Roles
MA list of all playable roles on the station!
Your role is what determines your starting equipment, responsibilities, and access.
Most roles require you to have played on the Starlight server for a minimum amount of time and/or spent a minimum amount of time in a certain department or role. This time accumulates in real time by being in an active game round and in the relevant department or role.
Some roles (meant for beginners) become inaccessible when you have a certain amount of time in roles or departments. This is indicated in the tables with a negative time value. For example: the Technical Assistant role becomes inaccessible after spending 15 hours total in the Engineering department.
Command
Command consists of every department head. It is responsible for keeping the station and its departments running efficiently.
The heads of each department come together to form the Command department, a force to be reckoned with and the handlers of the station. They usually have access to special equipment and their own rooms. They are often wanted dead.
Command members should always be relatively competent in their respective departments and attempt to delegate responsibility and direct work.
| Job | Job Description | Roleplay Difficulty | Gameplay Difficulty | Playtime Requirements |
|---|---|---|---|---|
| Keep the station running, delegate work to the other heads of staff, and exert your will. | Hard | Hard | Command: 25h
Security: 20h Medical: 20h Engineering: 20h Cargo: 20h | |
| Handle's access reassignment fairly using your ID console, manage the service department, and keep Ian safe. | Hard | Average | Service: 20h
Botanist: 3h Chef: 3h Janitor: 3h | |
| Manages the engineering department to ensure power, atmospherics, and the hull are in perfect shape. | Hard | Hard | Engineering: 20h
Atmospheric Technician: 7h Station Engineer: 7h | |
| Manage the resources and personnel of the medical department to keep the crew alive. | Hard | Hard | Medical: 20h
Medical Doctor: 7h Chemist: 7h | |
| Manage your security force and keep them efficient, quell dissent, and keep the other heads of staff safe. | Hard | Hard | Warden: 8h
Security: 20h Security Officer: 20h Detective: 5h | |
| Manage the supplies of the station & the cargo department, keep the salvage specialists working, make sure all orders are fulfilled, and keep the money flowing. | Hard | Average | Cargo: 20h
Cargo Technician: 5h Salvage Specialist: 5h | |
| Manage the science department, unlocking technologies, acquiring & researching artifacts, and performing experiments. | Hard | Above Average | Science: 20h
Scientist: 10h Robotcist: 5h |
Nanotrasen Representatives
[Nanotrasen Personnel duties summary]
| Job | Job Description | Roleplay Difficulty | Gameplay Difficulty | Playtime Requirements |
|---|---|---|---|---|
| Protects NanoTrasen personnel and Command staff, at all costs. | Hard | Hard | Command: 20h
Security: 20h | |
| Appointed judge over the station, has the final say on corporate law.
Ensures that prisoners are sentenced and processed fairly. Manages the Internal Affairs when not performing legal duties. |
Hard | Average | Command: 50h
Security: 10h Whitelist | |
| Ensures that the station duties are carried out per SOP. Commands personal advisor.
When their complaints are ignored, they get Central Command involved. |
Hard | Average | Command: 20h
Whitelist |
Security
Security consists of the security cadets, lawyers, detective, security officers, warden, and the head of security. As a department it is responsible for dealing with troublemakers and non-humanoid threats like giant rats and carp.
As a result of this, and the need to walk a fine line, security sometimes is overwhelmed by angry crew (don't kill the clown), and it is important for its members to try and stay on their best behavior.
Ensuring the safety of both station and crew is number one for Security. They are ready for any situation, and Security are on hand to maintain order and control crowds.
