contact the admins via [[Admin Help]] or ask on the [[discord]] server.


Remember, the rules and examples given here are <b>NOT</b> exhaustive. (See [[#Rule 1|Rule 1]])
For in-universe laws and rules check [[Corporate Law]] and [[SOP]].
 
Remember, the rules and examples given here are NOT exhaustive. (See [[Server rules (Starlight)#Rule 1|Rule 1]])


== Rule 0 - Don't be a dick. ==
== Rule 0 - Don't be a dick. ==
Rules can't cover every possible situation. Admins should be able to address situations that are missed in the rules.
Rules can't cover every possible situation. Use your own common sense, and keep any arguments in character, not in LOOC, ahelps, or in the lobby. Any out of character communications should be respectful and kind.
 
This includes using any bugs/exploits. Please report them in the discord and using the ahelp feature.


== Rule 1 - Admins have final say. ==
== Rule 1 - Admins have final say. ==
The rules can’t cover every possible situation, so admins have final say if what you did is allowed or not (even if it’s not in the rules). But admins are people too, so be nice.
Rules cannot cover every possible situation that will arise. Admins at their discretion may increase, decrease, or modify the standard punishments based on the situation. If you believe that punishment was unjustly given, you may appeal it in the discord server.


{| class="mw-collapsible mw-collapsed"
 
|+ style="white-space:nowrap;text-align:left" | Example(s) of this rule being broken:
Example(s) of this rule being broken:
| "There isn't a rule saying I <i>can't!</i>"
{| class="wikitable"
|"There isn't a rule saying I can't!"
|-
|-
| "None of the other players had a problem with it!"
|"None of the other players had a problem with it!"
|-
|-
| "No one had a problem with it last time!"
|"No one had a problem with it last time!"
|}
|}


== Rule 2 - Griefing. ==
== Rule 2 – No griefing or harrassment ==
Intentionally ruining the gameplay of other players is forbidden. Issuing a singularity is cause for a permanent ban. In case you are an antagonist, act strictly within the limits of your tasks.
Intentionally ruining the gameplay of other players is forbidden. Round ending actions, such as:
<!-- This is commented out until an example is given.
 
{| class="mw-collapsible mw-collapsed"
* Releasing the tesla
|+ style="white-space:nowrap;text-align:left" | Example(s) of this rule being broken:
 
| INSERT EXAMPLE HERE
* Significant station damage (department size+)
|}
* Mass round removal, plasma flooding
-->
* Mass RDM (Random Death Match)
== Rule 3 - DM/RDM. ==
 
Unjustified actions aimed at causing serious harm to health or killing another person are forbidden. Remember, there must be a very good RP reason for killing. If in doubt, ask in Ahelp. You have the right to self-defense, but it must not escalate to murder. In other words, you have the right to retaliate against your attacker, but when he is already down, you should not kill him. Much less gib.
 
<!-- This is commented out until an example is given.
May result in a permanent ban. Some objectives or circumstances may change this, it is better to ask an admin before taking actions to this level.
{| class="mw-collapsible mw-collapsed"
 
|+ style="white-space:nowrap;text-align:left" | Example(s) of this rule being broken:
Intentional actions to the point of harassment, both in and out of character, may lead to a permanent ban.
| INSERT EXAMPLE HERE
 
|}
 
-->
This includes but is not limited to:
== Rule 4 - Breach of logic. ==
 
You are not your character! Deviating from the role of your character, violating the overall game atmosphere and setting. Remember that this is an MRP server.
* Racism, specism, sexism or discrimination
* Homophobic content
* Excessive talk/glorification of self-harm
* Real world politics
* Intentionally seeking out the same character over multiple rounds
 
== Rule 3 – Do not breach MRP logic ==
This Starlight server is a Medium Roleplay (MRP) project. '''To further this goal, you will be expected to act as if you have become your character in game.''' This means you should weigh your actions as your character would. Dying for instance, should be a fear of '''all''' characters, within reason. You are allowed to remember characters and their vague actions between rounds, but may not remember anything shielded by the metashield on our wiki (i.e. the existence of nuclear operatives).
 
A short list of actions to avoid are listed below in no particular order. This list is '''NOT''' comprehensive.
 
* '''Powergaming:''' Overly preparing for situations that have not come up yet. For instance, captain bolting their quarter’s doors shut.
* '''Metagaming:''' Using out of game/previous knowledge to prepare/fight/effect the round, or talking about such.
* In character talk in OOC chat, or vice versa during the round
* '''Self-Harm/Killing:''' Self-killing is only allowed in the very rare circumstance that your character would have no other way out of a situation, and should not be dwelled upon.
* '''End of round greifing''' ('''EORG'''): '''The round continues while at central command.''' You may choose to interact with OOC chat at this time.
* '''RDM:''' Random death match, attacking players around you with no escalation or reasoning.
* '''Memory loss when unconscious:''' Any loss of consciousness (Forced sleep, vampire trance, death, or critical state, etc.) should cause your character to only remember fuzzy details of the events. '''No names, specific jobs, or titles may be remembered without further investigation of the event.'''
 
== Rule 4 – Rules of Escalation ==
Do not randomly attack other crew members. Security also, should refer to their specific SOP on how to handle prisoners and passengers at different alert levels.


Also do not forget that your character can fear and feel. You should not run like a hulk smashing everything.
Interactions with other players should follow similar actions to real life. Arguments with other passengers ''may'' lead to violence, '''however there should rarely be a reason to kill another player as a non-antagonist.''' Antagonists should attempt to roleplay their objectives as much as possible as well.


Subparagraphs to this rule:
Actions should start small, and all crew have the right to self defense if attacked. This may include running from security as an antagonist, however non-antagonists should not seek to seriously harm security personnel.


* [[#Rule 4.1 - Powergame|4.1 - Powergame]]
== Rule 5 – Antagonist Behavior ==
* [[#Rule 4.2 - Metagame|4.2 - Metagame]]
Antagonists should behave and play responsibly, and according to the MRP philosophy that has been laid out so far. '''They should only take actions that directly align with their objectives.''' The goal of antagonist roles is to provide storytelling elements to the round, and offer players a chance to complete their objectives while enhancing the roleplay aspects of the game. Antagonists are expected to follow all server rules as well, however leeway is given for escalation and antagonistic behavior towards their targets or objectives.
* [[#Rule 4.3 - IC in OOC|4.3 - IC in OOC]]
* [[#Rule 4.4 - Self killing|4.4 - Self killing]]
* [[#Rule 4.5 - Illiteracy|4.5 - Illiteracy]]
* [[#Rule 4.6 - End of round/EORG|4.6 - End of round/EORG]]
* [[#Rule 4.7 - Foul play|4.7 - Foul play]]
* [[#Rule 4.8 - Loss of memory|4.8 - Loss of memory]]


== Rule 5 - Open play. ==
Antagonists should not:
Playing the antagonist in the 'open', meaning in crowded places where there are many witnesses that literally breaks the antagonist's logic. For an antagonist, it is usually not worth resorting to open play. Unless that antagonist is explicitly targeting it. Such as: Dragon, Nukeops, Abductor. If you can avoid open play, it's best to avoid it. Otherwise, the administration may resort to punishment.


Exceptions to the rules:
* Release the tesla or singularity intentionally without '''very''' good reason
* Mass round remove/RDM
* Take actions outside of their objectives
* '''Reveal your antagonist status unnecessarily,''' you are likely a secret agent sent by the syndicate, and revealing yourself should be a last ditch effort to escape, if at all.
** Certain antagonists, such as space dragons and nuclear operatives may choose to remain secretive or play openly. If in doubt, use ahelp.
** The exceptions to this rule: You are unable to reach your target/objective without playing openly (The warden hasn’t left security for instance.), or you have the Die a Glorious Death (DAGD) objective.
* Thieves should '''not''' intentionally kill any crew members.
* The Evacuation shuttle and Central Command are not to be damaged
** You may attempt your objective on the evac shuttle if necessary, however mass bombing, plasma flooding, and mass RR/RDM are expressly forbidden.