| Job | Job Description | Roleplay Difficulty | Gameplay Difficulty | Playtime Requirements |
|---|---|---|---|---|
| Manage your security force and keep them efficient, quell dissent, and keep the other heads of staff safe. | Hard | Hard | Security: 20h
Warden: 5h Security Officer: 5h Detective: 5h | |
| Patrol the security department, ensure that no one is stealing from the armory, and make sure that all prisoners are processed and let out when their time is up. | Hard | Hard | Security Officer: 20h
Detective: 1h | |
| Fight in the rear of the security service, for the lives of your comrades! You are the first and last hope of your squad. Hippocrates bless you. | Above Average | Above Average | Security Officer: 10h
Medical: 8h | |
| Investigate crime scenes using forensic tools, ensure that the guilty party is found, and have a couple smokes. | Above Average | Above Average | Security Officer: 10h | |
| Catch criminals and enemies of the station, enforce the law, and ensure that the station does not fall into disarray. | Above Average | Above Average | Security: 10h | |
| Learn the basics of arresting criminals and managing the brig. Listen to your supervisors and feel free to ask them for any help. | Average | Average | Overall: 16h
Security: -20h |
Cargo
Cargo consists of the cargo technicians, salvage specialists, and the quartermaster. As a department, it responsible resource distribution and trade, capable of buying and selling things on the galactic market.
For the most part, this means they scrounge around the station and assorted wrecks to find materials to sell and redistribute, and purchase materials other departments request.
The Supply department, also known as Cargo, supplies the station with necessary resources, such as fuel and raw materials, and comfort resources, such as lottery tickets and plushies.
| Job | Job Description | Roleplay Difficulty | Gameplay Difficulty | Playtime Requirements |
|---|---|---|---|---|
| Manage the supplies of the station & the cargo department, keep the salvage specialists working, make sure all orders are fulfilled, and keep the money flowing. | Hard | Average | Cargo: 20h
Cargo Technician: 5h Salvage Specialist: 5h | |
| Deal with requisitions and deliveries, pilot the cargo shuttle to the trade station and back, and work with others to make ludicrous amounts of cash and then waste it all gambling. | Easy | Below Average | None | |
| Deliver letters and packages to the crew of the station to make cargo money. | East | Below Average | None | |
| Use the salvage shuttle to go on expeditions to collect resources for the station, while fighting off any space fauna along the way. | Easy | Average | Cargo: 2.5h | |
| Stay station side and enrich the station with materials using your salvage magnet and ore processors. | Easy | Average | Overall: 10h
Cargo: 3h |
Engineering
Engineering consists of technical assistants, station engineers, atmospheric technicians, and the chief engineer. As a department it is responsible for keeping the station powered, its structure intact and its air supply working.
Engineering is readily equipped to go safely into space, and as such they should always attempt to repair uninhabitable parts of the station.
| Job | Job Description | Roleplay Difficulty | Gameplay Difficulty | Playtime Requirements |
|---|---|---|---|---|
| Manage the engineering department to ensure power, atmospherics, and the hull are in perfect shape. | Hard | Hard | Engineering: 20h
Atmospheric Technician: 7h Station Engineer: 7h | |
| Optimize the station's atmospherics setup, and synthesize rare gases to use or sell. | Easy | Above Average | Engineering: 15h | |
| Keep the station's main engine & solars active, optimize the power network, and make emergency repairs using your hardsuit in spaced areas. | Easy | Above Average | Engineering: 2.5h | |
| Learn the basics of managing the station's power, as well as repairing the station's hull. | Easy | Average | Overall: 1h
Engineering: -5h |
Medical
Medical consists of the medical interns, chemists, medical doctors, and the chief medical officer. As a department it is responsible for taking care of the crew, treat and/or clone the wounded and dead, treat disease, and prevent everyone from dying a horrible, bloody death in a closet somewhere.
Medical is one of the more well-equipped departments, with the ability to locate injured crew using the crew monitor, a nigh infinite supply of chems should chemistry be on-par, and the ability to rapidly diagnose and vaccinate contagious diseases.
This is the department where people go to when they're hurt, it's up to the folks working here to fix them.