* Unavailable target - if your target is unavailable without open play, such as killing a warden. You may play openly.
* Forced open play - if your play requires open play, such as abductor abductor cases. You can play openly, but it is worth asking permission from the administration.


{| class="mw-collapsible mw-collapsed"
Example(s) of this rule being broken:
|+ style="white-space:nowrap;text-align:left" | Example(s) of this rule being broken:
{| class="wikitable"
| As a [[head revolutionary]], simply walking up to people around the bar and flashing them with no attempt at concealing your actions or isolating the individuals.
|As a [[head revolutionary]], simply walking up to people around the bar and flashing them with no attempt at concealing your actions or isolating the individuals.
|}
|}


== Rule 6 - Responsible play for the antagonist. ==
== Rule 6 – Your Character’s Limitations ==
The goal of the antagonist is to make the round interesting, exciting, and dangerous, but within reasonable limits.  Antagonists are not allowed to wait for players who have just appeared, release plasma, singularity, or generally engage in actions that can be categorized as vulture. As an antag, you are only allowed to do what is necessary for your objectives.  For example, an abductor is not allowed to steal things from the station or people.  A thief should not be killing people in any way. The “die a glorious death” objective negates this rule. Remember that “minor” antagonists are stealthy and inconspicuous. There are other, “major” antagonists for open confrontations and high-profile operations. (Rule - 4)
Your character is an employee of the space station, loyal to the ideals of the Corporation and their superiors. All characters are to be and act as if they are 18+. Names and surnames must be appropriate to the context and standards of the setting. Names and surnames of celebrities, actors, characters from movies/TV, as well as other OOC names are not allowed.
<!-- This is commented out until an example is given.
 
{| class="mw-collapsible mw-collapsed"
Standard operating procedures will be considered rules for the MRP+ server, and guidelines for the MPR- server. Intentional and repeated violations of these may result in a role ban.
|+ style="white-space:nowrap;text-align:left" | Example(s) of this rule being broken:
 
| INSERT EXAMPLE HERE
|}
-->
== Rule 7 - Character Logic. ==
Your character is an employee of the space station, loyal to the ideals of the Corporation and his superiors. Names and surnames must be appropriate to the context and standards of the RP. Names and surnames of celebrities, actors, characters from movies, TV series, anime, games, etc., as well as similar names and surnames are prohibited. SOPs and CLs are in-game rules, but violating them maliciously from round to round may be punishable. Also don't forget that your boss, whether captain or CentCom, can fire you, which negatively affects the character's life. Try to listen to your boss and uniquely avoid moments leading to your dismissal.


{| class="mw-collapsible mw-collapsed"
Example(s) of this rule being broken:
|+ style="white-space:nowrap;text-align:left" | Example(s) of this rule being broken:
{| class="wikitable"
| Talking about real life current events as if they are happening now.
|Talking about real life current events as if they are happening now, or referencing real life politics.
|-
|-
| Naming yourself "JC Denton", "George Washington", "Spongebob Squarepants", or "Billie Eilish".
|Naming yourself "JC Denton", "George Washington", "Spongebob Squarepants", or "Billie Eilish".
|-
|-
| Neglecting your job to get drunk at the bar after repeated, urgent requests from your [[Command|superiors]].
|Neglecting your job to get drunk at the bar after repeated, urgent requests from your [[Command|superiors]].
|-
|-
| As security, handing out free, loaded guns to everyone unprompted.
|As security, handing out free, loaded guns to everyone unprompted.
|}
|}


== Rule 8 - Self-Antagonism. ==
== Rule 7 - Self-Antagonism. ==
Actions inherent in antagonists are forbidden without a proper role. Calling someone out of the brig for no reason, interfering with a security, etc. is a violation of this rule. Claiming that your character is “unstable”, “crazy”, etc. does not invalidate any of the rules and is not an excuse.
Selt-antagonism is defined as acting maliciously against the station or it’s crew. Examples are included in Rule 3 also, but may include:


Note: this rule does not restrict non-antagonists from actions that break [[Space Law]]. Non-antagonists are simply expected to not "antagonize" others. Your character is a willing member of the station, with an inherent interest in the station's overall well-being, and is expected to act as such.
* RDM
* Directly interfering/antagonizing security with no RP reasons
* Interfering with arrests
* Assisting antagonists as a non-antagonist willingly


That being said, sometimes your character may be pushed by environmental or social factors to break the law or commit otherwise unreasonable actions. The actions are still in violation of space law, but (ideally) within the bounds of believability for your character at the given time.
Note: this rule does not restrict non-antagonists from actions that break [[Space Law]]. Non-antagonists are willing participants of the station, and should act as such. Roleplay may however influence a character’s decisions, such as being held at gunpoint, or life or death scenarios.


{| class="mw-collapsible mw-collapsed"
 
|+ style="white-space:nowrap;text-align:left" | Example(s) of reasonable in-character [[space law]] breaking:
Example(s) of reasonable in-character [[space law]] breaking:
| While facing a serious station-threatening antagonist, ordering and breaking open locked weapons crates in order to arm yourself and others for self-defense.
{| class="wikitable"
|While facing a serious station-threatening antagonist, ordering and breaking open locked weapons crates in order to arm yourself and others for self-defense.
|-
|-
| Starting a fist-fight, with no intention of killing, after a heated (in-character) argument.
|Starting a fist-fight, with no intention of killing, after a heated (in-character) argument.
|-
|-
| Hacking open a door you don't have access to after half the station and its crew are destroyed.
|Hacking open a door you don't have access to after half the station and its crew are destroyed.
|-
|-
| Trespassing in somewhere you need to access to in order to do your job after waiting a long time for access to be granted to you.
|Trespassing in somewhere you need to access to in order to do your job after waiting a long time for access to be granted to you.
|}
|}


== Rule 9 - Validhunt. ==
== Rule 8 – Do not resort to validhunting ==
Organizing and hunting antagonists without being a Security Officer is forbidden. Stopping antagonists is the job of Security or ERT officers.
Players who are non-security should not be attempting to stop and hunt down antagonists on their own. This is a breach of a character’s logic. Security officers and ERT are assigned the job of protecting the station, and should be called whenever reasonable.
<!-- This is commented out until an example is given.
 
{| class="mw-collapsible mw-collapsed"
Exceptions will be made for life or death scenarios, station-wide threats such as nuclear operatives, and self defense.
|+ style="white-space:nowrap;text-align:left" | Example(s) of this rule being broken:
 
|INSERT EXAMPLE HERE
== Rule 9 - Interacting with SSD/AFK players ==
|}
SSD (Space Sleep Disorder) players are players who have disconnected from the game and can return to their body still. They can be identified with the yellow text upon inspection, and Zs next to their character model. AFK players are those who are unresponsive to questions or actions being taken around them.
-->
 
== Rule 10 - Interacting with players who have disengaged from the game or have been granted SSD status. ==
Being killed or robbed due to inactivity does not assist with interesting gameplay. Killing or robbing an SSD player is not interesting for either the killer or the victim. If your target is SSD, you may use ahelp to determine the best path forward.
SSD players are players who have disconnected from the game or become afk. This can be caused by connection problems or other technical issues. Being killed or robbed because of this is not something anyone would enjoy. The goal of killing antagonists by design should be difficult and interesting. Killing an SSD player is not interesting for either the killer or the victim. In case your target is an SSD, don't be afraid to ask for help from the admins in Ahelp. Here are the basic rules for behavior with players in SSD:
 
The basic rules for dealing with SSD/AFK players are as follows:


* It is forbidden to touch or interact with SSD players except in the following cases: taking them to a cryo-pod, providing medical assistance, or rescuing them from immediate danger (such as carrying them out of a fire).
* It is forbidden to touch or interact with SSD players except in the following cases: taking them to a cryo-pod, providing medical assistance, or rescuing them from immediate danger (such as carrying them out of a fire).
Line 124: Line 150:
* It is forbidden to steal a player's SSD items, except in the following cases: a mission to steal cloaks, medals, figurines and other items that are unique.
* It is forbidden to steal a player's SSD items, except in the following cases: a mission to steal cloaks, medals, figurines and other items that are unique.