| Job | Job Description | Roleplay Difficulty | Gameplay Difficulty | Playtime Requirements |
|---|---|---|---|---|
| Manage the resources and personnel of the medical department to keep the crew alive. | Hard | Hard | Medical: 20h
Medical Doctor: 7h Chemist: 7h | |
| Produce medicinal drugs for the doctors to use, research ethically dubious rare chemicals, and produce weapons of war when enemies of the station arrive. | Easy | Above Average | Medical: 5h | |
| Rescue critically injured patients all over the station, sometimes outside too. Stablize them, give them a ride to medbay, and get back out there! | Average | Average | Medical: 2.5h | |
| Heal people, cripple enemies, and replace limbs and organs! | Average | Hard | Medical: 16h | |
| Diagnose and heal crewmembers through medicinal chemicals, advanced medicine, and defibrillators. Make sure the dead don't rot, and that cadavers are in the morgue. | Average | Average | Medical: 2.5h | |
| Provide emotional support to traumatized crew. | Hard | Easy | None | |
| Learn the basics of administering medicine, basic chemicals and using medical tools. | Easy | Below Average | Medical: -5h |
Science
Science consists of research assistants, scientists, and the research director. As a department it is responsible for researching technologies and artifacts, upgrading machines, and printing new and useful devices.
Scientists should seek out new artifacts to study, as well as solicit departments to help upgrade their machines.
| Job | Job Description | Roleplay Difficulty | Gameplay Difficulty | Playtime Requirements |
|---|---|---|---|---|
| Manage the science department, unlocking technologies, acquiring & researching artifacts, and performing experiments. | Hard | Above Average | Science: 20h
Scientist: 10h Robotcist: 5h | |
| A scientist whose purpose is to repair and create mechanoids, cyborgs, and other mechanical creations | Average | Above Average | Science: 4h
Engineering: 4h | |
| Research alien artifacts, unlock new technologies, build newer and better machines around the station, and make everything run more efficiently. | Below Average | Average | Science: 2.5h | |
| Learn the basics of how to research various artifacts, anomalies and robotics. | Easy | Below Average | Science: -5h |
Silicon
The silicon members of the station are the cyborgs, borgis, and the Station AI, and they are all bound by their laws. They start off the shift with their laws binding them to assist and protect the crew, but often certain circumstances cause these laws to change, leading to the silicons causing untold chaos.
| Job | Job Description | Roleplay
Difficulty |
Gameplay
Difficulty |
Playtime
Requirements |
|---|---|---|---|---|
| Follow your laws, serve the crew. | Hard | Hard | Cyborg: 5h | |
| Half-human, Half-machine. Follow your laws, serve the crew, and hound the science team for upgrades. | Hard | Above Average | Overall: 10h |
Law
The law department consists of a Magistrate operating with two Internal Affairs Agents as their underlings. They are responsible for making sure that the Space Law is correctly followed by the Security Department, as well as providing a way for criminals to legally defend themselves against the sometimes unfair sentences that are given to them.
Their in-depth knowledge of Space Law allows them to have authority over legal matters, and only a handful of Security members can proudly affirm that they have spent more time studying Space Law.
| Job | Job Description | Roleplay Difficulty | Gameplay Difficulty | Playtime
Requirements |
|---|---|---|---|---|
| Appointed judge over the station, has the final say on corporate law.
Ensures that prisoners are sentenced and processed fairly. Manages the Internal Affairs when not performing legal duties. |
Hard | Average | Command: 50h
Security: 10h Whitelist | |
| The duties of the internal affairs agent lies within auditing departments and ensuring that S.O.P is followed.
They report directly to the Magistrate or NanoTrasen Representative. They have passed the corporate law and as such are licensed lawyers. |
Hard | Average | Command: 10h
Security: 10h |
Service
Service is a diverse department that includes the head of personnel and other jobs who exist to serve the station.
It primarily functions as folks who entertain, clean, and serve the rest of the crew, with the exception of passengers who have no particular job beyond getting lost in maintenance.
Keeps the station clean, efficient and sane so that all other departments can do their jobs better and keep their staff happy. They also end up doing most of the paperwork on the station.