== Rule 11 - ERP. ==
== Rule 10 – Erotic Roleplay (ERP) is forbidden ==
It’s not about the words, but about the suspected intention of them, so saying F me could count as a violation depending on the suspected intent. Content should not go beyond kissing, hugging, nor should your shift focus primarily on dating or romance.
ERP is any roleplay that includes any descriptions, mentions, or enacting of sexual acts. This includes pictures, roleplay, words, typed messages, and any other form of content. The shift should not revolve around dating, or romantic relationships between characters. Kissing and hugging are allowed, as long as their descriptions do not become graphic or extreme.
 
In character insults such as those below are not included in ERP, as long as they do not become extreme.
 


{| class="mw-collapsible mw-collapsed"
It is best to stay away from borderline content, but some examples of what is allowed:
|+ style="white-space:nowrap;text-align:left" | '''It is best to stay away from borderline content, but some examples of what is allowed:'''
{| class="wikitable"
| <i>"Fuck you" -</i> insult
|"Fuck you" - insult
|-
|-
| ''"You're a motherfucker"'' - insult
|"You're a motherfucker" - insult
|-
|-
| ''"How about you eat me instead?"'' - Response to an unreasonable request
|"How about you eat me instead?" - Response to an unreasonable request
|}
|}


== Rule 12 - New Life. ==
== Rule 11 - New Life. ==
New Life, was made so that you can continue your game on the server after the death of your character, but there are certain rules:
New Life, was made so that you can continue your game on the server after the death of your character. However:


* You forget everything you knew as a past character or ghost.
* You forget everything you knew as a past character or ghost.
* It is forbidden to abuse new life by spamming characters.
* It is forbidden to abuse new life by spamming characters.
* You may not ‘antag roll’ for antagonist slots.


== Rule 13 - Silicon. ==
== Rule 12 - Silicon. ==
The Silicon Rules override all roleplay rules if there is any conflict. Silicon Rules do not override server rules. Follow rules in order, from smallest to largest number.
The Silicon Rules override all roleplay rules if there is any conflict. Silicon Rules do not override server rules. Follow rules in order, from smallest to largest number.


Subparagraphs to this rule:
Subparagraphs to this rule:


* 13.1 You cannot request or allow a law change.
* You cannot request or allow a law change.
* 13.2 You must remain consistent with your interpretation of laws.
* You must remain consistent with your interpretation of laws.
* 13.3 Your HUD determines who is crew.
* ID determines who is station crew. Zombies with ID are still crew members.
 
= Sub rules =
 
== Rule 4.1 - Powergame ==
Performing actions that are beyond your character's physical and psychological capabilities. Your character is a normal human being who is inherently afraid and in pain, don't forget that. You should also not hide things “just in case” and bolt doors as the head of a department unless you have been hacked before in the same round.
This rule does not apply to large antagonists.
 
{| class="mw-collapsible mw-collapsed"
|+ style="white-space:nowrap;text-align:left" | Example(s) of this rule being broken:
| Acting as if your character already knows the threat to the station from the start of the round.
|-
| Just generally treating Space Station 14 as a game to be "won", and nothing more.
|-
| As Head of Personnel, giving all of Security all-access ASAP because you know as a player that they can't be antagonists, despite your character having no real reason to do so.
|}
 
== Rule 4.2 - Metagame ==
Use and dissemination of game information through third party communications. COOP(cooperation) is prohibited. In case you train a friend, you are obliged to inform AH about it.
 
{| class="mw-collapsible mw-collapsed"
|+ style="white-space:nowrap;text-align:left" | Example(s) of this rule being broken:
| Seeing things on a livestream in the same server as you, and acting as if you know that in-character.
|-
| Being in a chat with other players in the same server as you and giving each other information through said chat, and then using that information as if your character knows it.
|-
| As a ghost, giving away the position of characters and enemies to other people in the same server as you so they can respond, even though their character has no way of knowing that information.
|}
 
== Rule 4.2.1 - MK, Metaknowledge ==
Using knowledge that is not specific to your character's job title. Using knowledge gained while being a ghost.
 
{| class="mw-collapsible mw-collapsed"
|+ style="white-space:nowrap;text-align:left" | Example(s) of this rule being broken:
| "While I was dead, I flew around as a ghost and saw the botanist kill someone!"
|-
| Dying, ghosting, see an anomaly in the corner of the station. Then when you are revived, immediately radioing "There is an anomaly at X!"
|-
| Dying, ghosting, watching every member of command be killed, being revived, and then acting in-character as if you already know command is all murdered.
|}
 
== Rule 4.3 - IC in OOC ==
Abuse of OOC and LOOC chats. Discussing or mentioning the events of the current round in the OOC channel is forbidden. Messages like “X killed me” or “clone me” are especially punishable.
 
== Rule 4.4 - Self killing ==
Abusing the opportunity to commit suicide or committing suicide without good reason. Even if you are found out and caught.
 
== Rule 4.5 - Illiterary ==
Cleanliness of speech and observance of grammatical norms of the English language.
 
== Rule 4.6 - End of round/EORG ==
All rules work after the end of the round/manifesto/greentext (the information window at the end of the round).
You can't harm anyone, steal anything, break anything, or build anything detrimental.
All you can/should do is continue to roleplay as if nothing has changed.
For example, you can’t Emag doors, as knowing that the round will end is metagaming. As an antag during the end of a round (EVAC and CentComm), no mass casualties or shuttle destructions may occur. Only targeted attacks that would align with your objectives.
 
== Rule 4.7 - Foul play ==
No hacking, exploiting, glitches, 3rd party software, or anything related. If you find/use any of the aforementioned things, then Ahelp about it immediately. Ban evading, meta gaming,  multiple or alternative accounts,  or anything similar counts as exploiting.
 
== Rule 4.8 - Loss of memory ==
If you go critical, die, hypnotic gaze, brain removal, or any loss of consciousness then you should not remember fine details, such as people’s names, 5 minutes leading up to the event. For example, a vampire puts you to sleep, then when you wake up you won’t know who did it.
 
{| class="mw-collapsible mw-collapsed"
|+ style="white-space:nowrap;text-align:left" | Example(s) of this rule being broken:
| "While I was unconscious I was dragged away by a human named John Doe who had a syndicate weapon!"
|}

Latest revision as of 10:54, 1 March 2025

Server rules

The following are rule for the Starlight Space Station 14 servers. Violating these rules may result in a warning, a temporary ban, or a permanent ban. You may also be banned from specific roles/jobs/departments. Bans can be appealed in the official Starlight discord server.

Players are also expected to understand Metashield.

If you are ever in doubt as to whether or not something is breaking the rules, feel free to contact the admins via Admin Help or ask on the discord server.

For in-universe laws and rules check Corporate Law and SOP.

Remember, the rules and examples given here are NOT exhaustive. (See Rule 1)

Rule 0 - Don't be a dick.

Rules can't cover every possible situation. Use your own common sense, and keep any arguments in character, not in LOOC, ahelps, or in the lobby. Any out of character communications should be respectful and kind.

This includes using any bugs/exploits. Please report them in the discord and using the ahelp feature.

Rule 1 - Admins have final say.

Rules cannot cover every possible situation that will arise. Admins at their discretion may increase, decrease, or modify the standard punishments based on the situation. If you believe that punishment was unjustly given, you may appeal it in the discord server.


Example(s) of this rule being broken:

"There isn't a rule saying I can't!"
"None of the other players had a problem with it!"
"No one had a problem with it last time!"

Rule 2 – No griefing or harrassment

Intentionally ruining the gameplay of other players is forbidden. Round ending actions, such as:

  • Releasing the tesla
  • Significant station damage (department size+)
  • Mass round removal, plasma flooding
  • Mass RDM (Random Death Match)


May result in a permanent ban. Some objectives or circumstances may change this, it is better to ask an admin before taking actions to this level.

Intentional actions to the point of harassment, both in and out of character, may lead to a permanent ban.