| Job | Job Description | Roleplay Difficulty | Gameplay Difficulty | Playtime Requirements |
|---|---|---|---|---|
| Handle access reassignment fairly using your ID console, manage the service department, and keep Ian safe. | Hard | Average | Civilian: 20h
Botanist: 3h Chef: 3h Janitor: 3h | |
| Manage the bar and keep it lively, give out drinks, and listen to the crew's stories. | Above Average | Average | Civilian: 30min | |
| Grow food for the chef, drugs for medbay, and other plants to keep yourself entertained. | Below Average | Average | None | |
| Preach the good word of your deity and religion, and conduct spiritual healing and miracles with your bible. | Above Average | Easy | None | |
| Keep the station fed with a variety of food items, butcher dead animals to ensure ammonia doesn't leak, and help keep the bar lively. | Below Average | Average | Service: 30min | |
| Entertain the crew through elaborate slapstick routines or terrible jokes. | Hard | Below Average | None | |
| Keep the station clean of any trash or slipping hazards, and help deal with rat infestations. | Below Average | Easy | None | |
| Manage the library, give out knowledge to any who seek it, and report on activities aboard the station. | Above Average | Easy | None | |
| Entertain the crew through non-vocal means, and engage with light rivalry with the clown. | Above Average | Below Average | Overall: 4h | |
| Entertain the crew with your unique musical talent, and acquire new instruments to mess around with. | Above Average | Easy | None | |
| Enjoy your stay aboard the station with no obligations! | Easy | Easy | None | |
| Learn the basics of bartending, cooking, and growing plants. | Average | Below Average | Civilian: 30min | |
| Put on a joyful display of cute animals and space carps for all the crew to see. Currently available on Cog and Oasis. | Average | Average | None | |
| Entertain & inform the crew with your vibrant journalism through wireless cameras, the radio and the news. Currently available on Bagel Station, Cog, Core, Train and Oasis. | Above Average | Average | None | |
| Fight your way to the top! Challenge the head of personnel and get brigged when you win. Currently available on Core and Cog. | Above Average | Below Average | None |
Antagonists
Antagonists are the driving force of every shift. They are the catalysts for chaos, conflict and mystery in Space Station 14 that also serve to provide a challenge to Nanotrasen and its Security force.
| Job | Job Description | Roleplay Difficulty | Gameplay Difficulty | Playtime Requirements |
|---|---|---|---|---|
| An elite agent sent by the Syndicate forces. | Above Average | Above Average | Overall: 3h | |
| Find the nuke disk and blow up the station. | Hard | Hard | Overall: 24h
Security: 6h | |
| [In-lore job description] | Above Average | Above Average | Overall 3h | |
| Use your shapeshifting abilities to complete your objectives. | Above Average | Above Average | Overall: 3h | |
| Add some NT property to your personal collection without using violence. | Average | Above Average | Overall: 3h | |
| An infiltrator from the USSP deep in enemy territory, or a mind controlled victim of one. Liberate the station, turn Command and Security to your cause or eliminate them. VIVA! | Hard | Above Average | (Head Revolutionary)
Overall: 24h Security: 6h Command: 6h | |
| Once you turn, infect as many other crew members as possible. | Above Average | Hard | 3h | |
| Turn as many humans as possible into zombies. | Below Average | Below Average | None | |
| Use your stealth to sabotage the station, nom on electrical wires. | Hard | Hard | Overall: 3h | |
| Kidnap people, stuff them with organs of dubious origin | Average | Above Average | Security Officer: 3h
Surgeon: 3h | |
| Create a carp army to take over this quadrant. | Average | Average | Overall: 3h | |
| [In-lore job description] | Below Average | Average | None | |
| [In-lore job description] | Above Average | Above Average | None | |
| [In-lore job description] | Hard | Hard | None | |
| [In-lore job description] | Average | Above Average | None |
Other
[Other duties summary]
| Job | Job Description | Roleplay Difficulty | Gameplay Difficulty | Playtime Requirements |
|---|---|---|---|---|
| You are a sentient animal, brought to life through space magic. | Easy | Easy | None | |
| You are a sentient machine, brought to life through space magic. | Average | Easy | None | |
| Be someone's electronic pal! | Above Average | Easy | None | |
| [photo needed] | Arriving on a shuttle from elsewhere. You may be a traveling merchant, a lost cargo technician, or a survivor of a disaster. | Above Average | Above Average | None |
Roles in Starlight
[template with links to all roles needed]


































