This includes but is not limited to:

  • Racism, specism, sexism or discrimination
  • Homophobic content
  • Excessive talk/glorification of self-harm
  • Real world politics
  • Intentionally seeking out the same character over multiple rounds

Rule 3 – Do not breach MRP logic

This Starlight server is a Medium Roleplay (MRP) project. To further this goal, you will be expected to act as if you have become your character in game. This means you should weigh your actions as your character would. Dying for instance, should be a fear of all characters, within reason. You are allowed to remember characters and their vague actions between rounds, but may not remember anything shielded by the metashield on our wiki (i.e. the existence of nuclear operatives).

A short list of actions to avoid are listed below in no particular order. This list is NOT comprehensive.

  • Powergaming: Overly preparing for situations that have not come up yet. For instance, captain bolting their quarter’s doors shut.
  • Metagaming: Using out of game/previous knowledge to prepare/fight/effect the round, or talking about such.
  • In character talk in OOC chat, or vice versa during the round
  • Self-Harm/Killing: Self-killing is only allowed in the very rare circumstance that your character would have no other way out of a situation, and should not be dwelled upon.
  • End of round greifing (EORG): The round continues while at central command. You may choose to interact with OOC chat at this time.
  • RDM: Random death match, attacking players around you with no escalation or reasoning.
  • Memory loss when unconscious: Any loss of consciousness (Forced sleep, vampire trance, death, or critical state, etc.) should cause your character to only remember fuzzy details of the events. No names, specific jobs, or titles may be remembered without further investigation of the event.

Rule 4 – Rules of Escalation

Do not randomly attack other crew members. Security also, should refer to their specific SOP on how to handle prisoners and passengers at different alert levels.

Interactions with other players should follow similar actions to real life. Arguments with other passengers may lead to violence, however there should rarely be a reason to kill another player as a non-antagonist. Antagonists should attempt to roleplay their objectives as much as possible as well.

Actions should start small, and all crew have the right to self defense if attacked. This may include running from security as an antagonist, however non-antagonists should not seek to seriously harm security personnel.

Rule 5 – Antagonist Behavior

Antagonists should behave and play responsibly, and according to the MRP philosophy that has been laid out so far. They should only take actions that directly align with their objectives. The goal of antagonist roles is to provide storytelling elements to the round, and offer players a chance to complete their objectives while enhancing the roleplay aspects of the game. Antagonists are expected to follow all server rules as well, however leeway is given for escalation and antagonistic behavior towards their targets or objectives.

Antagonists should not:

  • Release the tesla or singularity intentionally without very good reason
  • Mass round remove/RDM
  • Take actions outside of their objectives
  • Reveal your antagonist status unnecessarily, you are likely a secret agent sent by the syndicate, and revealing yourself should be a last ditch effort to escape, if at all.
    • Certain antagonists, such as space dragons and nuclear operatives may choose to remain secretive or play openly. If in doubt, use ahelp.
    • The exceptions to this rule: You are unable to reach your target/objective without playing openly (The warden hasn’t left security for instance.), or you have the Die a Glorious Death (DAGD) objective.
  • Thieves should not intentionally kill any crew members.
  • The Evacuation shuttle and Central Command are not to be damaged
    • You may attempt your objective on the evac shuttle if necessary, however mass bombing, plasma flooding, and mass RR/RDM are expressly forbidden.


Example(s) of this rule being broken:

As a head revolutionary, simply walking up to people around the bar and flashing them with no attempt at concealing your actions or isolating the individuals.

Rule 6 – Your Character’s Limitations

Your character is an employee of the space station, loyal to the ideals of the Corporation and their superiors. All characters are to be and act as if they are 18+. Names and surnames must be appropriate to the context and standards of the setting. Names and surnames of celebrities, actors, characters from movies/TV, as well as other OOC names are not allowed.

Standard operating procedures will be considered rules for the MRP+ server, and guidelines for the MPR- server. Intentional and repeated violations of these may result in a role ban.


Example(s) of this rule being broken:

Talking about real life current events as if they are happening now, or referencing real life politics.
Naming yourself "JC Denton", "George Washington", "Spongebob Squarepants", or "Billie Eilish".
Neglecting your job to get drunk at the bar after repeated, urgent requests from your superiors.
As security, handing out free, loaded guns to everyone unprompted.

Rule 7 - Self-Antagonism.

Selt-antagonism is defined as acting maliciously against the station or it’s crew. Examples are included in Rule 3 also, but may include:

  • RDM
  • Directly interfering/antagonizing security with no RP reasons
  • Interfering with arrests
  • Assisting antagonists as a non-antagonist willingly

Note: this rule does not restrict non-antagonists from actions that break Space Law. Non-antagonists are willing participants of the station, and should act as such. Roleplay may however influence a character’s decisions, such as being held at gunpoint, or life or death scenarios.


Example(s) of reasonable in-character space law breaking:

While facing a serious station-threatening antagonist, ordering and breaking open locked weapons crates in order to arm yourself and others for self-defense.
Starting a fist-fight, with no intention of killing, after a heated (in-character) argument.
Hacking open a door you don't have access to after half the station and its crew are destroyed.
Trespassing in somewhere you need to access to in order to do your job after waiting a long time for access to be granted to you.

Rule 8 – Do not resort to validhunting

Players who are non-security should not be attempting to stop and hunt down antagonists on their own. This is a breach of a character’s logic. Security officers and ERT are assigned the job of protecting the station, and should be called whenever reasonable.

Exceptions will be made for life or death scenarios, station-wide threats such as nuclear operatives, and self defense.

Rule 9 - Interacting with SSD/AFK players

SSD (Space Sleep Disorder) players are players who have disconnected from the game and can return to their body still. They can be identified with the yellow text upon inspection, and Zs next to their character model. AFK players are those who are unresponsive to questions or actions being taken around them.

Being killed or robbed due to inactivity does not assist with interesting gameplay. Killing or robbing an SSD player is not interesting for either the killer or the victim. If your target is SSD, you may use ahelp to determine the best path forward.

The basic rules for dealing with SSD/AFK players are as follows:

  • It is forbidden to touch or interact with SSD players except in the following cases: taking them to a cryo-pod, providing medical assistance, or rescuing them from immediate danger (such as carrying them out of a fire).
  • Likewise, if a player with SSD has a “Wanted” status, they may not be detained without the permission of an administrator.
  • If the player went SSD during or immediately after the detention, it is allowed to continue the detention and arrest.
  • Likewise, if you are an antagonist, and if your target has entered SSD immediately after you attacked them, you may continue.
  • If you feel compelled by the situation to interact with a player in the SSD (for example, to retrieve an important piece of equipment from a captain), use Ahelp first.
  • It is forbidden to steal a player's SSD items, except in the following cases: a mission to steal cloaks, medals, figurines and other items that are unique.

Rule 10 – Erotic Roleplay (ERP) is forbidden

ERP is any roleplay that includes any descriptions, mentions, or enacting of sexual acts. This includes pictures, roleplay, words, typed messages, and any other form of content. The shift should not revolve around dating, or romantic relationships between characters. Kissing and hugging are allowed, as long as their descriptions do not become graphic or extreme.

In character insults such as those below are not included in ERP, as long as they do not become extreme.


It is best to stay away from borderline content, but some examples of what is allowed:

"Fuck you" - insult
"You're a motherfucker" - insult
"How about you eat me instead?" - Response to an unreasonable request

Rule 11 - New Life.

New Life, was made so that you can continue your game on the server after the death of your character. However:

  • You forget everything you knew as a past character or ghost.
  • It is forbidden to abuse new life by spamming characters.
  • You may not ‘antag roll’ for antagonist slots.

Rule 12 - Silicon.

The Silicon Rules override all roleplay rules if there is any conflict. Silicon Rules do not override server rules. Follow rules in order, from smallest to largest number.

Subparagraphs to this rule:

  • You cannot request or allow a law change.
  • You must remain consistent with your interpretation of laws.
  • ID determines who is station crew. Zombies with ID are still crew members.